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Dragon Warrior Monsters/RAM map
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The following article is a RAM map for Dragon Warrior Monsters.
WRAM
Address Size Description
------- ---- -----------
C899 2 Pseudo-Random Number
C8A9 1 ? (related to floor change in Gate)
C8B5 1 BGM (offset)
0x02 - No music
0x06 - Title Screen
0x09 - BigTree
0x0C - Gate music 1
0x0F - Gate music 2
0x12 - Gate music 3
0x15 - Gate music 4
0x18 - Gate music 5
0x1B - Gate music 6
0x1E - Arena
0x21 - Ending
0x24 - Main Menu
0x27 - Battle
0x2B - Battle against Mireille
0x2E - Gate music 7
0x31 - Starry Shrine
0x34 - Gate music 8
0x37 - Fanfare 1
0x3A - Fanfare 2
0x3C - Fanfare 3
0x3F -
0x41 - Prayer / Heal
0x44 - Fanfare 4
0x47 - Level Up!
0x49 -
0x4B - Monster Encounter
0x4D - Monster Encounter 2
0x4F - Game Over
0x5D - Test Stereo BGM 1 (also used for intro)
0x9D - Test Stereo BGM 2
0x9F -
C8B7 1 BGM (offset) to load
C8B8 1 ? (related to BGM)
C8B9 1 ? (related to BGM)
C925 1 ? (related to current room or loading next room)
C935 1 Current Gate
C939 1 Current Floor
C968 1 Map type
C969 1 flag_in_gate
00 - Not in a Gate
01 - In a Gate
C96D 1 Gate to warp to
CA38 1 offset_specific_to_current_gate_and_current_floor + current_floor_threshold
CA39 2 Counter before random encounter
CA4B 3 Gold
CA51 20 Items
CB0E 3 Experience - Monster n°1
CBA3 3 Experience - Monster n°2
CC38 3 Experience - Monster n°3
CCCD 3 Experience - Monster n°4
CD62 3 Experience - Monster n°5
CDF7 3 Experience - Monster n°6
CE8C 3 Experience - Monster n°7
CF21 3 Experience - Monster n°8
CFB6 3 Experience - Monster n°9
1:D04B 3 Experience - Monster n°10
1:D0E0 3 Experience - Monster n°11
1:D175 3 Experience - Monster n°12
1:D20A 3 Experience - Monster n°13
1:D29F 3 Experience - Monster n°14
1:D334 3 Experience - Monster n°15
1:D3C9 3 Experience - Monster n°16
1:D45E 3 Experience - Monster n°17
1:D4F3 3 Experience - Monster n°18
1:D588 3 Experience - Monster n°19
1:D61D 3 Experience - Monster n°20
1:D7B8 1 Main character sprite being displayed
00 - Front, still
01 - Side, still
02 - Back, still
03 - Front, walking
04 - Side, walking
05 - Back, walking
1:D8D3 1 Copy of current Map type
See wC968
1:D8D4 1 Next step or next room id
1:D988 1 Current step in Labyrinth
From the initial room:
RIGHT (north one): Mimic
DOWN DOWN DOWN RIGHT (south one): Watabou doll
UP UP LEFT (south one): Empty spot
UP UP UP LEFT DOWN DOWN LEFT (north one): Boss
1:D997 1 Current step (?) in Unused Gate
1:D999 1 Current Arena Battle in Starry Night Tournament (00 01 02), or post-game battle against the King (04)
1:D9CD 1 Current Coliseum Battle in Gates, and current Arena Battle (except Starry Night Tournament)
1:D9E9 1 Current step in multi-step screens
1:DA03 1 Enemy 1 ID
Enemy stats ID 1 (while loading battle)
1:DA05 1 Enemy 2 ID
Enemy stats ID 2 (while loading battle)
1:DA07 1 Enemy 3 ID
Enemy stats ID 3 (while loading battle)
1:DA12 2 Enemy stats ID
1:DA18 25 Enemy stats being loaded
1:DA1D 2 Enemy Max HP being loaded
1:DBAB 2 Enemy 1 HP
1:DBAD 2 Enemy 2 HP
1:DBAF 2 Enemy 3 HP
1:DBBB 2 Enemy 1 Max HP
1:DBBD 2 Enemy 2 Max HP
1:DBBF 2 Enemy 3 Max HP
1:DD23 1 ? (related to random battles or exp)
HRAM
Address Size Description
------- ---- -----------
FFD5 1 Current Column; or Next step / next room id
FFD6 1 Current Row
FFDB 1 High nibble: Current Column
Low nibble: ?
FFDD 1 High nibble: Current Row
Low nibble: ?
Internal Data for Dragon Warrior Monsters
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