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Super Pitfall (NES)/RAM map
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The following article is a RAM map for Super Pitfall (NES).
$0014 = Timer low $0015 = Timer high $006C = Current room $0091 = If demo is active 00 = no FF = yes $00B2 = Check to see if continue option is available on menu $009E = Menu option 00 = p 1 FF = p 2 FE = continue $00A2 = Title screen "A" button press counter $04E2 = P1 score $04E4 = P1 score $04E6 = P1 score $04E8 = P1 score $04EA = P1 score $04EC = P1 score $04EE = P1 score $0530 = Items in possession p1 (FF to have all) $0532 = Objective items in possession (this is checked on the first screen for the ending) $0534 = Current spawn room $053C = Gold collected count $053E = Current map (strangely, can be changed in real time) 00 = Main 01 = Underworld 02 = Alternate $0542 = Bullets (x 10) $0544 = Bullets (x 1) $0546 = Quest 00 = 1 FF = 2 $056E = Vertical Position of the first gun item $056D = Vertical Position of enemy1 $056F = Vertical Position of enemy2 $0571 = Vertical Position of enemy3 $0710 = The "1" sprite in the in game hud "1 up" $0712 = The " " sprite in the in game hud "1 up" $0714 = The "u" sprite in the in game hud "1 up" $0716 = The "p" sprite in the in game hud "1 up" $0726 = HUD Suit 1 sprite $0728 = HUD Suit 2 sprite $072A = HUD Suit 3 sprite $072C = HUD Suit 4 sprite $072E = HUD gun sprite $0730 = HUD "x" sprite $0732 = HUD bullets (x 10) sprite $0734 = HUD bullets (x 1) sprite
(Source: nesrocks)
Internal Data for Super Pitfall
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