VS. Duck Hunt/RAM map

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Chip tiny.png The following article is a RAM map for VS. Duck Hunt.

Most RAM addresses are identical to that of Duck Hunt, with the exception of any that are listed here (including existing addresses with new values).

Note for template.png
Note(s):
Targets 1, 2 and 3 act as the ducks in the duck hunting game and the clay pigeons in the trapshooting game, while Target 4 is only used in the bonus game, appearing as either a flying duck or a leaping dog.
Addr    Size    Description
----    ----    -----------
0300       1    Target1 type: 01=bird, 03=dog
0350       1    Target2 type: 01=bird, 03=dog
03A0       1    Target3 type: 01=bird, 03=dog
03A1       1    Target3 state: 00=unavailable, 02=ready, 03=active, 05=hit, 07=falling, 08=killed
03A2       1    Target3 Y-coordinate
03A3       1    Target3 X-coordinate
03A4       1    Target3 horizontal direction: 00=right, 01=left
03A5       1    Target3 wing frame
04B0       1    Target4 type: 01=bird, 03=dog
04B1       1    Target4 state: 00=unavailable, 02=ready, 03=active, 05=hit, 07=falling, 08=killed
04B2       1    Target4 Y-coordinate
04B3       1    Target4 X-coordinate
04B4       1    Target4 horizontal direction: 00=right, 01=left
04B5       1    Target4 wing frame
0630       1    # credits
0676       1    Mode: 00=init, 01=title, 02=info, 03=player select, 07=duck hunt, 08=clay shooting, 0B = dog whining, 0C=bonus game, 11=bonus score display