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Vagrant Story/WEP files
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This is a sub-page of Vagrant Story.
These files are used to store 3d models for all the weapon files. All values are in hex. Almost exactly the same as the SHP file data but the features which are not required for weapons have been removed.
File Format
$0 $4 signiture "H01" $4 $1 number of joints in the skeleton $5 $1 number of groups $5 $1 number of groups $6 $2 number of triangles in the first polygon group $8 $2 number of quads in the second polygon group $A $2 number of nemain polygons (which are further grouped into triangles and quads) $C $4 pointer to texture - $10 $10 $30 unknown (always zero) $40 $4 relative pointer to texture section - $10 $44 $4 relative pointer to groups section $48 $4 relative pointer to vertex section $4C $4 relative pointer to polygon section
+ joint section for number of joints in skeleton JOINT_DATA $0 $4 size of bone $4 $1 parent joint ID $0 $1 unknown $0 $4 mountable joint ID $0 $9 unknown
+ group section for number of groups GROUP_DATA $0 $2 joint group is asigned to $2 $2 last vertex in this group (the next vertex will become the first vertex for the next group)
+ vertex section (note that the number of vertices must be obtained by parsing the group section) for number of vertices VERTEX_DATA $0 $2 x co-ordinate $2 $2 y co-ordinate $4 $2 z co-ordinate $6 $2 zero padding to 8 byte alignment
+ polygon section for number of triangles in first polygon group TRIANGLE_DATA Triangle vertices are arranged in anti-clockwise order $0 $1 polygon type ID ($24 = triangle $2C = quad) $1 $1 size in bytes of the polygon data $2 $1 0x40 => one-sided, 0x50 => double-sided $3 $1 unknown (probably alpha transparency) $4 $2 vertex 1 index*4 $6 $2 vertex 2 index*4 $8 $2 vertex 3 index*4 $A $1 u 1 co-ordinate $B $1 v 1 co-ordinate $C $1 u 2 co-ordinate $D $1 v 2 co-ordinate $E $1 u 3 co-ordinate $F $1 v 3 co-ordinate for number of quads in second polygon group QUAD_DATA Quad vertices are arranged in standard TMD order $0 $1 polygon type ID ($24 = triangle $2C = quad) $1 $1 size in bytes of the polygon data $2 $1 0x40 => one-sided, 0x50 => double-sided $3 $1 unknown (probably alpha transparency) $4 $2 vertex 1 index*4 $6 $2 vertex 2 index*4 $8 $2 vertex 3 index*4 $A $2 vertex 4 index*4 $C $1 u 1 co-ordinate $D $1 v 1 co-ordinate $E $1 u 2 co-ordinate $F $1 v 2 co-ordinate $10 $1 u 3 co-ordinate $11 $1 v 3 co-ordinate $12 $1 u 4 co-ordinate $13 $1 v 4 co-ordinate for number of polygons $0 $10 or $14 POLYGON_DATA or QUAD_DATA as above
+ texture map section There is no pointer to the texture map section you must walk the file by going to the magic effects section and reading the size of that section. then add 8 (number of bytes in the magic section header $0 $4 size of texture map in bytes $4 $1 unknown $5 $1 half the width in pixels $6 $1 half the height in pixels $7 $1 number of colours per pallet for 5 of pallets for number of colours per pallet $0 $2 colour data most significant bit is alhpa used to set transparency next comes 5 bits each for blue, green and red for height in pixels for width in pixels $0 $1 CLUT colour reference $0 $? unknown texture footer (may or may not be present)
Weapons and shields table
// ID WEP name 1 1 BattleKnife 2 3 Scramasax 3 4 Dirk 4 9 ThrowingKnife 5 5 Kudi 6 7 Cinquedea 7 8 Kris 8 10 Hatchet 9 11 Khukuri 10 6 Baselard 11 12 Stiletto 12 2 Jamadhar 13 14 Spatha 14 16 Scimitar 15 15 Rapier 16 13 ShortSword 17 22 Firangi 18 21 Shamshir 19 17 Falchion 20 20 Shotel 21 18 Khora 22 23 Khopesh 23 19 Wakizashi 24 24 Romphaia 25 28 BroadSword 26 30 NorseSword 27 27 Katana 28 29 Executioner 29 26 Claymore 30 31 Schiavona 31 25 BastardSword 32 33 Nodachi 33 32 RuneBlade 34 34 HolyWin 35 35 HandAxe 36 36 BattleAxe 37 37 Francisca 38 38 Tabarzin 39 39 Chamkaq 40 40 Tabar 41 41 Bullova 42 42 Crescent 43 48 GoblinClub 44 49 SpikedClub 45 50 BallMace 46 43 Footman'sMace 47 45 MorningStar 48 47 WarHammer 49 44 BecdeCorbin 50 46 WarMaul 51 55 Guisarme 52 51 LargeCrescent 53 52 SabreHalberd 54 53 Balbriggan 55 54 DoubleBlade 56 56 Halberd 57 57 WizardStaff 58 58 ClergyRod 59 59 SummonerBaton 60 60 ShamanicStaff 61 61 Bishop'sCrosier 62 62 Sage'sCane 63 63 Langdebeve 64 64 SabreMace 65 67 Footman'sMace 66 65 Gloomwing 67 66 Mjolinir 68 70 Griever 69 69 Destroyer 70 68 HandofLight 71 71 Spear 72 72 Glaive 73 73 Scorpion 74 74 Corcesca 75 75 Trident 76 76 AwlPike 77 77 BoarSpear 78 78 Fauchard 79 79 Voulge 80 80 PoleAxe 81 81 Bardysh 82 82 Brandestoc 83 83 GastraphBow 84 84 LightCrossbow 85 85 TargetBow 86 86 Windlass 87 87 Cranequin 88 88 LugCrossbow 89 89 SiegeBow 90 90 Arbalest // ID WEP name 1 96 Buckler 2 102 Pelta 3 99 Targe 4 100 Quad 5 105 Circle 6 101 Tower 7 106 Spiked 8 98 Round 9 107 Kite 10 108 Casserole 11 104 Heater 12 103 Oval 13 111 Knight 14 97 Hoplite 15 109 Jazeraint 16 110 Dread