Splatterhouse 3/RAM map

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Splatterhouse 3.

| Offset from | Offset to | Size | Note                                                                                       |
|-------------|-----------|------|--------------------------------------------------------------------------------------------|
| 00001       | 00001     | 1    | Framecounter?                                                                              |
| 0000a       | 0000a     | 1    | Music index                                                                                |
| 0000c       | 0000c     | 1    | Soundeffects index                                                                         |
| 0000e       | 0000e     | 1    | Voice index                                                                                |
| 00020       | 00020     | 1    | Joypad Bitfield 1U 2D 4L 8R 10B 20C 40A 80Start                                            |
| 00050       | 00050     | 1    | "Levelindicator, 9b S1, e0 S2, 4d S3, b1 S4, c0 S5, 49 S6, 73 Endscreen, df Jen Dav alive" |
| 00051       | 00051     | 1    | Sublevel or Room?                                                                          |
| 00072       | 00072     | 1    | Menu choice, 0a at retry=yes, 0e at main menu=start, 88 while playing                      |
| 00090       | 00090     | 1    | Story state for wife in 2nd level, 02=saved in time, 01=didn't, 04=qualify for stage x     |
| 00091       | 00091     | 1    | Story state for wife in 1st level, 02=saved in time, 01=didn't, 04=qualify for stage x     |
| 00092       | 00092     | 1    | Story state for kid in 4th level, 02=saved in time, 01=didn't, 04=qualify for stage x      |
| 00093       | 00093     | 1    | Story state for kid in 3rd level, 02=saved in time, 01=didn't, 04=qualify for stage x      |
| 00094       | 00094     | 1    | 08 at ending                                                                               |
| 00098       | 00098     | 1    | At ending, wife alive=0f, kid alive=0e, none alive=0d, both alive=10                       |
| 000a0       | 000a0     | 1    | Is punching                                                                                |
| 000b2       | 000b2     | 1    | Player Health Lower Value                                                                  |
| 000b3       | 000b3     | 1    | Player Health Upper Value                                                                  |
| 000b5       | 000b5     | 1    | Lifes                                                                                      |
| 000b6       | 000b6     | 1    | Timer - sec                                                                                |
| 000b8       | 000b8     | 1    | Framecounter                                                                               |
| 000ba       | 000ba     | 1    | Power                                                                                      |
| 000d0       | 000d0     | 1    | Current weapon                                                                             |
| 000d1       | 000d1     | 1    | Last weapon                                                                                |
| 000e8       | 000e8     | 1    | 08 when morphed                                                                            |
| 00175       | 00175     | 1    | Level 1-6, 0c,0d=strange zone                                                              |
| 0017a       | 0017a     | 1    | Can be used to differentiate rooms in a stage.                                             |
| 00193       | 00193     | 1    | 01=pause                                                                                   |
| 001bf       | 001bf     | 1    | Password 1st char                                                                          |
| 0f02b       | 0f02b     | 1    | Level Difficulty                                                                           |
| 0f02f       | 0f02f     | 1    | Control config                                                                             |
| 0ff07       | 0ff07     | 1    | 40 when morphed                                                                            |