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Pac-Man 2: The New Adventures (Genesis)/RAM map
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The following article is a RAM map for Pac-Man 2: The New Adventures (Genesis).
RAM Map
Address Size Description
------ ---- -----------
FFE199 1 What destination to take you after entering a valid password
* 00 - Pac-Man
* 01 - Pac-Jr.
* 02 - Time Trial Stage Select
* 03 - Pattern Test
* 04 - Sound Test
* 05 - Title screen
* 06/08+ - Sewer
* 07 - Mission 3: Rock 'n' Roll
FFE841 1 Pac-Man's current mood
* 00 - Happy
* 01 - Happier
* 02 - Angry
* 03 - Sad
* 04 - Cheerful
* 05 - Skipping Happy
* 06 - Stomping Mad
* 07 - Depressed
* 08 - Whistling
* 09 - Acting Tough
* 0A - Scared
* 0B - Proud
* 0C - Scratching Head Sad
* 0D - Happy And Silly
* 0E - Depressed 2
* 0F - Crazy
FFFC21 1 Number of power pellets
FFFC23 1 Number of Pac-Jr. cartridge pieces
FFFC25 1 Number of I.D. Cards
FFFC27 1 Rope-Way ticket flag
FFFC29 1 Train ticket flag
FFFC2B 1 6th item obtained
* 00 - None
* 02 - Milk
* 04 - Flower
* 06 - Guitar
Pac-Man/Pac-Jr.
Address Size Description ------ ---- ----------- FF0CF0 2 Amount of dots eaten total in level (set to 00C0 to clear level, counts up to 00FD to end level, may be offset in Pac-Jr. at first to account for extra dots) FF0CF2 2 Amount of dots eaten during the current life FF0D0A 2 Universal timer(?) (Used for blue ghost timer and possibly other things) FF0DA5 1 Lives
Internal Data for Pac-Man 2: The New Adventures (Genesis)
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