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The Tick (Genesis)/RAM map
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The following article is a RAM map for The Tick (Genesis).
Address |Note --------|--------------------------- 0x00000a|[16-Bits] Flag Cheat Active 0x0 = No 0xffff = Yes 0x00000c|Live in Main Menu: 0x0 = 3 0x1 = 5 0x2 = 7 0x000010|Continues in Main Menu: 0x0 = 2 0x1 = 4 0x2 = 6 0x000014|Arthurs in Main Menu 0x0 = 2 0x1 = 3 0x2 = 4 0x00050e|[16-Bits] Screen ID at Intro 0x1dd8 = Sega Logo 0x1ddc = Game Developed Info 0x1de8 = Fox Interactive 0x1dec = Software Creatins 0x1df8 = Title Menu 0x1e04 = Presenting Demo 0x1e24 = Main Menu 0x357e = Main Cheat Screen 0x35f4 = Sub Plots Cheat Screen 0x3664 = Story 2 Cheat Screen 0x362c = Story 3 Cheat Screen 0x369c = Story 1 Cheat Screen 0xe13c = Loading Screen 0xe166 = Gameplay 0x0008f4|[16-Bits] Pause Flag 0x000900|Level ID 0x000954|Counter: Chairface's Laser Objects Destroyed 0x000992|Player Lifes 0x000996|Continues 0x000998|Arthur's 0x0009a0|[32-Bits] Score 0x0009b8|[16-Bits] Companion Flag 0x0009c2| 0x000bec|[16-Bits] Moon Visor Progress: 0x00 = \"\" 0xe0 = \"C\" 0x1a0 = \"CH\" 0x260 = \"CHA\" 0x320 = \"CHAI\" 0x3e0 = \"CHAIR\" 0x4a0 = \"CHAIRF\" 0x560 = \"CHAIRFA\" 0x620 = \"CHAIRFAC\" 0x6e0 = \"CHAIRFACE\" 0x000bee|Amount of Letters Written 0x000bf0|[16-Bits] Chairface Write Letter Timer: 0xffff = Writing 0x000d74|Input Bitflags: Bit0 = Up Bit1 = Down Bit2 = Left Bit3 = Right Bit4 = Start Bit5 = Jump Bit6 = Punch Bit7 = Kick 0x004224|[16-Bits] Player Sprite 0x004228|[16-Bits] Player X Position 0x00422c|[16-Bits] Player Y Position 0x004278|[16-Bits] Player Animation 0x0042b4|[16-Bits] Pointer 1 to Enemy Stats +0 = [16-Bits] Sprite ID +4 = [16-Bits] X Position +C = [16-Bits] Y Position +54 = [16-Bits] Animation ID +98 = [16-Bits] Life 0x0042b8|[16-Bits] Pointer 2 to Enemy Stats +0 = [16-Bits] Sprite ID +4 = [16-Bits] X Position +C = [16-Bits] Y Position +54 = [16-Bits] Animation ID +98 = [16-Bits] Life 0x0042bc|Player Health 0x004ec0|[16-Bits] Pointer 3 to Enemy Stats +0 = [16-Bits] Sprite ID +4 = [16-Bits] X Position +C = [16-Bits] Y Position +54 = [16-Bits] Animation ID +98 = [16-Bits] Life 0x004ec4|[16-Bits] Pointer 4 to Enemy Stats +0 = [16-Bits] Sprite ID +4 = [16-Bits] X Position +C = [16-Bits] Y Position +54 = [16-Bits] Animation ID +98 = [16-Bits] Life 0x004ecc|[16-Bits] Pointer 5 to Enemy Stats +0 = [16-Bits] Sprite ID +4 = [16-Bits] X Position +C = [16-Bits] Y Position +54 = [16-Bits] Animation ID +98 = [16-Bits] Life 0x004ed0|[16-Bits] Pointer 6 to Enemy Stats +0 = [16-Bits] Sprite ID +4 = [16-Bits] X Position +C = [16-Bits] Y Position +54 = [16-Bits] Animation ID +98 = [16-Bits] Life 0x005014|Digit Score X0.000.000 0x005016|Digit Score X.000.000 0x005018|Digit Score X00.000 0x00501a|Digit Score X0.000 0x00501e|Digit Score X00 0x005020|Digit Score X0 0x005022|Digit Score X