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VS. Duck Hunt/RAM map
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The following article is a RAM map for VS. Duck Hunt.
Most RAM addresses are identical to that of Duck Hunt, with the exception of any that are listed here (including existing addresses with new values).
| Note(s): Targets 1, 2 and 3 act as the ducks in the duck hunting game and the clay pigeons in the trapshooting game, while Target 4 is only used in the bonus game, appearing as either a flying duck or a leaping dog. |
Addr Size Description ---- ---- ----------- 0300 1 Target1 type: 01=bird, 03=dog 0350 1 Target2 type: 01=bird, 03=dog 03A0 1 Target3 type: 01=bird, 03=dog 03A1 1 Target3 state: 00=unavailable, 02=ready, 03=active, 05=hit, 07=falling, 08=killed 03A2 1 Target3 Y-coordinate 03A3 1 Target3 X-coordinate 03A4 1 Target3 horizontal direction: 00=right, 01=left 03A5 1 Target3 wing frame 04B0 1 Target4 type: 01=bird, 03=dog 04B1 1 Target4 state: 00=unavailable, 02=ready, 03=active, 05=hit, 07=falling, 08=killed 04B2 1 Target4 Y-coordinate 04B3 1 Target4 X-coordinate 04B4 1 Target4 horizontal direction: 00=right, 01=left 04B5 1 Target4 wing frame 0630 1 # credits 0676 1 Mode: 00=init, 01=title, 02=info, 03=player select, 07=duck hunt, 08=clay shooting, 0B = dog whining, 0C=bonus game, 11=bonus score display
Internal Data for VS. Duck Hunt
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