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Final Fantasy VI/Monster Data Format
		
		
		
		
		
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This is a sub-page of Final Fantasy VI.
| Monster Data Table | |
| Game | Final Fantasy VI | 
| Start Address | $CF0000 (0x0F0200) | 
| End Address | $CF3000 (0x0F3200) | 
| # of Entries | 384 | 
| Entry Length | 32 (0x20) | 
| Total Length | 12288 bytes (0x3000) | 
| Back to the ROM map | |
| Offset | Size | Description | 
|---|---|---|
| 00 | 1 | Speed | 
| 01 | 1 | Battle Power | 
| 02 | 1 | Hit Rate (%) | 
| 03 | 1 | Evasion | 
| 04 | 1 | M. Block | 
| 05 | 1 | Defense | 
| 06 | 1 | Magic Defense | 
| 07 | 1 | Magic Power | 
| 08 | 2 | HP | 
| 0A | 2 | MP | 
| 0C | 2 | EXP | 
| 0E | 2 | GP | 
| 10 | 1 | Level | 
| 11 | 3 | ??? | 
| 14 | 3 | Status Immunities | 
| 17 | 1 | Elements Absorbed | 
| 18 | 1 | Elements Nullified | 
| 19 | 1 | Elemental Weaknesses | 
| 1A | 1 | Attack Animation | 
| 1B | 4 | Initial Status | 
| 1F | 1 | Special Attack details |