Super Mario Advance 4: Super Mario Bros. 3/Notes

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Chip tiny.png The following article is a Notes Page for Super Mario Advance 4: Super Mario Bros. 3.

Hmmm...
To do:
Make Sprite ID list (this may be useful here)

Background IDs (for 03003BBF)

00 - Blank
01/21 - Underwater
02 - Scrolling clouds (Thunderstorm)
03 - Airship inside
04 - Underground cave
05 - Plains
06 - Fortress
07 - Tank
08 - Snowy trees
09/35 - Pipes
0A - Hills
0B/15 - Underground
0C - Mountains and trees
0D - Desert
0E - Pyramids
0F/38 - Hills in clouds
10/2B/3A - Dungeon
11 - Volcanoes
12 - Clouds
13 - Bonus level (enforces bonus music)
14 - Crystal underground
16 - Waterfalls
17 - Toad House
18 - Snowy hills
19 - Desert brick wall/2 layer
1A - Plains (higher up)
1B - Bowser's castle
1C/3D - Jungle
1D - Night hills
1E - Waterfalls (alternate)
1F - Dungeon (with lava)
20 - Metal brick
22 - Ending castle
23 - Scrolling clouds
24 - Boss room
25 - Underwater 2
26 - Underwater (no wave effect)
27 - Orange clouds
28 - Desert brick wall/2 layer 2(?)
29 - Bowser's castle 2
2A - Night sky
2C - Ghost house
2D - Ghost house 2
2E - Plain castle
2F - Low clouds (offset upwards, mostly filled with placeholder tiles)
30 - Blue Toad House bonus level background
31 - Red Toad House bonus level background
32 - Orange Toad House bonus level background
33 - Unused bonus level background
34 - Unused caves background
36 - Hills (alternate) unused
37 - Underground (alternate)
39 - Blue hills in clouds
3B - Waterfalls unused alternate 1
3C - Dungeon (with lava, alternate)
3E - Waterfalls unused alternate 1
3F - Waterfalls unused alternate 1

Events (for 03003774)

00 - Cut to startup
01 - Startup
02 - Fade to title screen
03 - Cut to title screen
04 - Title screen
05/45 - Fade to game select
06 - Cut to game select
07 - Game select
08 - Fade to Mario 3 Intro
09 - Mario 3 Intro
0A/0F - Fade to world map
0B - Fade to world select
0C - Cut to world select
0E - World select
10 - Cut to world map
11 - World map
12 - Initiate circle fade in
13 - Circle fade in
14 - Load fade
15 - Fade out after level transition
16 - Mario/Luigi Start!
17 - Remove Mario/Luigi Start! Text
18 - Load level
19 - Circle fade out
1A - Stage
1B - Stage clear transition
1C - Stage clear transition end
1F - Transition into castle clear cutscene
20 - Load castle clear cutscene
21 - Castle clear cutscene
22 - Fade to world clear
48 - Load world clear
49 - World clear
29 - Cut to game over
2A - Game over
2B/2F - Fade to black for game over (world map)
2C/30 - Cut to game over (world map)
2D - Fade to game over (world map)
2E - Game over (world map
34 - Fade to debug menu
35 - Cut to debug menu
36 - Debug menu
37 - Fade to title intro
38 - Cut to title intro
39 - title intro
3A - Super Mario Bros. 3 selected
3B - Mario Bros. selected
3C - Cut to transformation cutscene
3D - Transformation cutscene
3E - Airship castle cutscene
42 - Fade to ending cutscene
43 - Cut to ending cutscene
44 - Ending cutscene
46 - Cut to credits
47 - Credits
48 - Cut to perfect clear
49 - Perfect clear
4A - Fade to World-e
4B - Cut to World-e
4C - World-e
4D - Fade to Level Card scanning screen
4E - Cut to Level Card scanning screen
4F - Level Card scanning screen
50 - Fade to e-Coin castle
51 - Cut to e-Coin castle
52 - e-Coin castle
55 - Fade to credits (loads staff credits)
56 - Cut to credits (loads staff credits)