If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Vagrant Story/ZUD files
< Vagrant Story(Redirected from Vagrant Story:ZUD files)
Jump to navigation
Jump to search
This is a sub-page of Vagrant Story.
ZUD files, i.e. Zone Unit Data, are archives. They group various files relating to a single character together in one file. ZUD files have a single SHP file which defines the character, a ZUD file may have up to two WEP files, where the first is the 3d model for the weapon and the second is the shield. Also a ZUD file may have up to two SEQ files that define the common (unarmed) animation and the battle (armed) animations specific to the weapon currently equipped.
File Format
$00 1 idCharacter (as used by ZND files) $01 1 idWeapon (as per weapons list) $02 1 idWeaponCategory (as per weapon categories) $03 1 idWeaponMaterial (as per materials list) $04 1 idShield (as per armours list) $05 1 idShieldMaterial (as per materials list) $06 1 Unknown $07 1 padding (Always == 0) $08 4 ptrCharacterSHP $0C 4 lenCharacterSHP $10 4 ptrWeaponWEP $14 4 lenWeaponWEP $18 4 ptrShieldWEP $1C 4 lenShieldWEP $20 4 ptrCommonSEQ $24 4 lenCommonSEQ $28 4 ptrBattleSEQ $2C 4 lenBattleSEQ + character section (same as SHP format) + weapon section (same as WEP format) + shield section (same as WEP format) + common animations (SEQ format) + battle animations (SEQ format)