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| bobscreen= ZeldaII.png
| bobscreen= ZeldaII.png
| aka= The Legend of Zelda 2: Link no Bouken (JP, FDS)
| aka= The Legend of Zelda 2: Link no Bouken (JP, FDS)
| developer= Nintendo
| developer= Nintendo EAD
| publisher= Nintendo
| publisher= Nintendo
| developerref= <ref name="all">[https://gamefaqs.gamespot.com/nes/563487-zelda-ii-the-adventure-of-link/data GameFAQs]</ref>
| developerref= <ref name="all">[https://gamefaqs.gamespot.com/nes/563487-zelda-ii-the-adventure-of-link/data GameFAQs]</ref>
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| usa= {{date|1988|December||nocat=true|ref=<ref name="all"/>}}
| usa= {{date|1988|December||nocat=true|ref=<ref name="all"/>}}
| europe= {{date|1988|September|26|nocat=true|ref=<ref name="all"/>}}
| europe= {{date|1988|September|26|nocat=true|ref=<ref name="all"/>}}
| tcrf=Zelda II: The Adventure of Link
}}
}}
{{INES
{{INES
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|mapperno = 1
|mapperno = 1
|mappername = Nintendo MMC1
|mappername = Nintendo MMC1
|prgrom = 8 x 16kB
|prgrom = 8 x 16 KiB
|chrrom = 16 x 8kB
|chrrom = 16 x 8 KiB
|mirroring = Horizontal
|mirroring = Horizontal
|4screen = No
|4screen = No
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==References==
==References==
{{Reflist}}
<references />


==External links==
==External links==

Latest revision as of 19:32, 26 May 2024

Title Screen

Zelda II: The Adventure of Link

Also known as: The Legend of Zelda 2: Link no Bouken (JP, FDS)
Developer: Nintendo EAD[1]
Publisher: Nintendo[1]
Platforms: NES, Famicom Disk System
Released in JP: January 14, 1987[2]
Released in US: December 1988[1]
Released in EU: September 26, 1988[1]


ROMIcon.png ROM map
RAMIcon.png RAM map
TextIcon.png Text table
Cactisprite.png TCRF
Zelda II: The Adventure of Link
Mapper No. 1
Mapper Name Nintendo MMC1
PRG-ROM Pages 8 x 16 KiB
CHR-ROM Pages 16 x 8 KiB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled Yes


Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table

Documents

Utilities

Level Editors

Text Editors

Hacks

Complete

Spoof

Improvement

Mapper Conversion

Programs

  • pyZeldaII - A Pygame based Zelda II engine with some levels.

Translations

Miscellaneous

  • 0x72E = Change this byte from 02 to 00 and you will be able to walk over any terrain (mountains, oceans) in the overworld.
  • 0x1C369 = This byte defines the number of lives you start the game with; set it to any value you like.

Known Dumps

  • Zelda II - The Adventure of Link (U) [!]
  • Zelda II - The Adventure of Link (E) (PRG0)
  • Zelda II - The Adventure of Link (E) (PRG2)
  • Zelda II - The Adventure of Link (GC)

References

External links