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Dragon Warrior IV (NES)/Tile Behaviors
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This is a sub-page of Dragon Warrior IV (NES).
Tile Behavior Flags are stored in RAM at $6F20, and originate from a table based at bank 08:$A80D.
In general, bit 0x80 makes a tile impassible.
- 0x00 = Walkable tile
- 0x01 = Poison Swamp
- 0x02 = Barrier
- 0x03 = ?
- 0x04 = Treasure Chest
- 0x05 = Pitfall?
- 0x06 = Exit?
- 0x07 = Exit?
- 0x08 = Stairs Up
- 0x09 = Stairs Down
- 0x0A = Travel Door
- 0x0B = Pitfall?
- 0x0C = Exit?
- 0x0D = ?
- 0x0E = ?
- 0x0F = ??? (crashes game)
- 0x10 = Up Arrow Tile
- 0x11 = Right Arrow Tile
- 0x12 = Down Arrow Tile
- 0x13 = Left Arrow Tile
- 0x24 = Top part of opened big door
- 0x31 = Healing Tile
- 0x80 = Wall
- 0x83 = Water
- 0x94 = Unlocked Door
- 0x95 = Thieves Key Door
- 0x96 = Magic Key Door
- 0xA0 = Part of Big Door
- 0xA7 = Desk
- 0xA8 = Sign
- 0xA9 = Bookshelf?
- 0xAB = Chest of drawers
- 0xAC = ?
- 0xAD = ?