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Moving Adventure Psy-O-Blade/TBL
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The following article is a Text Table for Moving Adventure Psy-O-Blade.
Character Table
20 : !"#$%&'()*+,-./ 30 : 0123456789:;<=>? 40 : @ABCDEFGHIJKLMNO 50 : PQRSTUVWXYZ[¥]^_ 60 : をぁぃぅぇぉゃゅょっ 70 : ーあいうえおかきくけこさしすせそ 80 : たちつてとなにぬねのはひふへほま 90 : みむめもやゆよらりるれろわん”。 A0 : 。「」、・ヲァィゥェォャュョッ B0 : ーアイウエオカキクケコサシスセソ C0 : タチツテトナニヌネノハヒフヘホマ D0 : ミムメモヤユヨラリルレロワン”。
Text Control Codes
Text locations
From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :
- pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????)
- pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)
Internal Data for Moving Adventure Psy-O-Blade
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