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Disney's Aladdin (Genesis)/RAM map
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The following article is a ROM map for Disney's Aladdin (Genesis).
Address| Size|Note
0x007264|16-bit|Screen IDs [1]
0x9DA8 = Transition to Debug Menu
0x8FD2 = Debug Menu
0x96B2 = Sega Screen
0x97D2 = Virgin Screen
0x9812 = Main Menu
0x9832 = Bonus Screen
0x9AD2 = Level Name Screen
0x9D6A = Level End Screen
0x9E00 = Ending sequence before 'The End' shows up
0x9E80 = 'The End' shows before fading out and Credits start rolling
0x007268|16-bit|Screen IDs [2]
0x8FF2 = Debug Menu
0x96D2 = Sega Screen
0x9752 = Virgin Screen
0x97F2 = Main Menu
0x99F2 = Ending
0x9E20 = Credits
0x9EA0 = Credits
0x007272| 8-bit|Debug Option: Map View Mode 0x00 = Off 0xFF = On
0x007278| 8-bit|Succesful Cheat Inputs Example Scenario: [Debug Menu]
0x3A = Initial State
0x3E = A,C
0x42 = A,C,A,C
0x46 = A,C,A,C,A,C
0x4A = A,C,A,C,A,C,A,C
0x4C = A,C,A,C,A,C,A,C,B
0x4E = A,C,A,C,A,C,A,C,B,B
0x50 = A,C,A,C,A,C,A,C,B,B,B (Only B remains now) [Level Skip]
0x28 = Initial State 0x2A = A
0x2C = A,B 0x2E = A,B,B
0x30 = A,B,B,A 0x32 = A,B,B,A,A
0x34 = A,B,B,A,A,B
0x36 = A,B,B,A,A,B,B (Only A remains now) Level Skip has at least 2 different cheats,
shortest amount of inputs is being detected for a pause lock.
0x0072be| |apples
0x007df4| |'last interaction? screen mode?':
52/32=virginlogo,
72=entered desert,
80=credits,
b2=segalogo,
d2=normal,
ea=instructions,
f2=dungeon
0x007e1f| 8-bit|set to =0x00 when paused, 0xff when game is active
0x007e20| |Difficulty, 0=practice, 1=normal, 2=difficult
0x007e21| 8-bit|Debug Option: Cheat Mode
0x00 = Off
0xFF = On
0x007e24| 8-bit|Debug Option: Freezeability 0x00 = Off 0xFF = On
0x007e27| |Level ID
0x01=Agrabah Market
0x02=Abu in Agrabah I
0x03=The Desert
0x00=Agrabah Rooftops
0x04=Sultan's Dungeon
0x05=Cave of Wonders
0x06=Abu in the Cave
0x07=The Escape
0x08=Rug Ride
0x09=Inside the Lamp
0x0A=Sultan's Palace
0x0C=Iago Fight
0x0B=Jafar's Palace
0x007e28| 4-bit|Score (hundred thousand)
0x007e2a| 4-bit|Score (thousand)
0x007e2b| 4-bit|Score (ten thousand)
0x007e2c| 4-bit|Score (ten)
0x007e2d| 4-bit|Score (hundred)
0x007e2f| 4-bit|Score (unit)
0x007e3d| 4-bit|Num Lifes
0x007e3e| 4-bit|Num Wishes (Continues)
0x007e42| 16-bit|X-Axis
0x007e44| 16-bit|Y-Axis
0x007e82| |Genie's Machine Item ID : 01=extra life; 02=gem; 03=apple; 04=jafar
0x007e83| |Genie's Machine Item ID : 01=extra life; 02=gem; 03=apple; 04=jafar
0x007f06| |Iago; Jafar 1st form=120a; Jafar 2nd form=1114
0x00821e| 8-bit|Boss Gazeem 's Health
0x008368| 8-bit|Boss Health
0x00ef90| |Cutscene Counter
0x00efae| 8-bit|Hovered Option whilst on Debug Menu
0x16 = Cheat Mode
0x17 = Level Select
0x18 = Freezability
0x19 = Map View Mode
0x00efca| |Cutscene Frame Counter
0x00efd2| |Cutscene Counter 3
0x00efe0| Lower4|Apples (1s)
0x00efe1| Lower4|Apples (10s)
0x00efe2| Lower4|Gems (1s)
0x00efe3| Lower4|Gems (10s)
0x00effa| 8-bit|Aladdin's Max Health
0x00effb| 8-bit|Aladdin's Health
0x00f002| 8-bit|Num Genie Token
0x00f0e6| 8-bit|Bonus Stage : 01= Abu hitted
0x00f0e8| 8-bit|Level State
0x00 = Active in Level
0xFF = Level Complete / Nice Try Screen reached
0x00f124| 8-bit|Boss Shiva Monkey Num Hitted
0x00f159| 8-bit|Pause 0x00 = Unpaused 0xFF = Paused
0x00f15a| |
0x00f177| 8-bit|Obtained Abu Minigame Token 0x00 = Not Obtained 0xFF = Obtained
0x00f57d| 8-bit|Demo Mode = 1
Internal Data for Disney's Aladdin (Genesis)
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