If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Dragon Warrior IV (NES)/Tile Behaviors
< Dragon Warrior IV (NES)(Redirected from Dragon Warrior IV/Tile Behaviors)
Jump to navigation
Jump to search
This is a sub-page of Dragon Warrior IV (NES).
Tile Behavior Flags are stored in RAM at $6F20, and originate from a table based at bank 08:$A80D.
In general, bit 0x80 makes a tile impassible.
- 0x00 = Walkable tile
- 0x01 = Poison Swamp
- 0x02 = Barrier
- 0x03 = ?
- 0x04 = Treasure Chest
- 0x05 = Pitfall?
- 0x06 = Exit?
- 0x07 = Exit?
- 0x08 = Stairs Up
- 0x09 = Stairs Down
- 0x0A = Travel Door
- 0x0B = Pitfall?
- 0x0C = Exit?
- 0x0D = ?
- 0x0E = ?
- 0x0F = ??? (crashes game)
- 0x10 = Up Arrow Tile
- 0x11 = Right Arrow Tile
- 0x12 = Down Arrow Tile
- 0x13 = Left Arrow Tile
- 0x24 = Top part of opened big door
- 0x31 = Healing Tile
- 0x80 = Wall
- 0x83 = Water
- 0x94 = Unlocked Door
- 0x95 = Thieves Key Door
- 0x96 = Magic Key Door
- 0xA0 = Part of Big Door
- 0xA7 = Desk
- 0xA8 = Sign
- 0xA9 = Bookshelf?
- 0xAB = Chest of drawers
- 0xAC = ?
- 0xAD = ?