If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Metroid Zero Mission/ROM map
Jump to navigation
Jump to search
The following article is a ROM map for Metroid Zero Mission.
Misc
- 340AD4 - Beginning of room header data
- 75FAE4 - Pointer to the scrolling for the first room in the game.
- 33E608 - Beginning of the door data for the first room in the game.
- 345AB6 - Block attributes(like what weapon destroys which special block).
- 75FAA8 - Pointer to door data for the first room in the game.
- 2CCA88 - Properties related to Skree
- 2B0EAB - Start of enemy data.
- 3654D8 - Block properties clipping.
- 3655A0 - Special Blocks TSA.
- 3601D0 - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made).
- 3459C4 - tank capacities for energy tanks, missiles, supers and power bombs, in that order. Each has 3 entries for the 3 difficulty levels.
- 7D80A0 -7F7733 - NES Metroid data
013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 013025 01BB15 01720D 01720D 018285 018285 01BEFD 01BEFD 01C50D 01C50D 012FF1 012FF1 012FF1 012FF1 012FF1 01CAE1 01CAE1 013271 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 014C71 01E739 01E739 01E9D5 012FF1 01EE39 01EE39 01F289 01F289 01F771 020A89 020A89 01D92D 01D955 01D1E5 01D1E5 045E4D 023521 023521 01375D 048FF9 024661 024661 02498D 02498D 025665 025535 0132D5 0264F5 026B09 0282C9 02872D 02C6A5 02C6A5 02C6A5 02C6A5 02C6A5 02E9BD 02E9BD 015CF1 015CF1 02EE79 02F3FD 02F3FD 02FDD5 031201 03147D 0319D1 034A39 02EF69 02E4ED 036011 036011 036D35 0372A9 037B71 037B71 040179 0387D1 03897D 039E79 020229 01AA3D 0286B9 01C161 03B7B1 03C4DD 03C885 03D4C1 04B7F1 03F31D 04AE91 03FFE1 04058D 04058D 036DD1 0406C9 040B09 0412A9 04198D 041ABD 041BED 041D1D 0257B9 0257B9 0433F9 0406C9 040B09 040B09 044099 0264F5 0448E1 0448E1 0448E1 0448E1 0448E1 046621 047281 047D31 015CF1 0483F1 048439 0488A5 0381D1 0381D1 0381D1 0381D1 036275 02E9BD 02E9BD 04058D 04058D 02F3FD 02F3FD 049A39 049B51 036D35 044659 044659 04A5E5 04A5E5 04A9A1 04A9A1 04A9A1 04A2A1 04A2A1 049BD1 049BD1 049BD1 049BD1 049DCD 028629 04B785 04B605 04171D 04144D 0417E9 0418B9 0127AD 04B885 04DD59 012A35 04A7ED 04A7ED 04A7ED 04A7ED 047D31 04E9C1 04E9C1 02D841 02DD99 047D31 036DD1 036DD1 036DD1 036DD1 036DD1 2B2870 2CB304 2C4194 2C4194 2C4BC0 2C4BC0 - Enemy AIs, 0-205
// // MZM structs // // 8 bytes struct SE { u8 bAnimated; u8 timer; u16 length; void *data; }; // ? bytes struct sDoorAttr { u8 b00; u8 color; ... u8 type; // b07; }; // Not *quite* a door, but a general exit? struct sDoor { u8 type; u8 OwnerRoom; u8 left; u8 right; u8 top; u8 bottom; u8 DestDoor; u8 ExitDoorLength; u8 b08; u8 b09; u8 b0A; u8 b0B; }; struct s300009C { u16 *ForegroundPtr // 000 u16 ForegroundWidth u16 ForegroundHeight u16 *LevelDataPtr // 008 u16 LevelDataWidth u16 LevelDataHeight u16 *BackLayerPtr // 010 u16 BackLayerWidth u16 BackLayerHeight u16 *ClipdataPtr // 018 u16 ClipdataWidth u16 ClipdataHeight u8 Tileset // 20 u8 ForegroundCompression u8 LeveldataCompression u8 BacklayerCompression u8 BackgroundCompression u8 b25 u8 TransForeground u8 b27 void *CurrentSpritePtr; u8 EventCounter; u8 unknown u8 MiniMapX; u8 MiniMayY; u16 unknown u16 FFFF } struct t30013D4 { u8 b00; u16 h10; u16 h12; // x u16 h14; // y }; struct t3001588 { s16 sh70; // velocities ? s16 sh74; } struct t3005450 // 12 bytes { u16 *ph08; };
Internal Data for Metroid Zero Mission
| |
---|---|