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Disney's Aladdin (Genesis)/RAM map
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The following article is a ROM map for Disney's Aladdin (Genesis).
Address| Size|Note 0x007264|16-bit|Screen IDs [1] 0x9DA8 = Transition to Debug Menu 0x8FD2 = Debug Menu 0x96B2 = Sega Screen 0x97D2 = Virgin Screen 0x9812 = Main Menu 0x9832 = Bonus Screen 0x9AD2 = Level Name Screen 0x9D6A = Level End Screen 0x9E00 = Ending sequence before 'The End' shows up 0x9E80 = 'The End' shows before fading out and Credits start rolling 0x007268|16-bit|Screen IDs [2] 0x8FF2 = Debug Menu 0x96D2 = Sega Screen 0x9752 = Virgin Screen 0x97F2 = Main Menu 0x99F2 = Ending 0x9E20 = Credits 0x9EA0 = Credits 0x007272| 8-bit|Debug Option: Map View Mode 0x00 = Off 0xFF = On 0x007278| 8-bit|Succesful Cheat Inputs Example Scenario: [Debug Menu] 0x3A = Initial State 0x3E = A,C 0x42 = A,C,A,C 0x46 = A,C,A,C,A,C 0x4A = A,C,A,C,A,C,A,C 0x4C = A,C,A,C,A,C,A,C,B 0x4E = A,C,A,C,A,C,A,C,B,B 0x50 = A,C,A,C,A,C,A,C,B,B,B (Only B remains now) [Level Skip] 0x28 = Initial State 0x2A = A 0x2C = A,B 0x2E = A,B,B 0x30 = A,B,B,A 0x32 = A,B,B,A,A 0x34 = A,B,B,A,A,B 0x36 = A,B,B,A,A,B,B (Only A remains now) Level Skip has at least 2 different cheats, shortest amount of inputs is being detected for a pause lock. 0x0072be| |apples 0x007df4| |'last interaction? screen mode?': 52/32=virginlogo, 72=entered desert, 80=credits, b2=segalogo, d2=normal, ea=instructions, f2=dungeon 0x007e1f| 8-bit|set to =0x00 when paused, 0xff when game is active 0x007e20| |Difficulty, 0=practice, 1=normal, 2=difficult 0x007e21| 8-bit|Debug Option: Cheat Mode 0x00 = Off 0xFF = On 0x007e24| 8-bit|Debug Option: Freezeability 0x00 = Off 0xFF = On 0x007e27| |Level ID 0x01=Agrabah Market 0x02=Abu in Agrabah I 0x03=The Desert 0x00=Agrabah Rooftops 0x04=Sultan's Dungeon 0x05=Cave of Wonders 0x06=Abu in the Cave 0x07=The Escape 0x08=Rug Ride 0x09=Inside the Lamp 0x0A=Sultan's Palace 0x0C=Iago Fight 0x0B=Jafar's Palace 0x007e28| 4-bit|Score (hundred thousand) 0x007e2a| 4-bit|Score (thousand) 0x007e2b| 4-bit|Score (ten thousand) 0x007e2c| 4-bit|Score (ten) 0x007e2d| 4-bit|Score (hundred) 0x007e2f| 4-bit|Score (unit) 0x007e3d| 4-bit|Num Lifes 0x007e3e| 4-bit|Num Wishes (Continues) 0x007e42| 16-bit|X-Axis 0x007e44| 16-bit|Y-Axis 0x007e82| |Genie's Machine Item ID : 01=extra life; 02=gem; 03=apple; 04=jafar 0x007e83| |Genie's Machine Item ID : 01=extra life; 02=gem; 03=apple; 04=jafar 0x007f06| |Iago; Jafar 1st form=120a; Jafar 2nd form=1114 0x00821e| 8-bit|Boss Gazeem 's Health 0x008368| 8-bit|Boss Health 0x00ef90| |Cutscene Counter 0x00efae| 8-bit|Hovered Option whilst on Debug Menu 0x16 = Cheat Mode 0x17 = Level Select 0x18 = Freezability 0x19 = Map View Mode 0x00efca| |Cutscene Frame Counter 0x00efd2| |Cutscene Counter 3 0x00efe0| Lower4|Apples (1s) 0x00efe1| Lower4|Apples (10s) 0x00efe2| Lower4|Gems (1s) 0x00efe3| Lower4|Gems (10s) 0x00effa| 8-bit|Aladdin's Max Health 0x00effb| 8-bit|Aladdin's Health 0x00f002| 8-bit|Num Genie Token 0x00f0e6| 8-bit|Bonus Stage : 01= Abu hitted 0x00f0e8| 8-bit|Level State 0x00 = Active in Level 0xFF = Level Complete / Nice Try Screen reached 0x00f124| 8-bit|Boss Shiva Monkey Num Hitted 0x00f159| 8-bit|Pause 0x00 = Unpaused 0xFF = Paused 0x00f15a| | 0x00f177| 8-bit|Obtained Abu Minigame Token 0x00 = Not Obtained 0xFF = Obtained 0x00f57d| 8-bit|Demo Mode = 1