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Mega Man: The Wily Wars/RAM map
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The following article is a RAM map for Mega Man: The Wily Wars.
Player Variables
Life & Health
| RAM | Function | Details |
| $A3FE | Mega Man Life Bar Value | $1C (28) = Full, $00 = Empty. Not yet tested if there's a second part. |
| $CB38 | Lives X | Secondary lives byte. Not used in-game, but can be used for much higher amount of lives. |
| $CB39 | Lives Y | Primary lives byte. Values $00–$63 normal; > $63 start Hexadecimal (e.g., "A0" for $64). |
Weapons & Abilities
Weapon Energy
Mega Man 1
| RAM | Function | Details |
| $CB40 | Hyper Bomb energy | The Max value is $7F. Any value higher breaks. |
| $CB44 | Elec Beam energy | |
| $CB48 | Super Arm energy | |
| $CB4C | Ice Slasher energy | |
| $CB50 | Rolling Cutter energy | |
| $CB54 | Fire Storm energy | |
| $CB58 | Magnet Beam energy |
Special Abilities
Mega Man 1
| RAM | Function | Details |
| $CB5A | Magnet Beam Check | Odd = True (player has access), Even = False (player cannot use). Default $01/$02. Determines access regardless of ammo. |