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Mega Man Xtreme
| Mega Man Xtreme |
|---|
|
Also known as: Rockman X: Cyber Mission (JP) |
A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Almost never hacked. No known utilities.
| Mega Man Xtreme | |
| Internal Name | MEGAMAN X |
| Region Code | U.S.A. & Europe |
| Type | Color |
| SGB Support | No |
| Cartridge Type | ROM + MBC5 + RAM + Battery |
| License Code | 08 - Capcom |
| ROM Size | 1 MiB |
| ROM Checksum | 0xCC23 |
| SRAM Size | 8 KiB |
| Header Checksum | 0x31 |
Sub-pages
No standard subpages yet!
Have found a bit of info on the RAM Map:
0xB404 : Y position of Enemy 1
0xB408 : X position of Enemy 1
0xB40D : Is Enemy 1 active (boolean)
0xCADC : X's health
0xCADD : X's lives
0xCAE1 : Boss health
0xCAE2 : X's health capacity
0xCC5B : X's X position (pixel)
0xCC5A : X's X position (sub-pixel)
0xCC5E : X's Y position (pixel)
0xCC5D : X's Y position (sub-pixel)
0xCF8D : Camera's X position
0xD368 : SubTank's health (+80) /12
0xD39C-D39F : Time played (frames/seconds/minutes/hours)
0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F)
0xFFF7 : Sound Effect ID
Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. When X dashes, his Xpos augments by 3 pixels/frame. Normally, when X gets hit, he moves backwards 14.25 pixels in total.
Utilities
Hacks
Translations
Miscellaneous
Mega Man Xtreme Graphics Decompressing
Known Dumps
External Links
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
The Mega Man series
| |
|---|---|
| NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 |
| Game Boy | Mega Man: Dr. Wily's Revenge • Mega Man III |
| Genesis | Mega Man: The Wily Wars |
| WonderSwan | Rockman & Forte: Mirai Kara no Chousensha |
| Mega Man X | |
| SNES | Mega Man X |
| Game Boy Color | Mega Man Xtreme |
| Mega Man Battle Network/Star Force | |
| Game Boy Advance | Mega Man Battle Network |
| Mega Man Zero/ZX | |
| Game Boy Advance | Mega Man Zero |
- Games developed by Mitchell
- Pages missing publisher references
- Games published by Capcom
- Game Boy games
- Game Boy Color games
- Pages missing date references
- Games released in 2000
- Games released in October
- Games released on October 20
- Pages with TCRF links
- ROM + MBC5 + RAM + Battery Game Boy games
- Game Boy games of 1 MiB ROM size
- Game Boy games of 8 KiB SRAM size
- Namespace subpages template used on pages with no namespace subpages
- Stubs
- Mega Man series
