LSD: Dream Emulator/Notes

From Data Crystal
Jump to navigation Jump to search

Chip tiny.png The following article is a Notes Page for LSD: Dream Emulator.

Map/Event Impression

Based on where on the map you are and/or what event happend (mainly seeing a entity), the graph marker position will get affected.

Maps: Link

Events:

Hmmm...
To do:
finish it
Bright Moon Appartment
Event X Y
Teddy Bear 9 0
Doubleface 2 8
Doubleface (Bar) 0 5
Doubleface (Link) 0 5
TV 0 5
Astronaut 0 2
Big Head 0 1
Dead Woman (Alive) 0 0
Dead Woman (Bones) 0 -3
Dead Woman (Empty Bed) 0 -7
Gargoyle -2 5
Big Head (Headbutt) -3 -4
Futon -4 4
Temple
Event X Y
Elephant 3 3
Gargoyle -5 0
Kyoto
Event X Y
Face 5 5
Celestial Maiden 5 1
Large Geisha 3 0
Tea Carrying Doll 2 3
Peacock 4 1
Halo 1 0
Tengu 0 5
Gondola 0 1
Fukusuke Statue 0 0
Great Buddha 0 -4
Ushi-oni Cart -1 -2
Drumsticks -2 -1
Kitsune Fox -3 2
Ushi-oni -3 -1
Old Woman -3 -5
Geisha -5 6
Bell Log -5 5
Giant Minotaur -7 3
Gray Man
Event X Y
Gray Man -10 -10

Foorstep Sound

Hmmm...
To do:
Lable the unlabled sounds
Value Sound Note
00 None
01 Grass
02 Violence District warehouses
03 Wood
04 Unused
05 Wood Stairs Bright Moon Appartment
06 Hard Floor
07 Sand Natural World
08 Water Natural World
09 Water Duplicate sound, Natural World top of the water fall
0A Kyoto tall wall enclosed area
0B Face Happy Town
OC Unused
0D Blip Happy Town
0E Bloob Happy Town
0F Toy Block Happy Town
10 Happy Town castle
11 Unused
12 Squick Happy Town
13 Wooden Bridge Natural World
14 Clockwork Machines near gears
15 Iron Bridge Violence District
16 Flesh Flesh Tunnels