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New Super Mario Bros./RAM map
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The following article is a RAM map for New Super Mario Bros..
These values are based on the USA release.
RAM Map
Address Size Description -------- ---- ----------- 0208B32C 1 Item in reserve * 00 - Empty * 01 - Mushroom * 02 - Fire Flower * 03 - Blue Shell * 04 - Mini Mushroom * 05 - Mega Mushroom 0208B334 2 Mega Mushroom timer; starts flashing green when the second byte is 00 0208B33C 2 Mega Mushroom 1-up bar, max value is E803 0208B350 2 Invincibility timer 0208B364 3 Number of lives 0208B37C 3 Number of coins 02085A0C 1 Set to 02 to enable an unused feature that remaps holding an item and shooting fireballs to R 02085A50 1 Current character * 00 - Mario * 01 - Luigi 02088C3C 2 World 1 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C3E 2 World 2 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C40 2 World 3 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C42 2 World 4 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C44 2 World 5 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C46 2 World 6 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C48 2 World 7 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C4A 2 World 8 enabled flag (set first byte to 40-7F or C0-FF to enable) 02088C4C C0 Number of Star Coins collected in each level (2 bytes each) 0208B324 1 Current powerup on map * 00 - Small Mario * 01 - Super Mario * 02 - Fire Mario * 03 - Mega Mario (unused) * 04 - Mini Mario * 05 - Blue Shell Mario 020CA8AC 1 "Return to map" flag for pause menu (is set to 01 automatically for levels you have previously cleared) 020D271B 1 Set to EA to skip the opening cutscene on a new save file 02100FFC 1 "Can shoot fireballs" flag 02129480 1 Fireball counter; if at 02, fireball throwing is temporarily disabled 021B69E6 1 Enables the unused "floaty physics" flag that resembles Mini Mario's movement 021B7178 1 Invulnerability (blinking) timer 021B7187 1 Current powerup (plays growing animation upon change) * 00 - Small Mario * 01 - Super Mario * 02 - Fire Mario * 03 - Mega Mario * 04 - Mini Mario * 05 - Blue Shell Mario 021B7188 1 Animation to play when damaged/growing(?) * 00 - Small Mario to Super Mario * 01 - Super Mario to Small Mario * 02 - Fire Mario to Super Mario * 03 - Mega Mario to Super Mario? (unused) * 04 - Mini Mario to Super Mario * 05 - Blue Shell Mario to Super Mario 021B7189 1 The last powerup you had before taking damage
Internal Data for New Super Mario Bros.
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