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Vib-Ribbon/RAM map
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The following article is a RAM map for Vib-Ribbon.
In-Stage
JP | EU | Length | Description |
---|---|---|---|
076678 | 4 Byte | Vib | |
06BB60 | 06D800 | 4 Byte | Score
(After 076394 copies, its value gets cleared) |
07667E | 1 Byte | Score Spin | |
0765B0 | 1 Byte | Form (0 = Rabbit, 1 = Frog, 2 = Worm, 3 = Super) |
Clear-Screen
JP | EU | Length | Desc |
---|---|---|---|
076394 | 4 Byte | Score
Copies 6D800 value | |
076398 | 4 Byte | Bonus Points
Devides 076394 by which state Vibri is in (Super: 10⁄3 Normal: 5 Frog: 20⁄3 Worm: 0) and then gets rounded down |
Game Over-Screen
JP | EU | Length | Desc |
---|---|---|---|
076394 | 4 Byte | Score
Copies 6D800 value | |
076280 | 1 Byte | Game Over Animation |