Mega Man: The Wily Wars/RAM map

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Chip tiny.png The following article is a RAM map for Mega Man: The Wily Wars.


Player Variables

Life & Health

RAM Function Details
$A3FE Mega Man Life Bar Value $1C (28) = Full, $00 = Empty. Not yet tested if there's a second part.
$CB38 Lives X Secondary lives byte. Not used in-game, but can be used for much higher amount of lives.
$CB39 Lives Y Primary lives byte. Values $00–$63 normal; > $63 start Hexadecimal (e.g., "A0" for $64).


Weapons & Abilities

Weapon Energy

Mega Man 1

RAM Function Details
$CB40 Hyper Bomb energy The Max value is $7F. Any value higher breaks.
$CB44 Elec Beam energy
$CB48 Super Arm energy
$CB4C Ice Slasher energy
$CB50 Rolling Cutter energy
$CB54 Fire Storm energy
$CB58 Magnet Beam energy


Special Abilities

Mega Man 1

RAM Function Details
$CB5A Magnet Beam Check Odd = True (player has access), Even = False (player cannot use). Default $01/$02. Determines access regardless of ammo.