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The Legend of Zelda: Link's Awakening (Game Boy)/RAM map: Difference between revisions
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m (Reverted edit of 71.239.132.37, changed back to last version by Jigglysaint) |
FinalMinuet (talk | contribs) (Added information about current and maximum health.) |
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|DB0C - DB15 || Auto use items and keys - 00 empty, 01 has item | |DB0C - DB15 || Auto use items and keys - 00 empty, 01 has item | ||
|- | |- | ||
|DB5A || Current health. Each increment of 08h is one full heart, each increment of 04h is one-half heart. | |||
|- | |||
|DB5B || Maximum health. Simply counts the number of hearts Link has in hex. Max recommended value is 0Eh (14 hearts). | |||
|} | |} |
Revision as of 21:27, 10 February 2009
The following article is a RAM map for The Legend of Zelda: Link's Awakening (Game Boy).
RAM | Purpose |
DBD0 | Quantity of keys in posession |
DB16 - DB3D | Beginning of dungeon item flags. 5 bytes fo each dungeon, 5th byte is quantity of keys for that dungeon |
D401 | Destination data byte 1: 00 - overworld, 01 - dungeon, 02 - side view area |
D402 | Destination data byte 2: Values from 00 to 1F accepted. FF is Color Dungeon |
D403 | Destination data byte 3: Room number. Must appear on map or it will lead to an empty room |
D404 - D405 | Destination data X and Y co-ordinates |
DBAE | Your position on the 8x8 dungeon grid |
DB00 - DB01 | Your currently held items. |
DB02 - DB0B | Inventory |
DB0C - DB15 | Auto use items and keys - 00 empty, 01 has item |
DB5A | Current health. Each increment of 08h is one full heart, each increment of 04h is one-half heart. |
DB5B | Maximum health. Simply counts the number of hearts Link has in hex. Max recommended value is 0Eh (14 hearts). |