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Pac-Man Collection/RAM map
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The following article is a RAM map for Pac-Man Collection.
Addresses are for the USA/Europe releases, but equivalent or similar addresses exist in the Japan release.
RAM Map
Main Menu
Address Size Description
-------- ---- -----------
02008EB4 1 Current game selected
* 00 - Pac-Man Arrangement
* 01 - Pac-Mania
* 02 - Pac-Attack
* 03 - Pac-Man
02008EC0 2 Scaling for arrows on game selection menu
02008EC4 1 Determines which of the arrows grows or shrinks
* 00 - Left arrow shrinks, right arrow grows
* 01 - Left arrow grows, right arrow shrinks
02008ED6 1 Background color
* 00 - Blue
* 01 - Red
* 02 - Green
* 03 - Magenta
* 04 - Orange
* 05 - Pink
02008EDC 1 Timer until background color change
02008EE8 1 What scroll position the background is in (loops back to FF when it reaches 60)
Pac-Man Arrangement
Address Size Description
-------- ---- -----------
02000128 1 Lives option
* 00 - 2
* 01 - 3
* 02 - 4
* 03 - 5
* 04 - 6
0200012C 1 Bonus option
* 00 - 40k and 100k
* 01 - 40k only
* 02 - None
02000130 1 Difficulty option
* 00 - Easy
* 01 - Normal
* 02 - Hard
* 03 - Very hard
* 04 - Uktra hard
02013C9A 1 Dots remaining in level (level ends when 00)
02014B3C 1 Enable unused 2 player mode
02014B40 4 Score
02014B48 4 High score
02014B5E 1 Lives
Pac-Mania
Address Size Description
-------- ---- -----------
0200011C 1 Lives option
* 00 - 1
* 01 - 2
* 02 - 3
* 03 - 4
* 04 - 5
02000120 1 Bonus option
* 00 - 50k
* 01 - 100k
* 02 - 150k
* 03 - None
02000124 1 Difficulty option
* 00 - Easy
* 01 - Normal
* 02 - Hard
* 03 - Very hard
02008EF4 1 Game end option
* 00 - 23rd round
* 01 - 11th round
* 02 - Endless
020166C4 1 Numbers of dots eaten (level ends when amount of dots in level is reached)
02016C64 4 Score
02016C6C 4 High score
02016C71 1 Lives
02016C73 1 Current level
0201A750 1 Entity #1 sprite ID
* See Notes page for values
0201A751 2 Entity #1 X position
0201A754 2 Entity #1 Y position
0201A757 1 Entity #1 Z position
0201A75B 1 Entity #1 direction
* 00 - Up
* 01 - Left
* 02 - Down
* 03 - Right
0201A75C 1 Entity #1 state (ghost)
* 00 - Normal
* 01 - Looking up (when jumped over)
* 02 - Vulnerable
* 03 - Eyes
* 04 - Regeneration
* 06 - Points
0201A770 1 Entity #2 sprite ID
0201A771 2 Entity #2 X position
0201A774 2 Entity #2 Y position
0201A777 1 Entity #2 Z position
0201A77B 1 Entity #2 direction
0201A77C 1 Entity #2 state (ghost)
0201A790 1 Entity #3 sprite ID
0201A791 2 Entity #3 X position
0201A794 2 Entity #3 Y position
0201A797 1 Entity #3 Z position
0201A79B 1 Entity #3 direction
0201A79C 1 Entity #3 state (ghost)
0201A7B0 1 Entity #4 sprite ID
0201A7B1 2 Entity #4 X position
0201A7B4 2 Entity #4 Y position
0201A7B7 1 Entity #4 Z position
0201A7BB 1 Entity #4 direction
0201A7BC 1 Entity #4 state (ghost)
0201A7D0 1 Entity #5 sprite ID
0201A7D1 2 Entity #5 X position
0201A7D4 2 Entity #5 Y position
0201A7D7 1 Entity #5 Z position
0201A7DB 1 Entity #5 direction
0201A7DC 1 Entity #5 state (ghost)
0201A7F0 1 Entity #6 sprite ID
0201A7F1 2 Entity #6 X position
0201A7F4 2 Entity #6 Y position
0201A7F7 1 Entity #6 Z position
0201A7FB 1 Entity #6 direction
0201A7FC 1 Entity #6 state (ghost)
0201A810 1 Entity #7 sprite ID
0201A811 2 Entity #7 X position
0201A814 2 Entity #7 Y position
0201A817 1 Entity #7 Z position
0201A81B 1 Entity #7 direction
0201A81C 1 Entity #7 state (ghost)
0201A830 1 Entity #8 sprite ID
0201A831 2 Entity #8 X position
0201A834 2 Entity #8 Y position
0201A837 1 Entity #8 Z position
0201A83B 1 Entity #8 direction
0201A83C 1 Entity #8 state (ghost)
0201A850 1 Entity #9 sprite ID
0201A851 2 Entity #9 X position
0201A854 2 Entity #9 Y position
0201A857 1 Entity #9 Z position
0201A85B 1 Entity #9 direction
0201A85C 1 Entity #9 state (ghost)
0201A870 1 Entity #10 sprite ID
0201A871 2 Entity #10 X position
0201A874 2 Entity #10 Y position
0201A877 1 Entity #10 Z position
0201A87B 1 Entity #10 direction
0201A87C 1 Entity #10 state (ghost)
0201A890 1 Entity #11 sprite ID
0201A891 2 Entity #11 X position
0201A894 2 Entity #11 Y position
0201A897 1 Entity #11 Z position
0201A89B 1 Entity #11 direction
0201A89C 1 Entity #11 state (ghost)
0201A8B0 1 Entity #12 sprite ID
0201A8B1 2 Entity #12 X position
0201A8B4 2 Entity #12 Y position
0201A8B7 1 Entity #12 Z position
0201A8BB 1 Entity #12 direction
0201A8BC 1 Entity #12 state (ghost)
0201A8D0 1 Entity #13 sprite ID
0201A8D1 2 Entity #13 X position
0201A8D4 2 Entity #13 Y position
0201A8D7 1 Entity #13 Z position
0201A8DB 1 Entity #13 direction
0201A8DC 1 Entity #13 state (ghost)
0201A8F0 1 Entity #14 sprite ID
0201A8F1 2 Entity #14 X position
0201A8F4 2 Entity #14 Y position
0201A8F7 1 Entity #14 Z position
0201A8FB 1 Entity #14 direction
0201A8FC 1 Entity #14 state (ghost)
0201A910 1 Entity #15 sprite ID
0201A911 2 Entity #15 X position
0201A914 2 Entity #15 Y position
0201A917 1 Entity #15 Z position
0201A91B 1 Entity #15 direction
0201A91C 1 Entity #15 state (ghost)
Pac-Attack
Address Size Description
-------- ---- -----------
0200ECF4 1 Difficulty selection
* 00 - Easy
* 01 - Normal
* 02 - Hard
* 03 - Hyper
0200F110 1 Current level
0200F114 1 How many pieces have been dropped
0200F118 1 Timer until next piece is dropped
0200F1B4 4 Score
Pac-Man
Address Size Description
-------- ---- -----------
02000114 1 Lives option
* 00 - 1
* 01 - 2
* 02 - 3
* 03 - 5
02000118 1 Bonus option
* 00 - 10k
* 01 - 15k
* 02 - 20k
* 03 - None
0200C810 1 Level number
0200C824 1 Numbers of dots eaten during level (level ends at F4)
0200C828 1 Numbers of dots eaten on the current life
0200CF50 4 Score
0200CF58 4 High score
0200E548 1 Pac-Man X position
0200E54C 1 Pac-Man Y position
0200E574 1 Ghost X position (Blinky)
0200E578 1 Ghost Y position (Blinky)
0200E5A0 1 Ghost X position (Pinky)
0200E5A4 1 Ghost Y position (Pinky)
0200E5CC 1 Ghost X position (Inky)
0200E5D0 1 Ghost Y position (Inky)
0200E5F8 1 Ghost X position (Clyde)
0200E5FC 1 Ghost Y position (Clyde)
Internal Data for Pac-Man Collection
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