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Robotrek/ROM map
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- A Tileset is a collection of tile definitions the combine VRAM and CGRAM locations/flags to create a "palette" of tiles.
- A Tilemap is the actual information for each game map/screen, referencing the tile definitions from a Tileset.
- A Spritemap defines sprite tile locations and flags to form "groups" of sprite data. The header is an offset table to each group. Each group can be defined with multiple frames and times to create animations.
- A Spritemap2 file is similar to a Spritemap, and seems to be unique to Robotrek. Their use is currently unknown.
- Compression uses Quintet's LZ algorithm, similar to their other games.
- Compressed files have a 2-byte header containing the uncompressed size. Raw files do not have this header.
- Tilemap and Tileset files are always compressed.
- Tilemap files have an additional 2-byte header containing the screen width/height of the map. This size header comes before the compression header.
- Graphics files are compressed. Raw Graphics files are not.
- Spritemap files are compressed. Smaller, Raw Spritemap files are not.
- Spritemap2 files are not compressed.
- Music and Palette files are not compressed.
0 to 622 = Tileset 623 to C3E = Tileset C3F to 124D = Tileset 124E to 1844 = Tileset 1845 to 1E2E = Tileset 1E2F to 23E7 = Tileset 23E8 to 296A = Tilemap 296B to 2EEA = Music - Robots vs. Hackers 2EEB to 344A = Music - Count Prinky's Mansion 344B to 39A8 = Tileset 39A9 to 3F03 = Music - Super Robot Battle! 3F04 to 4447 = Tileset 4448 to 4965 = Tileset 4966 to 4E75 = Tilemap 4E76 to 537E = Tilemap 537F to 5878 = Spritemap 5879 to 5D6C = Music - Futuristic World in Peril 5D6D to 6252 = Tileset 6253 to 672E = Tileset 672F to 6C09 = Tilemap 6C0A to 70DA = Tilemap 70DB to 75A2 = Tileset 75A3 to 7A68 = Tilemap 7A69 to 7F03 = Music - The World of Quintenix 7F04 to 7FF0 = Spritemap 8000 to FEDA = Code page 0, mostly contains core boot and COP code FFC0 to FFFF = Internal header 10000 to 1046D = Tilemap 1046E to 108D9 = Spritemap 108DA to 10D20 = Tilemap 10D21 to 11166 = Music - Hometown in Autumn 11167 to 115A4 = Tilemap 115A5 to 119D7 = Tileset 119D8 to 11E0A = Tilemap 11E0B to 12232 = Tileset 12233 to 1264D = Tilemap 1264E to 12A59 = Music - Music Box of Memories 12A5A to 12E5D = Tilemap 12E5E to 1325B = Tilemap 1325C to 13658 = Tilemap 13659 to 13A50 = Tileset 13A51 to 13E3A = Tilemap 13E3B to 14220 = Tilemap 14221 to 145FF = Tilemap 14600 to 149D9 = Tilemap 149DA to 14D93 = Tilemap 14D94 to 15149 = Tileset 1514A to 154F7 = Tilemap 154F8 to 1589F = Tilemap 158A0 to 15C46 = Spritemap 15C47 to 15FED = Spritemap 15FEE to 16390 = Music - Deep Underground 16391 to 1671A = Spritemap 1671B to 16A97 = Tileset 16A98 to 16E11 = Tileset 16E12 to 17186 = Tilemap 17187 to 174F0 = Spritemap 174F1 to 1782F = Tilemap 17830 to 17B69 = Tilemap 17B6A to 17E90 = Tilemap 17E91 to 17FF8 = Tilemap 18000 to 1FF85 = Code (data) page 1, containing commonly used data tables and strings 20000 to 20315 = Tilemap 20316 to 20617 = Tilemap 20618 to 20915 = Tilemap 20916 to 20C12 = Tileset 20C13 to 20F09 = Tilemap 20F0A to 211F8 = Tileset 211F9 to 214D3 = Spritemap 214D4 to 217A6 = Tilemap 217A7 to 21A73 = Tilemap 21A74 to 21D3A = Spritemap 21D3B to 21FFE = Tilemap 21FFF to 222BF = Tilemap 222C0 to 2257C = Spritemap 2257D to 22837 = Tilemap 22838 to 22AE9 = Tilemap 22AEA to 22D96 = Tilemap 22D97 to 2303A = Tilemap 2303B to 232D5 = Tilemap 232D6 to 23569 = Tilemap 2356A to 237FC = Tilemap 237FD to 23A85 = Tilemap 23A86 to 23D05 = Spritemap 23D06 to 23F81 = Tilemap 23F82 to 241F8 = Tilemap 241F9 to 24460 = Spritemap 24461 to 246C0 = Tilemap 246C1 to 2491E = Tilemap 2491F to 24B51 = Spritemap 24B52 to 24D7C = Tilemap 24D7D to 24FA7 = Tilemap 24FA8 to 251C4 = Spritemap 251C5 to 253D8 = Tilemap 253D9 to 255E6 = Spritemap 255E7 to 257EB = Spritemap 257EC to 259E2 = Music - Special Item 259E3 to 25BC8 = Tilemap 25BC9 to 25DAD = Tilemap 25DAE to 25F92 = Spritemap 25F93 to 26170 = Tilemap 26171 to 26347 = Tilemap 26348 to 2651D = Tilemap 2651E to 266E5 = Tilemap 266E6 to 268AC = Tilemap 268AD to 26A66 = Tilemap 26A67 to 26BE7 = Tilemap 26BE8 to 26D67 = Palettes 26D68 to 26EDA = Spritemap 26EDB to 27034 = Spritemap 27035 to 27189 = Tilemap 2718A to 272D3 = Spritemap 272D4 to 27419 = Tilemap 2741A to 2755E = Spritemap 2755F to 276A0 = Spritemap 276A1 to 277DF = Spritemap 277E0 to 27915 = Tilemap 27916 to 27A4B = Tilemap 27A4C to 27B7D = Spritemap 27B7E to 27CA5 = Tilemap 27CA6 to 27DC9 = Spritemap 27DCA to 27EEB = Spritemap 27EEC to 27FFE = Spritemap 28000 to 2E9A9 = Tables containing script and spritemap definitions 2E9AA to 2FF66 = Code page 2, contains script code 30000 to 30120 = Spritemap 30121 to 30240 = Spritemap 30241 to 3035D = Spritemap 3035E to 30479 = Spritemap 3047A to 30590 = Spritemap 30591 to 306A2 = Tilemap 306A3 to 307B3 = Spritemap 307B4 to 308C3 = Tilemap 308C4 to 309D3 = Spritemap 309D4 to 30AE3 = Spritemap 30AE4 to 30BEC = Tilemap 30BED to 30CF5 = Tilemap 30CF6 to 30DFA = Spritemap 30DFB to 30EFE = Spritemap 30EFF to 310FE = Map palettes 310FF to 311FD = Tilemap 311FE to 312E9 = Tilemap 312EA to 313D3 = Tilemap 313D4 to 314B9 = Spritemap 314BA to 3159D = Tilemap 3159E to 3167E = Spritemap 3167F to 31BBE = Map palettes 31BBF to 31C9D = Tilemap 31C9E to 31D79 = Spritemap 31D7A to 31E53 = Spritemap 31E54 to 31F2B = Tilemap 31F2C to 32003 = Spritemap 32004 to 320DA = Spritemap 320DB to 321AF = Spritemap 321B0 to 32283 = Spritemap 32284 to 32356 = Spritemap 32357 to 32423 = Tilemap 32424 to 324EF = Tilemap 324F0 to 325BA = Tilemap 325BB to 32684 = Tilemap 32685 to 3274D = Spritemap 3274E to 32810 = Spritemap 32811 to 328C5 = Tilemap 328C6 to 32975 = Tilemap 32976 to 32A1F = Tilemap 32A20 to 32AC7 = Tilemap 32AC8 to 32B6D = Tilemap 32B6E to 32C0E = Tilemap 32C0F to 32CAF = Tilemap 32CB0 to 32D4D = Tilemap 32D4E to 33C4D = Map palettes 33C4E to 33CCB = Tilemap 33CCC to 33D48 = Music - (no music) 33D49 to 33DC1 = Tilemap 33DC2 to 33E33 = Spritemap 33E34 to 33E96 = Tilemap 33E97 to 33F56 = Map palettes 33F57 to 33FB0 = Tilemap 33FB1 to 34009 = Tilemap 3400A to 37FFF = Unused 38000 to 39968 = Tables containing script and spritemap definitions 39969 to 3FCF8 = Code page 3, contains script code 40000 to 410A1 = Alternate map meta table 410A2 to 42B25 = Graphics 42B26 to 444F8 = Graphics 444F9 to 45EA9 = Graphics 45EAA to 47830 = Graphics 47831 to 47F45 = Spritemap 47F46 to 47FFF = Tilemap 48000 to 4FFB3 = Code page 4, string processing and some scripts 50000 to 51971 = Graphics 51972 to 532E3 = Graphics 532E4 to 54C53 = Graphics 54C54 to 56562 = Graphics 56563 to 57E29 = Graphics 57E2A to 57FFE = Spritemap 58000 to 5FCD6 = Code page 5, scripts 60000 to 6187C = Graphics 6187D to 62F75 = Graphics 62F76 to 645E9 = Graphics 645EA to 65C53 = Graphics 65C54 to 672AF = Graphics 672B0 to 67ED2 = Graphics 67ED3 to 67FFC = Spritemap 68000 to 6F7D5 = Code page 6, scripts 70000 to 7164B = Graphics 7164C to 72C6D = Graphics 72C6E to 74271 = Graphics 74272 to 75848 = Graphics 75849 to 76E14 = Graphics 76E15 to 77FEF = Graphics 78000 to 7F3B4 = Code page 7, scripts 80000 to 81FFF = Raw Graphics (font, 2BPP GameBoy format) 82000 to 835C4 = Graphics 835C5 to 84B5B = Graphics 84B5C to 860EE = Graphics 860EF to 87630 = Graphics 87631 to 87F3F = Graphics 87F40 to 87FFF = Palettes 88000 to 8F51E = Code page 8, scripts and string templates 90000 to 9002E = Sound sample 00 (16-bit length value and BRR data) 9002F to 90054 = Sound sample 01 (16-bit length value and BRR data) 90055 to 900A7 = Sound sample 02 (16-bit length value and BRR data) 900A8 to 901D2 = Sound sample 03 (16-bit length value and BRR data) 901D3 to 915DE = Sound sample 04 (16-bit length value and BRR data) 915DF to 921E6 = Sound sample 05 (16-bit length value and BRR data) 921E7 to 93871 = Sound sample 06 (16-bit length value and BRR data) 93872 to 93F2A = Sound sample 07 (16-bit length value and BRR data) 93F2B to 9475D = Sound sample 08 (16-bit length value and BRR data) 9475E to 955E4 = Sound sample 09 (16-bit length value and BRR data) 955E5 to 9562E = Sound sample 0A (16-bit length value and BRR data) 9562F to 95B2E = Sound sample 0B (16-bit length value and BRR data) 95B2F to 95FD4 = Sound sample 0C (16-bit length value and BRR data) 95FD5 to 96324 = Sound sample 0D (16-bit length value and BRR data) 96325 to 9754A = Sound sample 0E (16-bit length value and BRR data) 9754B to 97D7D = Sound sample 0F (16-bit length value and BRR data) 97D7E to 97FFF = Sound sample 10 (16-bit length value and BRR data) (Split sample: latter half at A0000) 98000 to 9F478 = Code page 9, scripts A0000 to A0A42 = Sound sample 10 (16-bit length value and BRR data) (Split sample: former half at 97D7E) A0A43 to A2910 = Sound sample 11 (16-bit length value and BRR data) A2911 to A3C4D = Sound sample 12 (16-bit length value and BRR data) A3C4E to A49BD = Sound sample 13 (16-bit length value and BRR data) A49BE to A540C = Sound sample 14 (16-bit length value and BRR data) A540D to A5CEA = Sound sample 15 (16-bit length value and BRR data) A5CEB to A6B8C = Sound sample 16 (16-bit length value and BRR data) A6B8D to A7A0A = Sound sample 17 (16-bit length value and BRR data) A7A0B to A7FFF = Sound sample 18 (16-bit length value and BRR data) (Split sample: latter half at B0000) A8000 to AFCB2 = Code page 10, scripts B0000 to B03B7 = Sound sample 18 (16-bit length value and BRR data) (Split sample: former half at A7A0B) B03B8 to B1274 = Sound sample 19 (16-bit length value and BRR data) B1275 to B1EC4 = Sound sample 1A (16-bit length value and BRR data) B1EC5 to B1FD4 = Sound sample 1B (16-bit length value and BRR data) B1FD5 to B3053 = Sound sample 1C (16-bit length value and BRR data) B3054 to B4588 = Sound sample 1D (16-bit length value and BRR data) B4589 to B4DFA = Sound sample 1E (16-bit length value and BRR data) B4DFB to B5FA2 = Sound sample 1F (16-bit length value and BRR data) B5FA3 to B68B6 = Sound sample 20 (16-bit length value and BRR data) B68B7 to B74F4 = Sound sample 21 (16-bit length value and BRR data) B74F5 to B7FFF = Sound sample 22 (16-bit length value and BRR data) (Split sample: latter half at C0000) B8000 to BFDA4 = Code page 11, scripts C0000 to C0BF4 = Sound sample 22 (16-bit length value and BRR data) (Split sample: former half at B74F5) C0BF5 to C23D5 = Sound sample 23 (16-bit length value and BRR data) C23D6 to C2953 = Sound sample 24 (16-bit length value and BRR data) C2954 to C4026 = Sound sample 25 (16-bit length value and BRR data) C4027 to C4A09 = Sound sample 26 (16-bit length value and BRR data) C4A0A to C60EE = Sound sample 27 (16-bit length value and BRR data) C60EF to C685B = Sound sample 28 (16-bit length value and BRR data) C685C to C6A31 = Sound sample 29 (16-bit length value and BRR data) C6A32 to C7FFF = Sound sample 2A (16-bit length value and BRR data) (Split sample: latter half at D0000) C8000 to CEEEB = Code page 12, scripts D0000 to D177B = Sound sample 2A (16-bit length value and BRR data) (Split sample: former half at C6A32) D177C to D1F1E = Sound sample 2B (16-bit length value and BRR data) D1F1F to D289E = Sound sample 2C (16-bit length value and BRR data) D289F to D39EC = Sound sample 2D (16-bit length value and BRR data) D39ED to D3B17 = Sound sample 2E (16-bit length value and BRR data) D3B18 to D4890 = Sound sample 2F (16-bit length value and BRR data) D4891 to D4910 = Sound sample 30 (16-bit length value and BRR data) D4911 to D554E = Sound sample 31 (16-bit length value and BRR data) D554F to D6A0E = Sound sample 32 (16-bit length value and BRR data) D6A0F to D7B41 = Sound sample 33 (16-bit length value and BRR data) D7B42 to D7FFF = Spritemap D8000 to D930F = Map metadata D9310 to DB30F = Raw Graphics (inventory items and menu options) DB310 to DD16F = Graphics DD170 to DEB7E = Graphics DEB7F to DFF74 = Graphics DFF75 to DFFFF = Spritemap E0000 to E1513 = Graphics E1514 to E2A22 = Graphics E2A23 to E3F21 = Graphics E3F22 to E540C = Graphics E540D to E68F5 = Graphics E68F6 to E7DD9 = Graphics E7DDA to E7FF8 = Spritemap E8000 to E8A88 = Raw Spritemap E8A89 to E9F9D = Graphics E9F9E to E9FFF = Tilemap EA000 to EA69F = Raw Spritemap EA6A0 to EBE64 = Graphics EBE65 to EBFF5 = Tilemap EC000 to EC76B = Raw Spritemap EC76C to EE16D = Graphics EE16E to EFAD4 = Graphics EFAD5 to EFFF7 = Music - Gateau ~ Master of Time F0000 to F148A = Graphics F148B to F28D0 = Graphics F28D1 to F3D05 = Graphics F3D06 to F50FF = Graphics F5100 to F64F2 = Graphics F64F3 to F7893 = Graphics F7894 to F7F87 = Spritemap F7F88 to F7FF6 = Tilemap F8000 to F9653 = Raw Spritemap F9654 to F9FCA = Music - Quiet Victory F9FCB to F9FF4 = Tilemap FA000 to FB653 = Raw Spritemap FB654 to FBFA8 = String compression dictionary FBFA9 to FBFFF = Spritemap FC000 to FD653 = Raw Spritemap FD654 to FEE09 = Graphics FEE0A to FFFF0 = Graphics 100000 to 101396 = Graphics 101397 to 1026CE = Graphics 1026CF to 10399B = Graphics 10399C to 104C68 = Graphics 104C69 to 105F09 = Graphics 105F0A to 1071A8 = Graphics 1071A9 to 107F2B = Graphics 107F2C to 107FFC = Spritemap 108000 to 10CDAF = Unknown data table 10CDB0 to 10CFF2 = Tilemap 10D000 to 10FB43 = Unknown data table 10FB44 to 10FFE5 = Tilemap 110000 to 11127F = Graphics 111280 to 1124AA = Graphics 1124AB to 1136CF = Graphics 1136D0 to 1148A8 = Spritemap 1148A9 to 115A7F = Graphics 115A80 to 116B5F = Graphics 116B60 to 117C11 = Graphics 117C12 to 117FE8 = Spritemap 118000 to 1196FB = Graphics 1196FC to 11ACF0 = Graphics 11ACF1 to 11C2B1 = Graphics 11C2B2 to 11D839 = Graphics 11D83A to 11EDB6 = Graphics 11EDB7 to 11FEF4 = Music - Programmers' Computer 11FEF5 to 11FFFF = Tilemap 120000 to 121049 = Graphics 12104A to 12204F = Graphics 122050 to 123015 = Graphics 123016 to 123F9A = Graphics 123F9B to 124ED4 = Graphics 124ED5 to 125E09 = Graphics 125E0A to 126CA0 = Graphics 126CA1 to 1277FA = Graphics 1277FB to 127EBA = Spritemap 127EBB to 127FFB = Spritemap 128000 to 128FAD = Raw Spritemap 128FAE to 129FAD = Unknown Word table 129FAE to 12BFFF = Spritemap 12A000 to 12A96C = Raw Spritemap 12A96D to 12AFED = Tileset 12B000 to 12BD49 = Raw Spritemap 12BD4A to 12BFFC = Tileset 12C000 to 12C08F = Raw Spritemap 12C090 to 12C7CB = Music - Research and Development 12C8C1 to 12CFE8 = Music - Dangerous Places 12D000 to 12D365 = Raw Spritemap 12D366 to 12D7D9 = Music - A Long Time Ago... 12D7DA to 12D7F9 = Map palettes 12D800 to 12DC6B = Raw Spritemap 12DC6C to 12F16C = Graphics 12F16D to 12FFDC = Spritemap 12FFDD to 12FFFC = Map palettes 130000 to 130693 = Spritemap 130694 to 130D1E = Spritemap 130D1F to 131399 = Tileset 13139A to 1319FD = Tilemap 1319FE to 13204A = Tileset 13204B to 132684 = Tileset 132685 to 132C9A = Spritemap 132C9B to 133269 = Tileset 13326A to 133814 = Tileset 133815 to 133DBD = Tileset 133DBE to 13433C = Spritemap 13433D to 1348B8 = Tileset 1348B9 to 134E25 = Tileset 134E26 to 13537A = Spritemap 13537B to 1358C1 = Tilemap 1358C2 to 135E07 = Tileset 135E08 to 13633D = Tileset 13633E to 136839 = Tilemap 13683A to 136D30 = Spritemap 136D31 to 137221 = Spritemap 137222 to 13770F = Spritemap 137710 to 137BF1 = Spritemap 137BF2 to 137FFD = Tilemap 138000 to 13873C = Raw Spritemap2 13873D to 138F96 = Graphics (2BPP GameBoy format) 138F97 to 138FFD = Spritemap 139000 to 139F8E = Raw Spritemap 2 139F8F to 139FFF = Spritemap 13A000 to 13A6D1 = Raw Spritemap 2 13A6D2 to 13AFE2 = Music - Beneath the Lava 13B000 to 13B79F = Raw Spritemap 2 13B7A0 to 13BFAD = Music - High in the Sky 13BFAE to 13BFED = Map palettes 13C000 to 13C99A = Raw Spritemap 2 13C99B to 13CFFB = Compressed map tileset data 13D000 to 13D6D6 = Raw Spritemap 2 13D6D7 to 13DEB7 = Music - Theme of the Hackers 13DEB8 to 13DFFF = Spritemap 13E000 to 13E7C5 = Raw Spritemap 2 13E7C6 to 13EF6C = Music - Hackers' Supreme Fortress 13EF6D to 13EFF9 = Tilemap 13F000 to 13F28A = Raw Spritemap 2 13F28B to 13FFB4 = Graphics 140000 to 1404DE = Tilemap 1404DF to 1409BB = Tilemap 1409BC to 140E98 = Spritemap 140E99 to 141373 = Spritemap 141374 to 14184B = Tilemap 14184C to 141D0B = Spritemap 141D0C to 142198 = Spritemap 142199 to 142610 = Tileset 142611 to 142A7B = Spritemap 142A7C to 142EE5 = Spritemap 142EE6 to 14334E = Spritemap 14334F to 1437A8 = Spritemap 1437A9 to 143BF0 = Spritemap 143BF1 to 144036 = Spritemap 144037 to 14446F = Spritemap 144470 to 1448A7 = Tileset 1448A8 to 144CD1 = Spritemap 144CD2 to 1450F4 = Tilemap 1450F5 to 145514 = Tilemap 145515 to 145930 = Tilemap 145931 to 145D46 = Tileset 145D47 to 146156 = Spritemap 146157 to 146565 = Tilemap 146566 to 14696F = Spritemap 146970 to 146D70 = Tileset 146D71 to 147170 = Spritemap 147171 to 14756A = Tilemap 14756B to 147963 = Tileset 147964 to 147D55 = Spritemap 147D56 to 147FF8 = Spritemap 148000 to 14848D = Raw Spritemap2 14848E to 148F02 = Music - Staff Roll 148F03 to 148FF8 = Tilemap 149000 to 1499AD = Raw Spritemap2 1499AE to 149FDB = Tileset 14A000 to 14AF04 = Raw Spritemap2 14AF05 to 14AFFA = Spritemap 14B000 to 14B2C9 = Raw Spritemap2 14B2CA to 14BEE5 = Graphics 14BEE6 to 14BFFE = Tileset 14C000 to 14CBA2 = Raw Spritemap2 14CBA3 to 14DF4D = Graphics 14DF4E to 14F2ED = Graphics 14F2EE to 14FEC4 = Music - Beyond the Stars! 14FEC5 to 14FFFF = Spritemap 150000 to 1503D2 = Tilemap 1503D3 to 15079D = Spritemap 15079E to 150B66 = Tilemap 150B67 to 150F2C = Spritemap 150F2D to 1512F0 = Tilemap 1512F1 to 15169B = Tileset 15169C to 151A42 = Spritemap 151A43 to 151DE1 = Spritemap 151DE2 to 15216B = Spritemap 15216C to 1524F3 = Spritemap 1524F4 to 152876 = Tilemap 152877 to 152BE8 = Spritemap 152BE9 to 152F52 = Tileset 152F53 to 1532A1 = Tilemap 1532A2 to 1535EA = Tilemap 1535EB to 15392A = Spritemap 15392B to 153C68 = Tileset 153C69 to 153FA4 = Spritemap 153FA5 to 1542E0 = Spritemap 1542E1 to 154619 = Spritemap 15461A to 154945 = Spritemap 154946 to 154C66 = Spritemap 154C67 to 154F7F = Spritemap 154F80 to 155287 = Tilemap 155288 to 15558B = Tilemap 15558C to 15588D = Spritemap 15588E to 155B8E = Spritemap (unused?) 155B8F to 155E88 = Tilemap 155E89 to 156176 = Spritemap 156177 to 156463 = Spritemap 156464 to 15674E = Tilemap 15674F to 156A37 = Spritemap 156A38 to 156D19 = Spritemap 156D1A to 156FF2 = Spritemap 156FF3 to 1572C3 = Tilemap 1572C4 to 157593 = Tilemap 157594 to 157852 = Spritemap 157853 to 157B0B = Tilemap 157B0C to 157DC2 = Tilemap 157DC3 to 157FFD = Tilemap 158000 to 159FFF = Raw Graphics 15A000 to 15BFFF = Raw Graphics 15C000 to 15DFFF = Raw Graphics 15E000 to 15F355 = Graphics 15F356 to 15FA09 = Tilemap 15FA0A to 15FFF9 = Tileset 160000 to 1602AA = Spritemap 1602AB to 160548 = Spritemap 160549 to 1607DF = Tilemap 1607E0 to 160A70 = Spritemap 160A71 to 160CF6 = Tilemap 160CF7 to 160F78 = Tilemap 160F79 to 1611EE = Tilemap 1611EF to 161462 = Spritemap 161463 to 1616BF = Tilemap 1616C0 to 16191A = Tilemap 16191B to 161B5E = Tilemap 161B5F to 161D97 = Spritemap 161D98 to 161FC7 = Spritemap 161FC8 to 1621E3 = Tilemap 1621E4 to 1623F9 = Tilemap 1623FA to 16260E = Spritemap 16260F to 162822 = Tilemap 162823 to 162A35 = Spritemap 162A36 to 162C42 = Spritemap 162C43 to 162E23 = Tilemap 162E24 to 162FFA = Tilemap 162FFB to 1631CE = Spritemap 1631CF to 1633A1 = Tilemap 1633A2 to 163574 = Tilemap 163575 to 16372B = Tilemap 16372C to 1638DE = Tilemap 1638DF to 163A91 = Spritemap 163A92 to 163C41 = Tilemap 163C42 to 163DD8 = Tilemap 163DD9 to 163F6B = Tilemap 163F6C to 1640FE = Spritemap 1640FF to 164290 = Tilemap 164291 to 16441C = Spritemap 16441D to 1645A6 = Tilemap 1645A7 to 164730 = Spritemap 164731 to 1648B0 = Spritemap 1648B1 to 164A2B = Tilemap 164A2C to 164BA6 = Spritemap 164BA7 to 164D19 = Tilemap 164D1A to 164E8C = Spritemap 164E8D to 164FFD = Spritemap 164FFE to 16516B = Spritemap 16516C to 1652CE = Tilemap 1652CF to 165428 = Tilemap 165429 to 16557E = Spritemap 16557F to 1656D3 = Tilemap 1656D4 to 165824 = Spritemap 165825 to 165973 = Spritemap 165974 to 165AC0 = Tilemap 165AC1 to 165C0D = Tilemap 165C0E to 165D56 = Tilemap 165D57 to 165E9D = Spritemap 165E9E to 165FE4 = Spritemap 165FE5 to 166122 = Tilemap 166123 to 16625F = Spritemap 166260 to 166399 = Tilemap 16639A to 1664CC = Spritemap 1664CD to 1665FD = Tilemap 1665FE to 166726 = Spritemap 166727 to 166849 = Spritemap 16684A to 16695F = Spritemap 166960 to 166A71 = Spritemap 166A72 to 166B82 = Spritemap 166B83 to 166C91 = Spritemap 166C92 to 166D9E = Spritemap 166D9F to 166EAA = Spritemap 166EAB to 1678AA = Palettes 1678AB to 16799E = Tilemap 16799F to 167A90 = Spritemap 167A91 to 167B77 = Spritemap 167B78 to 167D37 = Palettes 167D38 to 167E10 = Tilemap 167E11 to 167ED8 = Tilemap 167ED9 to 167F93 = Tilemap 167F94 to 167FFF = Tilemap 168000 to 16934A = Graphics 16934B to 16A690 = Graphics 16A691 to 16B9BF = Graphics 16B9C0 to 16BFE6 = Tileset 16C000 to 16DFFF = Raw Graphics (robot parts) 16E000 to 16FFFF = Raw Graphics (robot parts) 170000 to 1700B2 = Tilemap 1700B3 to 17014A = Spritemap 17014B to 1701E1 = Tilemap 1701E2 to 17026D = Tilemap 17026E to 171A6D = Palettes 171A6E to 171AE6 = Tilemap 171AE7 to 171B5F = Tilemap 171B60 to 171D9F = Palettes 171DA0 to 171DE0 = Tilemap 171DE1 to 171EA0 = Palettes 171EA1 to 171EDE = Tilemap 171EDF to 171F0D = *** UNKNOWN - Compressed data *** 171F0E to 177FFF = Unused 178000 to 1787FF = Raw Graphics (icons and robot parts?) 178800 to 17A3A8 = Graphics 17A3A9 to 17B695 = Graphics 17B696 to 17C931 = Graphics 17C932 to 17DA5D = Graphics 17DA5E to 17E9A6 = Graphics 17E9A7 to 17F053 = Tileset 17F054 to 17F6ED = Music - Tropical Paradise 17F6EE to 17FD48 = *** UNKNOWN - Music related *** 17FD49 to 17FFFF = Tilemap
Internal Data for Robotrek
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