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Pat & Mat (J2ME)/RAM map
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The following article is a RAM map for Pat & Mat (J2ME).
| Class | Variable | Type | Description |
|---|---|---|---|
| b | a | boolean | Follow Camera |
| b | l | integer | Shows the Auto-Save Icon if > 1. 1 gets subtracted from it Every Frame |
| b | n | integer | HUD Player Icon (Pat = 156, Mat = 138) |
| b | o | integer | Able to Move Pat |
| b | p | integer | Able to Move Mat |
| b | c | boolean | Setting it to False Makes None of the Controls Work |
| b | r | integer | HUD Text ID |
| b | v | integer | HUD Object ID |
| b | d | boolean | Shows the help icon |
| b | f | boolean | Loading Overlay |
| b | D | integer | Player Horizontal Speed |
| b | E | integer | Player Vertical Speed |
| b | J | integer | Loading Perscentage |
| b | Z | boolean | Zvuk |
| b | aa | boolean | Hudba |
| b | bu | integer | Menu Selected |
Internal Data for Pat & Mat (J2ME)
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|---|---|