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Super Mario Advance 4: Super Mario Bros. 3/Notes
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The following article is a Notes Page for Super Mario Advance 4: Super Mario Bros. 3.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: Fill in missing IDs in Sprite ID list |
Background IDs (for 03003BBF)
00 - Blank 01/21 - Underwater 02 - Scrolling clouds (Thunderstorm) 03 - Airship inside 04 - Underground cave 05 - Plains 06 - Fortress 07 - Tank 08 - Snowy trees 09/35 - Pipes 0A - Hills 0B/15 - Underground 0C - Mountains and trees 0D - Desert 0E - Pyramids 0F/38 - Hills in clouds 10/2B/3A - Dungeon 11 - Volcanoes 12 - Clouds 13 - Bonus level (enforces bonus music) 14 - Crystal underground 16 - Waterfalls 17 - Toad House 18 - Snowy hills 19 - Desert brick wall/2 layer 1A - Plains (higher up) 1B - Bowser's castle 1C/3D - Jungle 1D - Night hills 1E - Waterfalls (alternate) 1F - Dungeon (with lava) 20 - Metal brick 22 - Ending castle 23 - Scrolling clouds 24 - Boss room 25 - Underwater 2 26 - Underwater (no wave effect) 27 - Orange clouds 28 - Desert brick wall/2 layer 2(?) 29 - Bowser's castle 2 2A - Night sky 2C - Ghost house 2D - Ghost house 2 2E - Plain castle 2F - Low clouds (offset upwards, mostly filled with placeholder tiles) 30 - Blue Toad House bonus level background 31 - Red Toad House bonus level background 32 - Orange Toad House bonus level background 33 - Unused bonus level background 34 - Unused caves background 36 - Hills (alternate) unused 37 - Underground (alternate) 39 - Blue hills in clouds 3B - Waterfalls unused alternate 1 3C - Dungeon (with lava, alternate) 3E - Waterfalls unused alternate 1 3F - Waterfalls unused alternate 1
Sprite IDs
The bank number is the first value, while the sprite ID is the second value.
Example:
01 1F
Any missing values (at least in bank 00) appear to be nothing.
Bank 00
01 - The unused "Targeting Bullet Bill" shooter (not Missle Bill) 02 - Invisible, immobile Amazing Flyin' Hammer Bro 03 - Amazing Flyin' Hammer Bro's platform 04 - Same as the "Targeting Bullet Bill" but it doesn't move 05 - Targeting Bullet Bill 06 - The sprite that appears when you hit a 4-sided Note block on the top 08 - P-Switch Door 09 - The airship chain used in airship cutscenes 0A - 3-UP Moon 0B - 1-UP Mushroom 0C - Starman 0D - Super Mushroom 0E - Koopaling; Has graphical problems? 0F - Bowser Statue 10 - Magikoopa 11 - Magikoopa's magic but stationary 12 - Big Boo (non-boss) 13 - Wiggler 14 - A stationary Bowser Statue fireball 15 - A singular Para-Goomba/Parachute Galoomba 16 - A singular Para-Bomb 17 - SMW Goomba/Galoomba 18 - Bowser 19 - Fire Flower 1A - Key 1B - The sprite that appears when you hit a 4-sided Note block on the right 1C - Unknown glitchy sprite that does nothing 1D - SMB1 Elevator Platforms 1E - Super Leaf 1F - The vine sprite that appears when you hit a block, but without the block 20 - SMB1 Falling Platform 21 - An unused item from SMB3! Touching it will add a Mushroom to your end level card count 22 - Same as 21 but for the Fire Flower 23 - Same as 21 but for the Star 24 - Cloud Platform; moves left, but does NOT fall down 26 - Horizontal Wooden Platform, moves right on touch 27 - Horizontal Wooden Platform (long distance) 28 - Vertical Wooden Platform (long distance) 29 - Spike 2A - Moving Ptooie 2B - Kuribo's Goomba/Shoe Goomba 2C - Moving cloud platform 2D - Boss Bass/Big Bass 2E - Rising Bowser Platform 2F - Boo 30 - Hot Foot 31 - Stretch 32 - Stretch (upside-down) 33 - Walking Piranha/Nipper Plant 34 - Toad House Toad, and the message that goes with it 35 - Glitchy sprite that is probably associated with the map? Breaks game 36 - Left Moving Wooden Platform, falls on touch 37 - Horizontal Wooden Platform (short distance) 38 - Vertical Wooden Platform (short distance) 39 - Walking Piranha/Nipper Plant (passive) 3A - Falling Gray Platform 3B - Surface Cheep-Cheep that chases and jumps at the player 3C - Line Guided Platform, wood 3D - Fiery Walking Piranha/Fire Nipper Plant 3E - Floating Wooden Platform 3F - Dry Bones 40 - Buster Beetle 41 - Goal 42 - Cheep-Cheep that hops up 3 and down 3 in specific locations 43 - Jumping Cheep-Cheep 44 - Line Guided Platform, wood, needs to be stepped on to activate 45 - Unused Hot Foot variant 46 - Stationary Ptooie 48 - Baby Cheep 4A - Magic ball (ends level) 4B - Boom Boom 4C - Boom Boom (with wings, second phase) 4D - Li'l Sparky 4E - Hot Head 4F - Seems to be the head of the Chain Chomp after you let it bite at you 50 times 50 - The Bob-ombs from the cannons, explodes within 2 seconds 51 - Two Rotodiscs, on opposite sides, both going counter-clockwise 52 - Chest that appears and gives you an item, but DOESN'T end the level 53 - Podoboo/Lava Bubble (upside down) 54 - Weird solid block? 55 - Bob-omb 56 - Left-facing Short Red Piranha Plant 57 - Right-facing Short Red Piranha Plant 58 - Fire Chomp 59 - Firesnake 5A - Roto-Disc 5B - One Rotodisc going counter-clockwise 5C - Ice Brick shatter effect 5D - Tornado 5E - Two Rotodiscs, on the same side, one going clockwise, the other going counter-clockwise. 5F - Two Rotodiscs, on opposite sides, one going clockwise, the other going counter-clockwise. 60 - Two Rotodiscs, on opposite sides, both going clockwise 61 - Blooper Nanny 62 - Blooper 63 - Big Bertha 64 - Water skipping Cheep-Cheep 65 - Upward Air Vent 66 - Downward Air Vent 67 - Lava Lotus 68 - Upside down Buzzy Beetle 69 - Upside down Spiny 6A - Scattering Blooper 6B - Pile Driver Micro-Goomba 6C - Green Koopa Troopa 6D - Red Koopa Troopa 6E - Jumping Green Koopa Paratroopa 6F - Vertical Red Koopa Paratroopa 70 - Buzzy Beetle 71 - Spiny 72 - Goomba 73 - Red Para-Goomba 74 - Para-Goomba with Micro-Goombas 75 - Bowser Fire 76 - Falling Cheep-Cheep that falls through everything, even water! 77 - Green Cheep-Cheep 78 - Missile Bill but it doesn't move or do anything, but can be stomped 79 - Missile Bill but it only goes right 7A - Green Gargantua Koopa Troopa 7B - Red Giant Koopa Troopa 7C - Grand Goomba 7D - Piranhacus Giganticus 7E - Colossal Koopa Paratroopa 7F - Piranhacus Giganticus (for regular sized pipes) 80 - Horizontal Green Koopa Paratroopa 81 - Hammer Bro 82 - Boomerang Bro 83 - Lakitu Clone(?) 84 - Spiny Egg with red palette for some reason 85 - Green Spiny Egg 86 - Sledge Bro 87 - Fire Bro 89 - Chain Chomp 8A - Thwomp (down) 8B - Thwomp (left) 8C - Thwomp (right) 8D - Thwomp (up) 8E - Thwomp (up-left) 8F - Thwomp (down-left) 90 - Rotary Lift that acts like a see-saw 91 - Rotary Lift that's always rotating (clockwise) 92 - Rotary Lift that occasionally rotates (clockwise) 93 - Rotary Lift that occasionally rotates (counterclockwise) 94 - Big Question Block that gives 3 1-UP Mushrooms 95 - Big Question Block that gives a Super Mushroom 96 - Big Question Block that gives a Fire Flower 97 - Big Question Block that gives a Raccoon Leaf 98 - Big Question Block that gives a Tanooki Suit 99 - Big Question Block that gives a Frog Suit 9A - Big Question Block that gives a Hammer Suit 9B - Chargin' Chuck 9C - Flying Ball from World-e bonus game (Phase #1) 9D/B2 - Up-facing burner 9E - Podoboo/Lava Bubble 9F - Para-Beetle A0 - Green Piranha Plant A1 - Upside Down Short Red Piranha Plant A2 - Red Piranha Plant A3 - Upside Down Red Piranha Plant A4 - Green Venus Fire Trap A5 - Upside Down Short Red Venus Fire Trap A6 - Red Venus Fire Trap A7 - Upside Down Red Venus Fire Trap A8 - Sprite for Directional Lift going up A9 - Sprite for Directional Life that changes from up, left, up, right (and repeat) when you jump on it AA - Airship Propeller AC - Left-facing burner AD - Rocky Wrench AE - Bolt Lift AF - Angry Sun B0 - A Giant Cannonball that doesn't move B1 - Right-facing burner B2 - Down-facing burner B3 - See-saw platform B4 - Unused fireball enemy B5 - A moving coin B6 - Bomb B7 - Roulette Block B8 - Starman that only bounces in place B9 - Fire-Bar BA - Snake Block BB - Springboard BC - Stretch block that goes left-right then up-down BD - Stretch block that goes up-down BE - Stretch block that goes left-right BF - Stopwatch C0 - Flying Ball from World-e bonus game (Phase #2) C1 - Gray P-Switch C2 - A moving silver coin C3 - POW Block C4 - Sprite of number blocks, defaults to 0, can be grabbed in mid-air C5 - SMW Goal Gate C6 - !-Switch C7 - Autoscroll stopper C8 - Camera moves up when overtop this sprite CA - Camera nudge CB - Shifts the camera all the way up instantly CE - The locked door lock but without a door CF - Blue Boomerang D0 - Thwimp D1 - Fish Bone D2 - Bony Beetle D3 - Falling Spike D4 - Dolphin (vertical) D5 - Porcupuffer D6 - Spike Top D7 - Swooper D8 - Jumping Piranha Plant D9 - Amazing Flyin' Hammer Bro DA - Cape Feather DB - Bubble with an item inside DC - The sprite for the coin snake DD - Rotating Checkered Block (large) DE - Rotating Checkered Block (small) DF - Balance Lifts E0/E1 - Camera nudge(?) E2 - Platform - Fall Away but it falls away for you! E4 - Fast falling 8x8 green tile of some sort E5 - Flipper Gate (facing left) E6 - Flipper Gate (facing right) E7 - Fall away spike but only falls if you stand on it? E8 - Arrow Lift E9 - Lined Guided Gray platform that when stood on, moves really fast EA - Scroll stop(?) EB - Hoopster EC - Rip Van Fish ED - Flurry EE - Porcupo EF - Jelectro (moving) F0 - Monty Mole F1 - Poison Mushroom F2 - Bumpty F3 - Bumpty (jumping and sliding around) F5 - Camera nudge(?) F6 - Scrolls the camera up really fast if you're touching the ground F9 - e-Coin FA - Advance Coin FB - Rotary Lift that's always rotating (counterclockwise) FC - Dolphin (horizontal) FD - Coin counter FE - Crashes the game FF - Horizontal Short Red Venus Fire Trap
Bank 01
| To do: Finish checking all values for this section |
00 - Warp transition 01 - SMB1 Moving Platform Horizontal 02 - SMB1 Moving Platform Vertical 03 - P-Wing 04 - A falling mushroom from a reserve, but not falling (blinking) 08 - Chest with an item inside 09 - Slow moving glitchy block that hurts you(?) 0A - Floating bubble with power-up instead from World-e bonus game(?) 0B - Chest with an item inside that ends the level(?) 0E - Flying Ball from World-e bonus game (Phase #3) 11 - A veggie shell but it does nothing and you can't touch it 13 - Boom Boom (World-e) 14 - Koopaling (World-e) 16 - Shows half a flower card in the transition, disappears afterwards 17 - Flutter 18 - Clone of Green Koopa Troopa(?) 19 - Boomerang Bro (blue boomerang, drops upon defeat) 1C - SMB1 Flagpole 1D - Pixel positioned enemy (varies depending on parameters) 1E - "Basic" Platform that moves to the right really fast without player input 1F - Lakitu 20 - Bowser (World-e) 21 - Winged Platform that you get teleported to automatically. Disappears after a few seconds 22 - Lakitu's Ridable Cloud 23 - Boom Boom Block Trap 24 - Same as 16 but it quickly ends the level 25 - Big Boo (boss) 26 - Clone of Advance Coin(?) 27 - Classic Bowser 28 - Bowser Axe 2A - A Boo with adjustable speed (default is very fast) 2B - You get a bunch of points randomly if this sprite is on screen; If you touch the invisible sprite, you get 4000 points (used in e-World Bonus Game?) 2C - Flopping Cheep-Cheep 2D - Garbled mess 2E - Garbled mess 2F - Garbled mess (An immobile Amazing Flying Hammer Brother. Cannot interact with.) 30 - Garbled mess (Yellow Winged Platform visually) 31/32 - Garbled mess (Blue Flute visually) 34 - Garbled mess (says "88") 37/38/3A/50/54/56 - Garbled mess (half smoke) 39 - Garbled mess (flashes a bunch of graphics every frame) 3B - Garbled mess 3C - Garbled mess (NES water visually) 3E - Garbled mess 41 - Garbled mess 42/43 - Garbled mess (touching will crash game) 44 - Garbled mess 45 - Garbled mess 47 - Garbled mess (Key visually) 49 - Garbled mess 4A - Garbled mess (comes with platform that goes up on it's own) 4D - Garbled mess 52 - Garbled mess 53 - Garbled mess 55 - Garbled mess 59 - Garbled mess 5B - Garbled mess 5C - Garbled mess 5D - Garbled mess 5E - Garbled mess 5F - Garbled mess 60 - Flying Cheep-Cheep generator 61 - Spiny Cheep-Cheep generator 63 - Para-Beetle generator (Possibly comes with Green Para-Beetles?) 66 - Same as end level chest but goes in front of you, even if it's placed nearby 69 - Bullet Bill generator stopper 6A - Bullet Bill generator (four at once, even X position is horizontal/vertical, X position is diagonal) 6B - Dolphin generator 6C - Para-Goomba/Para-Bomb generator stopper 6D - Para-Goomba/Para-Bomb generator 70 - Bowser Fire generator that ONLY works on the first screen 71 - Bowser Fire generator 90 - Bullet Bill generator (cannon) 91 - Missle Bill generator 93 - Quartet-cannon 94 - Goomba generator (left, pipe) 95 - Goomba generator (right, pipe) 96 - Cannonball generator (left, pipe) 97 - Giant Cannonball generator (left) 98 - Cannonball generator (up-left, cannon) 99 - Cannonball generator (up-right, cannon) 9A - Cannonball generator (down-left, cannon) 9B - Cannonball generator (down-right, cannon) 9C - Cannonball generator (up-left, square cannon) 9D - Cannonball generator (up-right, square cannon) 9E - Cannonball generator (down-left, square cannon) 9F - Cannonball generator (down-right, square cannon) A0 - Cannonball generator (right, pipe) A1 - Giant Cannonball generator (right) A2 - Airship Bob-omb generator (up-left) A3 - Airship Bob-omb generator (up-right) A4 - Bowser Statue laser generator AB - Autoscroll(?)
Events (for 03003774)
00 - Cut to startup 01 - Startup 02 - Fade to title screen 03 - Cut to title screen 04 - Title screen 05/45 - Fade to game select 06 - Cut to game select 07 - Game select 08 - Fade to Mario 3 Intro 09 - Mario 3 Intro 0A/0F - Fade to world map 0B - Fade to world select 0C - Cut to world select 0E - World select 10 - Cut to world map 11 - World map 12 - Initiate circle fade in 13 - Circle fade in 14 - Load fade 15 - Fade out after level transition 16 - Mario/Luigi Start! 17 - Remove Mario/Luigi Start! Text 18 - Load level 19 - Circle fade out 1A - Stage 1B - Stage clear transition 1C - Stage clear transition end 1F - Transition into castle clear cutscene 20 - Load castle clear cutscene 21 - Castle clear cutscene 22 - Fade to world clear 48 - Load world clear 49 - World clear 29 - Cut to game over 2A - Game over 2B/2F - Fade to black for game over (world map) 2C/30 - Cut to game over (world map) 2D - Fade to game over (world map) 2E - Game over (world map 34 - Fade to debug menu 35 - Cut to debug menu 36 - Debug menu 37 - Fade to title intro 38 - Cut to title intro 39 - title intro 3A - Super Mario Bros. 3 selected 3B - Mario Bros. selected 3C - Cut to transformation cutscene 3D - Transformation cutscene 3E - Airship castle cutscene 42 - Fade to ending cutscene 43 - Cut to ending cutscene 44 - Ending cutscene 46 - Cut to credits 47 - Credits 48 - Cut to perfect clear 49 - Perfect clear 4A - Fade to World-e 4B - Cut to World-e 4C - World-e 4D - Fade to Level Card scanning screen 4E - Cut to Level Card scanning screen 4F - Level Card scanning screen 50 - Fade to e-Coin castle 51 - Cut to e-Coin castle 52 - e-Coin castle 55 - Fade to credits (loads staff credits) 56 - Cut to credits (loads staff credits)
Internal Data for Super Mario Advance 4: Super Mario Bros. 3
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