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Yu-Gi-Oh! Duel Monsters/RAM map
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The following article is a RAM map for Yu-Gi-Oh! Duel Monsters.
VRAM
Address Size Description ------- ---- ----------- 8002 1 ?
SRAM
Address Size Description
------- ---- -----------
B7F1 11 Date of build, and KONAMI string
B7F1 is set to 0x22 after Button Password #2 is entered (wipe out the save file)
WRAM
Address Size Description
------- ---- -----------
C5xx 256 Temporary storage; the current address available for storage is pointed by wCAAA
C50C 8 Card Password displayed on screen
C821 1 ?
C823 1 ?
C824 1 ?
C82E 1 ?
C82F 1 ?
C835 1 ?
C863 2 ?
C8A4 1 ?
C8E4 1 ?
C902 1 Type of screen displayed ?
C903 3 Type of screen displayed ?
C90C 1 ?
C911 1 ?
C912 1 ? (Changed to 0x05 by Button Password #3)
C915 1 ? (Changed to 0x11 by Button Password #3)
C917 1 ? (Changed to 0x08 by Button Password #3)
C918 1 ? (Copied from (C90C))
C920 1 ?
CAA5 1 Button pressed
CAA6 1 Button pressed
0x00 : None
0x01 : A
0x02 : B
0x04 : Select
0x08 : Start
0x10 : →
0x20 : ←
0x40 : ↑
0x80 : ↓
CAA7 1 ?
CAA8 1 ?
CAA9 1 ?
CAAA 1 Current position in the wC5XX temporary storage area
CAAB 1 ?
CAAC 1 ? (probably GB / SGB / SGB2 flag)
wCAAC is set to 2 after Button Password #3 is entered
CAB0 2 P1 Life Points
CAB3 2 P2 Life Points
CAB6 2 Next value to display in Battle screen
CAB8 1 Used to determine at which subroutine to jump in routine 1:42EC during the Damage step
CAB9 20 ?
CACD 1 ?
CAD0 1 Last character entered in Password or Name Entry
CAD1 1 ?
CAE2 2 Current card id
CAE4 365 Cards in chest
CC56 1 Current page -1 in deck viewer
CC57 1 # of pages -1 to display in deck viewer
CC58 1 Last card slot displayed
CC5A 1 Last card slot id displayed
CC5B 80 Player's Deck
CCAB 1 Cards in CPU's Deck
CCAC 80 CPU's Deck
CD0F 1 ? (read in 1:5EB3)
CD10 1 ? (read in 1:5EB3)
CD11 1 Cursor Column
CD12 1 Cursor Row
CD13 2 ATK (display)
CD15 2 DEF (display)
CD1B 4 ? (Battle Step display ?)
CE01 1 ?
CE09 2 LPs to decrease (display during battle damage)
CE0E 2 ?
CE99 4 PRNG
CE9D 1 Min value for PRN
CE9E 1 Max value for PRN
CE9F 1 1-byte Pseudo-Random Number
CEA0 1 Current selected menu (main menu)
CEE0 2 Next LPs to display during damage ?
CEEF 1 Selected duelist
CF50 66 Duels / Wins ratios
CFA1 8 Card password
CFAC 1 # of characters in password
DAF4 2 ? (pointer)
DCEF 2 ? (Changed by Button password #3)
DFC9 16 ? (Button password check)
DFDA 1 ? (Button password check)
DFDB 1 ? (Button password check)
DFDC 1 ? (Button password check)
DFDD 1 ? (Button password check)
DFDE 1 Title screen button password check
HRAM
Address Size Description
------- ---- -----------
FFDD 1 System running the game
0x01 - Game Boy / Super Game Boy 1
0x11 - Game Boy Color
0xFF - Super Game Boy 2
FFDE 1 System running the game
0x00 - Game Boy Color
0x01 - ?
0x02 - Game Boy
0x03 - Super Game Boy 2
FFDE is set to 2 after Button password #3 is entered
FFE4 1 ?
FFE5 1 ?
Internal Data for Yu-Gi-Oh! Duel Monsters
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