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Dragon Warrior II (NES)/TBL
The following article is a Text Table for Dragon Warrior II (NES).
Dragon Quest
00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=あ 0B=い 0C=う 0D=え 0E=お 0F=か 10=き 11=く 12=け 13=こ 14=さ 15=し 16=す 17=せ 18=そ 19=た 1A=ち 1B=つ 1C=て 1D=と 1E=な 1F=に 20=ぬ 21=ね 22=の 23=は 24=ひ 25=ふ 26=へ 27=ほ 28=ま 29=み 2A=む 2B=め 2C=も 2D=や 2E=ゆ 2F=よ 30=ら 31=り 32=る 33=れ 34=ろ 35=わ 36=を 37=ん 38=っ 39=ゃ 3A=ゅ 3B=ょ 3C=ア 3D=イ 3E=オ 3F=カ 40=キ 41=ク 42=コ 43=サ 44=シ 45=ス 46=タ 47=テ 48=ト 49=ナ 4A=ウ 4B=ヌ 4C=ハ 4D=ヒ 4E=フ 4F=ホ 50=マ 51=ミ 52=ム 53=メ 54=モ 55=ラ 56=ル 57=レ 58=ロ 59=ン // Heroic symbols. 5A=☼ 5B=★ 5C=◑ 5D=[SLIME] 5E=♥ 5F= 60=E 61=G 62=H 63=L 64=M 65=P 66=V 67=X 68=。 69=、 // 6A and 6B are 6C and 6D put below. 6C=″ 6D=° 6E=? 6F=! 70=「 71=* 72=→ 73=↓ 74=: 75=… // Text box corners. // West. 76=[WC] // North. 77=[NC] // North, last line stripped. 78=[NSC] // Northwest. 79=[NWC] // Southwest. 7A=[SWC] // East. 7B=[EC] // Northeast. 7C=[NEC] // South. 7D=[SC] // Southeast. 7E=[SEC] 7F=ー 80=じ 81=だ 82=ぶ 83=ド 85=A 86=B 87=C 88=D 89=F 8A=ッ // "Equipped" marking corner. 8B=[|E] 8C=ど // Referential bank beginning. 8F=そなたに ふっかつのじゅもんを 90=ローレシア 91=サマルトリア 92=ムーンブルク 93=ハーゴン 94=ポイントの 95=ゴールド 96=だいしんかんハーゴン 97=しそんたち 98=あなたがた 99=ふくびきけん 9A=ございま 9B=もんしょう 9C=どうくつ 9D=ください 9E=ゆうしゃ 9F=おうじ A0=わたしは A1=ざいほう A2=のカギ A3=じゅもん A4=です。 A5=ましょう A6=どこか A7=もってい A8=ています A9=ロトの AA=わたし AB=あなた AC=だい AD=じゃ AE=どう AF=たび B0=ます。 B1=です B2=しかし B3=おおカミよ! B4=います B5=ります B6=しょう B7=てくれ B8=ている B9=すか? BA=かった BB=おお BC=よう BD=ここ BE=まし BF=ます C0=しま C1=なか C2=い。 C3=もの C4=れた C5=ない C6=た。 C7=た! C8=たち C9=には CA=たか CB=して CC=した CD=しは CE=から CF=かい D0=おう D1=おし D2=きた D3=この D4=いて D5=いま D6=うこ D7=が D8=ぎ D9=げ DA=ご DB=ざ DC=じ DD=ず DE=ぞ DF=だ E0=で E1=ど E2=ば E3=び E4=ぶ E5=ありがとうございま E6=どこからともなく うつくしい E7=どうぐ E8=ざい E9=ダメージを EA=こえが きこえる……。 EB=ロンダルキア
Pointers
Most of them works just like Dragon_Warrior:TBL. Some dialogues can be programmed to close after some time, so the wait for response, from end-strings, may not work.
Every pointer that searches trough memory, uses absolute addresses trough little-endian: 5A00 reads the address 0x00A5, where it is often found the main character's name. It is important to notice: each one from these memory searching routines, can be used anywhere!
The reserved space for integers threats the forthcoming zeroes as blank space.
Wait for Response
- 73=↓
Paragraph
- 8D=*「
Not Used
- 8E=0000「
The old princess Lola one.
Accenting
- EE=″
- EF=°
String of Characters from Memory
Print the selected entry from the memory. The end-strings are used as breakpoints for reading, or else: FA, FC, and FF break the loop. Even though each one is used accordingly, wasn't noticed differences between them.
Menus
EDxxyy, values used: 0001.
Dialogues
F2xxyy, values used: 5A00.
Integer Value from Memory
They print an integer value read from the memory, with a imposed limit for reading (number of bytes) and printing (number of characters).
There is also the positioning difference, being some proper for menus: the number of used characters is unique, and not according to the printing (fixed), with forward reservation (at the beginning).
1 Byte
F0xxyy, values used: ...
2 Bytes
3 Fixed Characters
ECxxyy, limit: 999, 0x3E7. Values used: 0701; 3B06; 4D06; 5F06.
5 Characters
F3xxyy, limit: 65.535, 0xFFFF. Values used: 8F00; ...
5 Fixed Characters
F1xxyy, values used: 0101; 0401; 0701; 0A01; 0D01; 1001; 2406.
3 bytes
F4xxyy, limit: 7 characters, 9.999.999, 0x98967F. Values used: 0C01; 3306; 4506; 5706. Always related to experience.
Referential Bank Indexes
They are 1 byte values, at the memory address told by the posterior word, that presents the index, but starting from different addresses in the binary image.
The fixed ones reserve characters for printing, like those from the integer fetching, but backwardly! The dynamic ones are only used with the word 9500.
Magic
Starting at address 0x18BCC.
Fixed
F5xxyy, limit: 5 characters. Values used: 0001; 0101; 0201; 0301; 0401; 0501; 0601; 0701; 0801; 0901.
Dynamic
F8xxyy, used only once.
Item
Starting at address 0x18748.
Fixed
F6xxyy, limit: 7 characters. Values used: 0001; 0101; 0201; 0301; 0401; 0501; 0601; 0701; 0901; 0C01; 0F01.
Dynamic
F9xxyy.
Run Length Encoding
F7xxyy, the main difference, from the original Dragon Quest, is that it works correctly at dialogues!
End-string for the Referential Bank
- FA
This end-string only acts at the place it has been called, breaking the operation. That is why it is used in the memory.
End-string 1
- FC
Variable
- FD
It always seems to be the same as F25A00.
Line Break
- FE
End-string 2
- FF
Dragon Warrior
- Text is built up out of pieces that are five or ten bits in length.
- The underlying characters for each piece are from
0xB49B
to0xB686
. Abbreviated TBL below. - The piece lengths are from
0xB44B
to0xB49A
. One nibble per piece. - You can think of the pieces as one table with 160 entries, or five tables with 32 entries each.
- The 1st table handles bit patterns
00000
through11011
. - The 2nd table handles
11100 xxxxx
, the 3rd11101 xxxxx
, the 4th11110 xxxxx
, the 5th11111 xxxxx
.
Table for main script
/00000=[end] /00001=.[end] /00010=?’[FD][FD][end] /00011=[.’][end] 00100=[FF] 00101=y 00110=c 00111=o 01000=d 01001=e 01010=f 01011=g 01100=h 01101=i 01110=j 01111= 10000=l 10001=m 10010=n 10011=[line] 10100=[.’] 10101=‘ 10110=r 10111=s 11000=t 11001=u 11010=a 11011=w 11100=[switch to C0 table] 11101=[switch to C1 table] 11110=[switch to C2 table] 11111=[switch to C3 table] 1110000000=A 1110000001=B 1110000010=Ca 1110000011=D 1110000100=E 1110000101=F 1110000110=G 1110000111=H 1110001000=I 1110001001=J 1110001010=King 1110001011=L 1110001100=Moonbrooke 1110001101=N 1110001110=O 1110001111=[item] 1110010000=The 1110010001=Rhone 1110010010=S 1110010011=; 1110010100=U 1110010101=” 1110010110=Water Flying Cl 1110010111=C 1110011000=Y 1110011001=Z 1110011010=x 1110011011=Village 1110011100=z 1110011101=[item-F9] 1110011110=‟ 1110011111=K 1110100000=v 1110100001=q 1110100010=’[wait][line] 1110100011=R 1110100100=. 1110100101=[FD][FD] 1110100110=P 1110100111=b 1110101000=T 1110101001=! 1110101010=[sun] 1110101011=[star] 1110101100=[moon] 1110101101=W 1110101110=k 1110101111=p 1110110000=? 1110110001=, 1110110010=[monster] 1110110011=[..][..] 1110110100=: 1110110101=' 1110110110=- 1110110111=’ 1110111000=[spell] 1110111001=[letter] 1110111010=[no voice] 1110111011=[wait] 1110111100=M 1110111101=[name] 1110111110=[number] 1110111111=[FD] 1111000000=Thou hast 1111000001=hest 1111000010=Midenhall 1111000011=hou 1111000100= of 1111000101= is 1111000110= thou has 1111000111= and 1111001000=to th 1111001001= thee 1111001010=ast 1111001011= do 1111001100=hat 1111001101= shall 1111001110= was 1111001111=hou has 1111010000=d the 1111010001= has 1111010010=gon 1111010011=.[wait][line] 1111010100= have 1111010101=come to 1111010110=ing 1111010111= hast 1111011000=ost thou 1111011001=this 1111011010= of the 1111011011=Hargon 1111011100=in the 1111011101=thing 1111011110=he 1111011111= with 1111100000=reasure 1111100001=‘Hast 1111100010=Erdrick 1111100011=come 1111100100=ere is 1111100101=Welcome 1111100110=rince 1111100111= great 1111101000=arr 1111101001= for th 1111101010=piece[(s)] of gold 1111101011=[.’][wait][line] 1111101100=But 1111101101=here 1111101110=can 1111101111=ove 1111110000=hee 1111110001=not 1111110010=for 1111110011=one 1111110100= any 1111110101= to 1111110110=descendant 1111110111=Roge Fastfinger 1111111000=all 1111111001=thy 1111111010=‘W 1111111011=thank thee 1111111100= it 1111111101= tha 1111111110= thou 1111111111= the
Note: The left-hand-side of each entry in this table is given in binary, not hexadecimal. |
Note: Since they do not appear anywhere in this dictionary, the letters Q, V, and X are unable to be used anywhere in Dragon Warrior II's main script. |
Table for end credits
00=A 01=B 02=C 03=D 04=E 05=F 06=G 07=H 08=I 09=J 0A=K 0B=L 0C=M 0D=N 0E=O 0F=P 10=Q 11=R 12=S 13=T 14=U 15=V 16=W 17=X 18=Y 19=Z 1A=0 1B=1 1C=2 1D=3 1E=4 1F=5 20=6 21=7 22=8 23=9 24252627=[CHUN] 28=- 29=[right triangle] 2A=© 2B2C2D=[enix logo line 1] 2E2F3031=[enix logo line 2] 32333435=[enix logo line 3] 36373839=[enix logo line 4] 3A3B3C3D=[enix logo line 5] 5F= 6B=. 6C=& 6E=? 6F=! FF00=[preceding line is green] FF01=[preceding line is orange] FF02=[preceding line is pink] FF03=[preceding line is blue] FFFF=[preceding line uses custom palette specified by next 16 bytes]
00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=a 0B=b 0C=c 0D=d 0E=e 0F=f 10=g 11=h 12=i 13=j 14=k 15=l 16=m 17=n 18=o 19=p 1A=q 1B=r 1C=s 1D=t 1E=u 1F=v 20=w 21=x 22=y 23=z 24=A 25=B 26=C 27=D 28=E 29=F 2A=G 2B=H 2C=I 2D=J 2E=K 2F=L 30=M 31=N 32=O 33=P 34=Q 35=R 36=S 37=T 38=U 39=V 3A=W 3B=X 3C=Y 3D=Z 3E=a [alternate unused font] 3F=b [alternate unused font] 40=c [alternate unused font] 41=d [alternate unused font] 42=e [alternate unused font] 43=f [alternate unused font] 44=g [alternate unused font] 45=h [alternate unused font] 46=i [alternate unused font] 47=j [alternate unused font] 48=k [alternate unused font] 49=l [alternate unused font] 4A=m [alternate unused font] 4B=n [alternate unused font] 4C=o [alternate unused font] 4D=p [alternate unused font] 4E=q [alternate unused font] 4F=r [alternate unused font] 50=s [alternate unused font] 51=t [alternate unused font] 52=u [alternate unused font] 53=v [alternate unused font] 54=w [alternate unused font] 55=x [alternate unused font] 56=y [alternate unused font] 57=z [alternate unused font] 58=A [alternate unused font] 5A=[sun] 5B=[star] 5C=[moon] 5D=[water] 5E=[heart] 5F= 62=” 63=[right arrow] 64=‟ 65=‘ 66=’ 67=' 68=[.’] 69=, 6A=- 6B=. 6C=& 6E=? 6F=! 70=; 71=[ ’] 72=[right triangle] 73=[down triangle] 74=: 75=[..] 80=[line]\n 81= 82= 83= 84= 85= 86= 87= 88=[border line]\n 89=═ 8A=══ 8B=═══ 8C=════ 8D=═════ 8E=══════ 8F=═══════ 90=[Midenhall's current HP] 91=[Cannock's current HP] 92=[Moonbrooke's current HP] 93=[current hero's current HP] 94=[Midenhall's current MP] 95=[Cannock's current MP] 96=[Moonbrooke's current MP] 97=[current hero's current MP] 98=[party's gold] 99=[party's crests] 9A=["ADVENTURE LOG"] A0=[Midenhall's level] A1=[Cannock's level] A2=[Moonbrooke's level] A4=[Midenhall's level, saved game menu] A8=[Midenhall's EXP] A9=[Cannock's EXP] AA=[Moonbrooke's EXP] AB=[current hero's EXP] B0=[Midenhall's short name] B1=[Cannock's short name] B2=[Moonbrooke's short name] B3=[current hero's short name] B4=[current hero's long name]\n B5=[Midenhall's short name, saved game 1] B6=[Midenhall's short name, saved game 2] B7=[Midenhall's short name, saved game 3] B8=[equipped weapon name, partial]\n B9=[equipped armour name, partial]\n BA=[equipped shield name, partial]\n BB=[equipped helmet name, partial]\n BC=[item name, partial] BD=[item name, partial, shop list] C0=[battle spell] C1=[out-of-battle spell] C8=[item price] D0=[start weapon list]\n D1=[start armour list]\n D2=[start shield list]\n D3=[start helmet list]\n D4=[start item list]\n D5=[start shop item list]\n D6=[start out-of-battle spell list]\n D7=[start monster list]\n D8=[strength]\n D9=[agility]\n DA=[attack]\n DB=[defense]\n DC=[maximum HP]\n DD=[maximum MP]\n E0=[monster name, partial] E1=[monster count] E8=[repeat list]\n E9=[end list]\n EA=[Midenhall's long name, saved game menu]
Table for everything else
00=0 01=1 02=2 03=3 04=4 05=5 06=6 07=7 08=8 09=9 0A=a 0B=b 0C=c 0D=d 0E=e 0F=f 10=g 11=h 12=i 13=j 14=k 15=l 16=m 17=n 18=o 19=p 1A=q 1B=r 1C=s 1D=t 1E=u 1F=v 20=w 21=x 22=y 23=z 24=A 25=B 26=C 27=D 28=E 29=F 2A=G 2B=H 2C=I 2D=J 2E=K 2F=L 30=M 31=N 32=O 33=P 34=Q 35=R 36=S 37=T 38=U 39=V 3A=W 3B=X 3C=Y 3D=Z 3E=a [alternate unused font] 3F=b [alternate unused font] 40=c [alternate unused font] 41=d [alternate unused font] 42=e [alternate unused font] 43=f [alternate unused font] 44=g [alternate unused font] 45=h [alternate unused font] 46=i [alternate unused font] 47=j [alternate unused font] 48=k [alternate unused font] 49=l [alternate unused font] 4A=m [alternate unused font] 4B=n [alternate unused font] 4C=o [alternate unused font] 4D=p [alternate unused font] 4E=q [alternate unused font] 4F=r [alternate unused font] 50=s [alternate unused font] 51=t [alternate unused font] 52=u [alternate unused font] 53=v [alternate unused font] 54=w [alternate unused font] 55=x [alternate unused font] 56=y [alternate unused font] 57=z [alternate unused font] 58=A [alternate unused font] 5A=[sun] 5B=[star] 5C=[moon] 5D=[water] 5E=[heart] 5F= 62=” 63=[right arrow] 64=‟ 65=‘ 66=’ 67=' 68=[.’] 69=, 6A=- 6B=. 6C=& 6E=? 6F=! 70=; 71=[ ’] 72=[right triangle] 73=[down triangle] 74=: 75=[..] /FA=[end-FA] /FC=[end-FC] /FF=[end-FF]
Internal Data for Dragon Warrior II (NES)
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