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Dragon Warrior I & II (Game Boy)/ROM map
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The following article is a ROM map for Dragon Warrior I & II (Game Boy).
As most texts are in the same banks, in both versions, the first address refers to Dragon Quest, and the second to Dragon Warrior. The miscellaneous are mixed dialogues, from both I and II. There is an initial programming in some Dragon Warrior blocks, before the main table pointer.
- 0x30000 to 0x30FFF, and 0x31000 to 0x31FFF: the entire font, standard Game Boy format and 8x8 mapping. The second section, with the kanji, is unaltered even in Dragon Warrior!
- 0x38043: debug, items, names, magic, jobs, and locations. 0x38361: 1st. 0x391CE; 0x39254: end.
- 0x391DD; 0x39264: monsters, battles and their menus. 0x39413; 0x3949A: 1st. 0x3A619; 0x3A9E8: end.
- 0x8801C; 0x88079: dragon quest 1, part 1. 0x88152; 0x88185: 1st. 0x8B6B5; 0x8B94B: end.
- 0x8C01C: dragon quest 1, part 2. 0x8C10E: 1st. 0x8E7B6; 0x8EE58: end.
- 0x9002A; 0x90062: dragon quest 1, part 3. 0x901DC; 0x901D8: 1st. 0x93731; 0x93B84: end.
- 0x94020; 0x94057: dragon quest 2, part 1. 0x941E2; 0x941B1: 1st. 0x97B19; 0x97103: end.
- 0x9801E: dragon quest 2, part 2. 0x9816C: 1st. 0x9B5E4; 0x9BC26: end.
- 0x9C01E; 0x9C055: dragon quest 2, part 3. 0x9C16E; 0x9C15D: 1st. 0x9F9AD; 0x9F3D7: end.
- 0xA001C: dragon quest 2, part 4. 0xA00FC: 1st. 0xA279F; 0xA2FAA: end.
- 0xA4020; 0xA4055: dragon quest 2, part 5. 0xA4190; 0xA4131: 1st. 0xA7C64; 0xA79D8: end.
- 0xA801E: dragon quest 2, part 6. 0xA813A: 1st. 0xA9D4D; 0xAA016: end.
- 0xAC01C: miscellaneous. 0xAC0E8: 1st. 0xAD351; 0xAD67B: end.
- 0xF4000 to 0xFFFFF: BLANK.
- 0x100000 to 0x103FFF: BLANK.
- 0x134000 to 0x137FFF: BLANK.
- 0x19C000 to 0x19FFFF: BLANK.
- 0x1AC000 to 0x1AFFFF: BLANK.
- 0x1B0000 to 0x1BFFFF: BLANK.
- 0x1D8000 to 0x1DFFFF: BLANK.
Dragon Quest
- 0x20000 to 0x27FFF: BLANK.
- 0x50000 to 0x5FFFF: BLANK.
- 0x70000 to 0x73FFF: BLANK.
- 0x80000 to 0x87FFF: BLANK.
- 0xB0000 to 0xBFFFF: BLANK.
Dragon Warrior
- 0x2C000 to 0x2FFFF: BLANK.
- 0xB0020: miscellaneous, part 2. 0xB0136: 1st. 0xB3206: end.
- 0xB401A: miscellaneous, part 3. 0xB40AE: 1st. 0xB51B7: end.
- 0xB8000 to 0xBFFFF: BLANK.
Internal Data for Dragon Quest I & II (Game Boy)
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