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Ice Climber (NES)/TBL
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The following article is a Text Table for Ice Climber (NES).
Text Table and Text Offsets for Ice Climber USA/EU NES headered ROM Normal Text: 00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 33=A 34=B 35=C 3D=E 36=G 3B=I 37=L 3C=M 5A=N 5B=O 8D=P 8E=R 91=S 3A=T 93=U 94=W A3=Y FC=© 38= 39=! 5D=. Special Cases (Byte Pair Encoding (BPE) or Digram Tree Encoding (DTE)??): 5C= fancy x 3E= PTS. is spread over these 4 bytes in bold 3F= PTS. is spread over these 4 bytes in bold 40= PTS. is spread over these 4 bytes in bold 41= PTS. is spread over these 4 bytes in bold 7F= TOP- is spread over these 3 bytes in bold 80= TOP- is spread over these 3 bytes in bold 81= TOP- is spread over these 3 bytes in bold 82= Roman Numeral 1 (I) 83= Roman Numeral 1 with a dash (I-) Text Locations: Length, Offset, Text 0xC, 0x3249, BONUS STAGE 0x4, 0x325D, TIME 0x4, 0x3263, 40.0 0xD, 0x519B, 1 PLAYER GAME 0xD, 0x51AB, 2 PLAYER GAME 0x8, 0x51BB, MOUNTAIN 0x3, 0x51C6, TOP- (Special Case) 0x4, 0x51CD, PTS. (Special Case) 0x1, 0x51D4, I- (Special Case) 0x4, 0x51D9, PTS. (Special Case) 0x2, 0x51E0, II- (Special Case) 0x4, 0x51E6, PTS. (Special Case) 0xE, 0x51ED, ©1984 NINTENDO 0x2, 0x522F, NO 0x6, 0x5238, BONUS! 0x8, 0x5241, MOUNTAIN 0x8, 0x526C, 1 PLAYER 0x5, 0x5277, TOTAL 0x2, 0x5298, NO 0x6, 0x52A1, BONUS! 0x8, 0x52CA, 2 PLAYER 0x5, 0x52D5, TOTAL
Internal Data for Ice Climber
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