EarthBound/ASM/Introduction Sequence Routines

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Block 1

Introduction Sequence Routines, Block 1
Game EarthBound
Start Address 0x00EDE0
End Address 0x00F61D
Total Length 2110 bytes (0x083e)
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$C0EBE0-$C0EC76: Load Title Screen Graphics

$C0EE68-$C0EFE0: Load Logo Screen Graphics

$C0EFE1-$C0F008: Wait with Button Press Cancel

$C0F009-$C0F0D1: Run 3-Logo Sequence

$C0F0D2-$C0F1D1: Set Up and Load Gas Station Graphics

$C0F1D2-$C0F21D: Set Up Palette Fade to All-White

$C0F21E-$C0F33B: Run Gas Station Animation

$C0F33C-$C0F3B1: Run Gas Station Sequence

$C0F3B2-$C0F3E7: Load Gas Station Alternate Palette

$C0F3E8-$C0F41D: Load Gas Station Normal Palette

Block 2

Introduction Sequence Routines, Block 2
Game EarthBound
Start Address 0x03F5C5
End Address 0x03F7F8
Total Length 564 bytes (0x0234)
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$C3F3C5-$C3F5F8: Run "EarthBound" Title Screen Sequence

Block 3

Introduction Sequence Routines, Block 3
Game EarthBound
Start Address 0x04A577
End Address 0x04A790
Total Length 538 bytes (0x021a)
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$C4A377-$C4A590: Prepare Gas Station Graphics and Load Static Animation

Block 4

Introduction Sequence Routines, Block 4
Game EarthBound
Start Address 0x04DB89
End Address 0x04E077
Total Length 1263 bytes (0x04ef)
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$C4D989-$C4DAD1: Run Demo Scene

$C4DAD2-$C4DCF5: Run Introduction Sequence

$C4DCF6-$C4DD27: Set BG Priority Bit in Characters

$C4DD28-$C4DDCF: Load "Produced by Shigesato Itoi" Graphics

$C4DDD0-$C4DE77: Load "Presented by Nintendo" Graphics

Block 5

Introduction Sequence Routines, Block 5
Game EarthBound
Start Address 0x2F06DC
End Address 0x2F078D
Total Length 178 bytes (0x00b2)
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$EF04DC-$EF058D: Title Screen Cancel Animation

So very stubbly.
This page is rather stubbly and could use some expansion.
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