Super Mario Advance 4: Super Mario Bros. 3/Notes

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Chip tiny.png The following article is a Notes Page for Super Mario Advance 4: Super Mario Bros. 3.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Fill in missing IDs in Sprite ID list

Background IDs (for 03003BBF)

00 - Blank
01/21 - Underwater
02 - Scrolling clouds (Thunderstorm)
03 - Airship inside
04 - Underground cave
05 - Plains
06 - Fortress
07 - Tank
08 - Snowy trees
09/35 - Pipes
0A - Hills
0B/15 - Underground
0C - Mountains and trees
0D - Desert
0E - Pyramids
0F/38 - Hills in clouds
10/2B/3A - Dungeon
11 - Volcanoes
12 - Clouds
13 - Bonus level (enforces bonus music)
14 - Crystal underground
16 - Waterfalls
17 - Toad House
18 - Snowy hills
19 - Desert brick wall/2 layer
1A - Plains (higher up)
1B - Bowser's castle
1C/3D - Jungle
1D - Night hills
1E - Waterfalls (alternate)
1F - Dungeon (with lava)
20 - Metal brick
22 - Ending castle
23 - Scrolling clouds
24 - Boss room
25 - Underwater 2
26 - Underwater (no wave effect)
27 - Orange clouds
28 - Desert brick wall/2 layer 2(?)
29 - Bowser's castle 2
2A - Night sky
2C - Ghost house
2D - Ghost house 2
2E - Plain castle
2F - Low clouds (offset upwards, mostly filled with placeholder tiles)
30 - Blue Toad House bonus level background
31 - Red Toad House bonus level background
32 - Orange Toad House bonus level background
33 - Unused bonus level background
34 - Unused caves background
36 - Hills (alternate) unused
37 - Underground (alternate)
39 - Blue hills in clouds
3B - Waterfalls unused alternate 1
3C - Dungeon (with lava, alternate)
3E - Waterfalls unused alternate 1
3F - Waterfalls unused alternate 1

Sprite IDs

The bank number is the first value, while the sprite ID is the second value.
Example:

01 1F

Any missing values (at least in bank 00) appear to be nothing.

Bank 00

01 - The unused "Targeting Bullet Bill" shooter (not Missle Bill)
02 - Invisible, immobile Amazing Flyin' Hammer Bro
03 - Amazing Flyin' Hammer Bro's platform
04 - Same as the "Targeting Bullet Bill" but it doesn't move
05 - Targeting Bullet Bill
06 - The sprite that appears when you hit a 4-sided Note block on the top
08 - P-Switch Door
09 - The airship chain used in airship cutscenes
0A - 3-UP Moon
0B - 1-UP Mushroom
0C - Starman
0D - Super Mushroom
0E - Koopaling; Has graphical problems?
0F - Bowser Statue
10 - Magikoopa
11 - Magikoopa's magic but stationary
12 - Big Boo (non-boss)
13 - Wiggler
14 - A stationary Bowser Statue fireball
15 - A singular Para-Goomba/Parachute Galoomba
16 - A singular Para-Bomb
17 - SMW Goomba/Galoomba
18 - Bowser
19 - Fire Flower
1A - Key
1B - The sprite that appears when you hit a 4-sided Note block on the right
1C - Unknown glitchy sprite that does nothing
1D - SMB1 Elevator Platforms
1E - Super Leaf
1F - The vine sprite that appears when you hit a block, but without the block
20 - SMB1 Falling Platform
21 - An unused item from SMB3! Touching it will add a Mushroom to your end level card count
22 - Same as 21 but for the Fire Flower
23 - Same as 21 but for the Star
24 - Cloud Platform; moves left, but does NOT fall down
26 - Horizontal Wooden Platform, moves right on touch
27 - Horizontal Wooden Platform (long distance)
28 - Vertical Wooden Platform (long distance)
29 - Spike
2A - Moving Ptooie
2B - Kuribo's Goomba/Shoe Goomba
2C - Moving cloud platform
2D - Boss Bass/Big Bass
2E - Rising Bowser Platform
2F - Boo
30 - Hot Foot
31 - Stretch
32 - Stretch (upside-down)
33 - Walking Piranha/Nipper Plant
34 - Toad House Toad, and the message that goes with it
35 - Glitchy sprite that is probably associated with the map? Breaks game
36 - Left Moving Wooden Platform, falls on touch
37 - Horizontal Wooden Platform (short distance)
38 - Vertical Wooden Platform (short distance)
39 - Walking Piranha/Nipper Plant (passive)
3A - Falling Gray Platform
3B - Surface Cheep-Cheep that chases and jumps at the player
3C - Line Guided Platform, wood
3D - Fiery Walking Piranha/Fire Nipper Plant
3E - Floating Wooden Platform
3F - Dry Bones
40 - Buster Beetle
41 - Goal
42 - Cheep-Cheep that hops up 3 and down 3 in specific locations
43 - Jumping Cheep-Cheep
44 - Line Guided Platform, wood, needs to be stepped on to activate
45 - Unused Hot Foot variant
46 - Stationary Ptooie
48 - Baby Cheep
4A - Magic ball (ends level)
4B - Boom Boom
4C - Boom Boom (with wings, second phase)
4D - Li'l Sparky
4E - Hot Head
4F - Seems to be the head of the Chain Chomp after you let it bite at you 50 times
50 - The Bob-ombs from the cannons, explodes within 2 seconds
51 - Two Rotodiscs, on opposite sides, both going counter-clockwise
52 - Chest that appears and gives you an item, but DOESN'T end the level
53 - Podoboo/Lava Bubble (upside down)
54 - Weird solid block?
55 - Bob-omb
56 - Left-facing Short Red Piranha Plant
57 - Right-facing Short Red Piranha Plant
58 - Fire Chomp
59 - Firesnake
5A - Roto-Disc
5B - One Rotodisc going counter-clockwise
5C - Ice Brick shatter effect
5D - Tornado
5E - Two Rotodiscs, on the same side, one going clockwise, the other going counter-clockwise.
5F - Two Rotodiscs, on opposite sides, one going clockwise, the other going counter-clockwise.
60 - Two Rotodiscs, on opposite sides, both going clockwise
61 - Blooper Nanny
62 - Blooper
63 - Big Bertha
64 - Water skipping Cheep-Cheep
65 - Upward Air Vent
66 - Downward Air Vent
67 - Lava Lotus
68 - Upside down Buzzy Beetle
69 - Upside down Spiny
6A - Scattering Blooper
6B - Pile Driver Micro-Goomba
6C - Green Koopa Troopa
6D - Red Koopa Troopa
6E - Jumping Green Koopa Paratroopa
6F - Vertical Red Koopa Paratroopa
70 - Buzzy Beetle
71 - Spiny
72 - Goomba
73 - Red Para-Goomba
74 - Para-Goomba with Micro-Goombas
75 - Bowser Fire
76 - Falling Cheep-Cheep that falls through everything, even water!
77 - Green Cheep-Cheep
78 - Missile Bill but it doesn't move or do anything, but can be stomped
79 - Missile Bill but it only goes right
7A - Green Gargantua Koopa Troopa
7B - Red Giant Koopa Troopa
7C - Grand Goomba
7D - Piranhacus Giganticus
7E - Colossal Koopa Paratroopa
7F - Piranhacus Giganticus (for regular sized pipes)
80 - Horizontal Green Koopa Paratroopa
81 - Hammer Bro
82 - Boomerang Bro
83 - Lakitu Clone(?)
84 - Spiny Egg with red palette for some reason
85 - Green Spiny Egg
86 - Sledge Bro
87 - Fire Bro
89 - Chain Chomp
8A - Thwomp (down)
8B - Thwomp (left)
8C - Thwomp (right)
8D - Thwomp (up)
8E - Thwomp (up-left)
8F - Thwomp (down-left)
90 - Rotary Lift that acts like a see-saw
91 - Rotary Lift that's always rotating (clockwise)
92 - Rotary Lift that occasionally rotates (clockwise)
93 - Rotary Lift that occasionally rotates (counterclockwise)
94 - Big Question Block that gives 3 1-UP Mushrooms
95 - Big Question Block that gives a Super Mushroom
96 - Big Question Block that gives a Fire Flower
97 - Big Question Block that gives a Raccoon Leaf
98 - Big Question Block that gives a Tanooki Suit
99 - Big Question Block that gives a Frog Suit
9A - Big Question Block that gives a Hammer Suit
9B - Chargin' Chuck
9C - Flying Ball from World-e bonus game (Phase #1)
9D/B2 - Up-facing burner
9E - Podoboo/Lava Bubble
9F - Para-Beetle
A0 - Green Piranha Plant
A1 - Upside Down Short Red Piranha Plant
A2 - Red Piranha Plant
A3 - Upside Down Red Piranha Plant
A4 - Green Venus Fire Trap
A5 - Upside Down Short Red Venus Fire Trap
A6 - Red Venus Fire Trap
A7 - Upside Down Red Venus Fire Trap
A8 - Sprite for Directional Lift going up
A9 - Sprite for Directional Life that changes from up, left, up, right (and repeat) when you jump on it
AA - Airship Propeller
AC - Left-facing burner
AD - Rocky Wrench
AE - Bolt Lift
AF - Angry Sun
B0 - A Giant Cannonball that doesn't move
B1 - Right-facing burner
B2 - Down-facing burner
B3 - See-saw platform
B4 - Unused fireball enemy
B5 - A moving coin
B6 - Bomb
B7 - Roulette Block
B8 - Starman that only bounces in place
B9 - Fire-Bar
BA - Snake Block
BB - Springboard
BC - Stretch block that goes left-right then up-down
BD - Stretch block that goes up-down
BE - Stretch block that goes left-right
BF - Stopwatch
C0 - Flying Ball from World-e bonus game (Phase #2)
C1 - Gray P-Switch
C2 - A moving silver coin
C3 - POW Block
C4 - Sprite of number blocks, defaults to 0, can be grabbed in mid-air
C5 - SMW Goal Gate
C6 - !-Switch
C7 - Autoscroll stopper
C8 - Camera moves up when overtop this sprite
CA - Camera nudge
CB - Shifts the camera all the way up instantly
CE - The locked door lock but without a door
CF - Blue Boomerang
D0 - Thwimp
D1 - Fish Bone
D2 - Bony Beetle
D3 - Falling Spike
D4 - Dolphin (vertical)
D5 - Porcupuffer
D6 - Spike Top
D7 - Swooper
D8 - Jumping Piranha Plant
D9 - Amazing Flyin' Hammer Bro
DA - Cape Feather
DB - Bubble with an item inside
DC - The sprite for the coin snake
DD - Rotating Checkered Block (large)
DE - Rotating Checkered Block (small)
DF - Balance Lifts
E0/E1 - Camera nudge(?)
E2 - Platform - Fall Away but it falls away for you!
E4 - Fast falling 8x8 green tile of some sort
E5 - Flipper Gate (facing left)
E6 - Flipper Gate (facing right)
E7 - Fall away spike but only falls if you stand on it?
E8 - Arrow Lift
E9 - Lined Guided Gray platform that when stood on, moves really fast
EA - Scroll stop(?)
EB - Hoopster
EC - Rip Van Fish
ED - Flurry
EE - Porcupo
EF - Jelectro (moving)
F0 - Monty Mole
F1 - Poison Mushroom
F2 - Bumpty
F3 - Bumpty (jumping and sliding around)
F5 - Camera nudge(?)
F6 - Scrolls the camera up really fast if you're touching the ground
F9 - e-Coin
FA - Advance Coin
FB - Rotary Lift that's always rotating (counterclockwise)
FC - Dolphin (horizontal)
FD - Coin counter
FE - Crashes the game
FF - Horizontal Short Red Venus Fire Trap

Bank 01

Hmmm...
To do:
Finish checking all values for this section
00 - Warp transition
01 - SMB1 Moving Platform Horizontal
02 - SMB1 Moving Platform Vertical
03 - P-Wing
04 - A falling mushroom from a reserve, but not falling (blinking)
08 - Chest with an item inside
09 - Slow moving glitchy block that hurts you(?)
0A - Floating bubble with power-up instead from World-e bonus game(?)
0B - Chest with an item inside that ends the level(?)
0E - Flying Ball from World-e bonus game (Phase #3)
11 - A veggie shell but it does nothing and you can't touch it
13 - Boom Boom (World-e)
14 - Koopaling (World-e)
16 - Shows half a flower card in the transition, disappears afterwards
17 - Flutter
18 - Clone of Green Koopa Troopa(?)
19 - Boomerang Bro (blue boomerang, drops upon defeat)
1C - SMB1 Flagpole
1D - Pixel positioned enemy (varies depending on parameters)
1E - "Basic" Platform that moves to the right really fast without player input
1F - Lakitu
20 - Bowser (World-e)
21 - Winged Platform that you get teleported to automatically. Disappears after a few seconds
22 - Lakitu's Ridable Cloud
23 - Boom Boom Block Trap
24 - Same as 16 but it quickly ends the level
25 - Big Boo (boss)
26 - Clone of Advance Coin(?)
27 - Classic Bowser
28 - Bowser Axe
2A - A Boo with adjustable speed (default is very fast)
2B - You get a bunch of points randomly if this sprite is on screen; If you touch the invisible sprite, you get 4000 points (used in e-World Bonus Game?)
2C - Flopping Cheep-Cheep
2D - Garbled mess
2E - Garbled mess
2F - Garbled mess (An immobile Amazing Flying Hammer Brother. Cannot interact with.)
30 - Garbled mess (Yellow Winged Platform visually)
31/32 - Garbled mess (Blue Flute visually)
34 - Garbled mess (says "88")
37/38/3A/50/54/56 - Garbled mess (half smoke)
39 - Garbled mess (flashes a bunch of graphics every frame)
3B - Garbled mess
3C - Garbled mess (NES water visually)
3E - Garbled mess
41 - Garbled mess
42/43 - Garbled mess (touching will crash game)
44 - Garbled mess
45 - Garbled mess
47 - Garbled mess (Key visually)
49 - Garbled mess
4A - Garbled mess (comes with platform that goes up on it's own)
4D - Garbled mess
52 - Garbled mess
53 - Garbled mess
55 - Garbled mess
59 - Garbled mess
5B - Garbled mess
5C - Garbled mess
5D - Garbled mess
5E - Garbled mess
5F - Garbled mess
60 - Flying Cheep-Cheep generator
61 - Spiny Cheep-Cheep generator
63 - Para-Beetle generator (Possibly comes with Green Para-Beetles?)
66 - Same as end level chest but goes in front of you, even if it's placed nearby
69 - Bullet Bill generator stopper
6A - Bullet Bill generator (four at once, even X position is horizontal/vertical, X position is diagonal)
6B - Dolphin generator
6C - Para-Goomba/Para-Bomb generator stopper
6D - Para-Goomba/Para-Bomb generator
70 - Bowser Fire generator that ONLY works on the first screen
71 - Bowser Fire generator
90 - Bullet Bill generator (cannon)
91 - Missle Bill generator
93 - Quartet-cannon
94 - Goomba generator (left, pipe)
95 - Goomba generator (right, pipe)
96 - Cannonball generator (left, pipe)
97 - Giant Cannonball generator (left)
98 - Cannonball generator (up-left, cannon)
99 - Cannonball generator (up-right, cannon)
9A - Cannonball generator (down-left, cannon)
9B - Cannonball generator (down-right, cannon)
9C - Cannonball generator (up-left, square cannon)
9D - Cannonball generator (up-right, square cannon)
9E - Cannonball generator (down-left, square cannon)
9F - Cannonball generator (down-right, square cannon)
A0 - Cannonball generator (right, pipe)
A1 - Giant Cannonball generator (right)
A2 - Airship Bob-omb generator (up-left)
A3 - Airship Bob-omb generator (up-right)
A4 - Bowser Statue laser generator
AB - Autoscroll(?)

Events (for 03003774)

00 - Cut to startup
01 - Startup
02 - Fade to title screen
03 - Cut to title screen
04 - Title screen
05/45 - Fade to game select
06 - Cut to game select
07 - Game select
08 - Fade to Mario 3 Intro
09 - Mario 3 Intro
0A/0F - Fade to world map
0B - Fade to world select
0C - Cut to world select
0E - World select
10 - Cut to world map
11 - World map
12 - Initiate circle fade in
13 - Circle fade in
14 - Load fade
15 - Fade out after level transition
16 - Mario/Luigi Start!
17 - Remove Mario/Luigi Start! Text
18 - Load level
19 - Circle fade out
1A - Stage
1B - Stage clear transition
1C - Stage clear transition end
1F - Transition into castle clear cutscene
20 - Load castle clear cutscene
21 - Castle clear cutscene
22 - Fade to world clear
48 - Load world clear
49 - World clear
29 - Cut to game over
2A - Game over
2B/2F - Fade to black for game over (world map)
2C/30 - Cut to game over (world map)
2D - Fade to game over (world map)
2E - Game over (world map
34 - Fade to debug menu
35 - Cut to debug menu
36 - Debug menu
37 - Fade to title intro
38 - Cut to title intro
39 - title intro
3A - Super Mario Bros. 3 selected
3B - Mario Bros. selected
3C - Cut to transformation cutscene
3D - Transformation cutscene
3E - Airship castle cutscene
42 - Fade to ending cutscene
43 - Cut to ending cutscene
44 - Ending cutscene
46 - Cut to credits
47 - Credits
48 - Cut to perfect clear
49 - Perfect clear
4A - Fade to World-e
4B - Cut to World-e
4C - World-e
4D - Fade to Level Card scanning screen
4E - Cut to Level Card scanning screen
4F - Level Card scanning screen
50 - Fade to e-Coin castle
51 - Cut to e-Coin castle
52 - e-Coin castle
55 - Fade to credits (loads staff credits)
56 - Cut to credits (loads staff credits)