Vib-Ribbon/RAM map

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Chip tiny.png The following article is a RAM map for Vib-Ribbon.

In-Stage

JP EU Length Description
076678 4 Byte Vib
06BB60 06D800 4 Byte Score

(After 076394 copies, its value gets cleared)

07667E 1 Byte Score Spin
0765B0 1 Byte Form (0 = Rabbit, 1 = Frog, 2 = Worm, 3 = Super)

Clear-Screen

JP EU Length Desc
076394 4 Byte Score

Copies 6D800 value

076398 4 Byte Bonus Points

Devides 076394 by which state Vibri is in (Super: 10⁄3 Normal: 5 Frog: 20⁄3 Worm: 0) and then gets rounded down

Game Over-Screen

JP EU Length Desc
076394 4 Byte Score

Copies 6D800 value

076280 1 Byte Game Over Animation