If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Super Mario Advance 4: Super Mario Bros. 3/Notes
Jump to navigation
Jump to search
The following article is a Notes Page for Super Mario Advance 4: Super Mario Bros. 3.
To do: Make Sprite ID list (this may be useful here) |
Background IDs (for 03003BBF)
00 - Blank 01/21 - Underwater 02 - Scrolling clouds (Thunderstorm) 03 - Airship inside 04 - Underground cave 05 - Plains 06 - Fortress 07 - Tank 08 - Snowy trees 09/35 - Pipes 0A - Hills 0B/15 - Underground 0C - Mountains and trees 0D - Desert 0E - Pyramids 0F/38 - Hills in clouds 10/2B/3A - Dungeon 11 - Volcanoes 12 - Clouds 13 - Bonus level (enforces bonus music) 14 - Crystal underground 16 - Waterfalls 17 - Toad House 18 - Snowy hills 19 - Desert brick wall/2 layer 1A - Plains (higher up) 1B - Bowser's castle 1C/3D - Jungle 1D - Night hills 1E - Waterfalls (alternate) 1F - Dungeon (with lava) 20 - Metal brick 22 - Ending castle 23 - Scrolling clouds 24 - Boss room 25 - Underwater 2 26 - Underwater (no wave effect) 27 - Orange clouds 28 - Desert brick wall/2 layer 2(?) 29 - Bowser's castle 2 2A - Night sky 2C - Ghost house 2D - Ghost house 2 2E - Plain castle 2F - Low clouds (offset upwards, mostly filled with placeholder tiles) 30 - Blue Toad House bonus level background 31 - Red Toad House bonus level background 32 - Orange Toad House bonus level background 33 - Unused bonus level background 34 - Unused caves background 36 - Hills (alternate) unused 37 - Underground (alternate) 39 - Blue hills in clouds 3B - Waterfalls unused alternate 1 3C - Dungeon (with lava, alternate) 3E - Waterfalls unused alternate 1 3F - Waterfalls unused alternate 1
Events (for 03003774)
00 - Cut to startup 01 - Startup 02 - Fade to title screen 03 - Cut to title screen 04 - Title screen 05/45 - Fade to game select 06 - Cut to game select 07 - Game select 08 - Fade to Mario 3 Intro 09 - Mario 3 Intro 0A/0F - Fade to world map 0B - Fade to world select 0C - Cut to world select 0E - World select 10 - Cut to world map 11 - World map 12 - Initiate circle fade in 13 - Circle fade in 14 - Load fade 15 - Fade out after level transition 16 - Mario/Luigi Start! 17 - Remove Mario/Luigi Start! Text 18 - Load level 19 - Circle fade out 1A - Stage 1B - Stage clear transition 1C - Stage clear transition end 1F - Transition into castle clear cutscene 20 - Load castle clear cutscene 21 - Castle clear cutscene 22 - Fade to world clear 48 - Load world clear 49 - World clear 29 - Cut to game over 2A - Game over 2B/2F - Fade to black for game over (world map) 2C/30 - Cut to game over (world map) 2D - Fade to game over (world map) 2E - Game over (world map 34 - Fade to debug menu 35 - Cut to debug menu 36 - Debug menu 37 - Fade to title intro 38 - Cut to title intro 39 - title intro 3A - Super Mario Bros. 3 selected 3B - Mario Bros. selected 3C - Cut to transformation cutscene 3D - Transformation cutscene 3E - Airship castle cutscene 42 - Fade to ending cutscene 43 - Cut to ending cutscene 44 - Ending cutscene 46 - Cut to credits 47 - Credits 48 - Cut to perfect clear 49 - Perfect clear 4A - Fade to World-e 4B - Cut to World-e 4C - World-e 4D - Fade to Level Card scanning screen 4E - Cut to Level Card scanning screen 4F - Level Card scanning screen 50 - Fade to e-Coin castle 51 - Cut to e-Coin castle 52 - e-Coin castle 55 - Fade to credits (loads staff credits) 56 - Cut to credits (loads staff credits)
Internal Data for Super Mario Advance 4: Super Mario Bros. 3
| |
---|---|