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LEGO Star Wars: The Video Game (PlayStation 2)/RAM map
The following article is a RAM map for LEGO Star Wars: The Video Game (PlayStation 2).
This RAM map covers the data stored in the game code, starting from the .data section onwards.
0x0033cff4: total allocated memory
0x00341f20: boolean flag that is set when normal map is initialized (meaning tbd)
0x0034291c: boolean flag that is set when the IRX modules are loaded
0x00342fe8: boolean flag that is set to 1 when reverb is successfully initialized
0x00343010: boolean flag that toggles surround sound
0x00343014: boolean flag that is set when sound services are enabled
0x00343050: pointer to something called a request table that has to do with sound?
0x00343054: size of the table pointed to by 0x00343050
0x0034439c: holds an int that corresponds to the sound command currently active. When it is ffffffff
, that means the previous command has been ended with SOUND_EndCommand.
0x00347cd4: boolean flag that enables/disables the player to fly
0x00347ce8: boolean flag that toggles the FPS display
0x003617b0: character ID for player 1
0x003617b4: character ID for player 2
0x00361850: the view camera mode. 0 = off, 1 = controller 1, 2 = controller 2
0x00361890: is a boolean flag that toggles the debug menu stored as a word/4 bytes.
0x003698fc: boolean flag that enables/disables music.
0x0036ea10: the code entered in at the diner via the code menu. Six bytes long.
0x0052b0c0: boolean flag for controller vibration
0x005495f0: the number of unlocked characters
0x00549f1c: stores the overall stud total as a four byte integer.
0x0054cafc: the index of whatever mini ship is in focus.
0x0057fb94: the position/index of the current menu item highlighted at Dexter's Diner. 0 = hints, 1 = characters, 2 = extras, 3 = code
0x0057fca8: the current/active position when entering a code in Dexter's Diner
Internal Data for LEGO Star Wars: The Video Game (PlayStation 2)
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