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User contributions for Rexius55
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1 July 2024
- 21:5121:51, 1 July 2024 diff hist +47 m Castlevania Chronicles/RAM map No edit summary current
- 21:5021:50, 1 July 2024 diff hist +418 m Castlevania Chronicles/RAM map Reorganizing, restructuring a few value descriptions
- 18:3118:31, 1 July 2024 diff hist +52 m Castlevania Chronicles/TBL First header, tuned-up explanations for 00 and 5C, additional top note current
24 February 2024
- 00:4900:49, 24 February 2024 diff hist 0 m Castlevania Chronicles/RAM map No edit summary
- 00:2900:29, 24 February 2024 diff hist +203 m Castlevania Chronicles/RAM map No edit summary
- 00:2600:26, 24 February 2024 diff hist +1 m Castlevania Chronicles/RAM map No edit summary
- 00:1700:17, 24 February 2024 diff hist +563 Castlevania Chronicles/RAM map No edit summary
20 February 2024
- 04:1504:15, 20 February 2024 diff hist +1 m Castlevania Chronicles/RAM map No edit summary
- 00:5900:59, 20 February 2024 diff hist +215 m Castlevania Chronicles/RAM map No edit summary
- 00:3000:30, 20 February 2024 diff hist +25 m Castlevania Chronicles/TBL No edit summary
19 February 2024
- 23:3923:39, 19 February 2024 diff hist +327 Castlevania Chronicles/TBL No edit summary
- 21:2821:28, 19 February 2024 diff hist +48 Castlevania Chronicles/TBL No edit summary
- 20:3020:30, 19 February 2024 diff hist +948 N Castlevania Chronicles/TBL Created page with "{{TBL|game=Castlevania Chronicles}} ==Top HUD and Sound Test Displays== <pre> 00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00 21 = ! 2D = - 2F = / 30 = 0 31 = 1 32 = 2 33 = 3 34 = 4 35 = 5 36 = 6 37 = 7 38 = 8 39 = 9 3A = : 3B = 4 3C = 5 3D = 6 3E = 7 3F = 8 40 = 9 41 = A 42 = B 43 = C 44 = D 45 = E 46 = F 47 = G 48 = H 49 = I 4A = J 4B = K 4C = L 4D = M 4E = N 4F = O 50 = P 51 = Q 52 = R 53 = S 5..."
- 19:5819:58, 19 February 2024 diff hist 0 m Castlevania Chronicles/RAM map No edit summary
- 19:5519:55, 19 February 2024 diff hist −120 m Castlevania Chronicles/RAM map No edit summary Tag: Manual revert
- 19:5319:53, 19 February 2024 diff hist +120 m Castlevania Chronicles/RAM map →$8005...
- 08:0608:06, 19 February 2024 diff hist −40 m Castlevania Chronicles/RAM map No edit summary
- 08:0308:03, 19 February 2024 diff hist +4 m Castlevania Chronicles/RAM map No edit summary
- 08:0308:03, 19 February 2024 diff hist +8 Castlevania Chronicles/RAM map No edit summary
- 08:0208:02, 19 February 2024 diff hist −2 Castlevania Chronicles/RAM map No edit summary
- 08:0108:01, 19 February 2024 diff hist 0 Castlevania Chronicles/RAM map No edit summary
- 08:0108:01, 19 February 2024 diff hist −1 m Castlevania Chronicles/RAM map No edit summary
- 07:5907:59, 19 February 2024 diff hist +4,009 N Castlevania Chronicles/RAM map Created page with "{{rammap|game=Castlevania Chronicles}} {{note| * This RAM map is currently still being documented, pieces of data may be partially incorrect or have missing information. * Any (!!)s indicate unknown properties/information on addresses }} ==$80010...== Address Function Details ------- ------------------ ---------------------------- 3A8-C7 Top row of the HUD Contains score, timer and stage counts 3C8-D3 "PRESS START" Flashes over enem..."
18 February 2024
- 22:1022:10, 18 February 2024 diff hist +206 Castlevania: Symphony of the Night (PlayStation) No edit summary current
- 21:5521:55, 18 February 2024 diff hist −168 m Links Removed Badderhacks because the site's no longer up. current
20 December 2023
- 05:1805:18, 20 December 2023 diff hist +10 m Castlevania Chronicles Added stub template
- 05:1705:17, 20 December 2023 diff hist +2,219 N Castlevania Chronicles Created page, used PSX template structure but not as a template itself due to various small formatting and typo issues
- 05:0205:02, 20 December 2023 diff hist +100 N File:Castlevania Chronicles-title.png Source is The Cutting Room Floor, the title screen of which they ripped from the game.