Meitantei Conan: Majutsushi no Chousenjou!/RAM map

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Chip tiny.png The following article is a RAM map for Meitantei Conan: Majutsushi no Chousenjou!.

Address Size Description Explanation
00106 2 Current script position Offset from where the script will be copied into WRAM.
00108 2 Dialog box update marker If value == 0000, text will be interpreted and glyph will be rendered.

Else if value == FFFF, the area [3A00-4000] will be filled with a 16-bit value, which depend on RAM-filling value marker.Else works as counter without update.

00116 2 Text read position Offset from where the text will be read and interpreted.
00118 1 Vertical glyph render position Vertical position to draw the next glyph (aligned to the top edge of the dialog box).
00119 1 Horizontal glyph render position Horizontal position to draw the next glyph (aligned to the top edge of the dialog box).
0012B 1 IO_SPR_COUNT The value will be out to IO_SPR_COUNT.
0012F 2 RAM-filling value marker The area [3A00-4000] will be filled with FF00 if value == 1A52, else 0.
00131 1 Active option index
00132 20 Script buffer Copied from ROM.
001F3 1 Chapter index
001F6 1 IO_BANK_ROM1 The value will be out to IO_BANK_ROM1.
00201 2 Offset of current chapter data