Splatterhouse 3/RAM map

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Chip tiny.png The following article is a RAM map for Splatterhouse 3.

Offset from|Offset to|Size|Value|Note
00001|00001| 1|Framecounter?|
0000a|0000a| 1|Music index|
0000c|0000c| 1|Soundeffects index|
0000e|0000e| 1|Voice index|
00020|00020| 1|Joypad Bitfield 1U 2D 4L 8R 10B 20C 40A 80Start|
00050|00050| 1|"Levelindicator, 9b S1, e0 S2, 4d S3, b1 S4, c0 S5, 49 S6, 73 Endscreen, df Jen Dav alive"|
00051|00051| 1|Sublevel or Room?|
00072|00072| 1|Menu choice, 0a at retry=yes, 0e at main menu=start, 88 while playing|
00090|00090| 1|Story state for wife in 2nd level, 02=saved in time, 01=didn't, 04=qualify for stage x|
00091|00091| 1|Story state for wife in 1st level, 02=saved in time, 01=didn't, 04=qualify for stage x|
00092|00092| 1|Story state for kid in 4th level, 02=saved in time, 01=didn't, 04=qualify for stage x|
00093|00093| 1|Story state for kid in 3rd level, 02=saved in time, 01=didn't, 04=qualify for stage x|
00094|00094| 1|08 at ending|
00098|00098| 1|At ending, wife alive=0f, kid alive=0e, none alive=0d, both alive=10|
000a0|000a0| 1|Is punching|
000b2|000b2| 1|Player Health Lower Value|
000b3|000b3| 1|Player Health Upper Value|
000b5|000b5| 1|Lifes|
000b6|000b6| 1|Timer - sec|
000b8|000b8| 1|Framecounter|
000ba|000ba| 1|Power|
000d0|000d0| 1|Current weapon|
000d1|000d1| 1|Last weapon|
000e8|000e8| 1|08 when morphed|
00175|00175| 1|Level 1-6, 0c,0d=strange zone|
0017a|0017a| 1|Can be used to differentiate rooms in a stage.|
00193|00193| 1|01=pause|
001bf|001bf| 1|Password 1st char|
0f02b|0f02b| 1|Level Difficulty|
0f02f|0f02f| 1|Control config|
0ff07|0ff07| 1|40 when morphed|