If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Castlevania: Aria of Sorrow/RAM map
< Castlevania: Aria of Sorrow(Redirected from Castlevania: Aria of Sorrow (Game Boy Advance)/RAM map)
Jump to navigation
Jump to search
The following article is a RAM map for Castlevania: Aria of Sorrow.
RAM | Size | Information |
---|---|---|
2000000 | 4 | Frame counter |
2000004 | 2? | General timer (count up or down to whatever big event is happening or will happen) |
2000008 | 4 | RNG? |
2000010 | 1 | Game Mode
|
2000011 | 1 | Game Sub-Mode |
2000012 | 1 | Debug Mode Cursor Position (option you're going to select) |
2000014 | 2 | Controller Input Held |
2000016 | 2 | Controller Input Pressed this frame |
2000018 | 2 | Controller Input Auto-Fire (set to input pressed this frame, but when auto-fire timer reaches 0000, set to input held and set timer back up to 0006) |
200001A | 2 | Controller Input Auto-Fire Timer (set to 0020 when new button is pressed, decrements every frame. probably should have been 1 byte instead of 2) |
200001B | 1 | ??? (set to 04 at game launch and during cutscenes. does not appear to conflict with upper byte of auto-fire timer except at game launch, where the upper byte gets overwritten) |
200001C | 2 | Player Input Held (typically the same as controller, but changes in cutscenes) |
200001E | 2 | Player Input Pressed this frame |
2000020 | 8 | Selected Save File Name |
20000AC | 4 | Current Total Time Played in Frames |
20000B4 | 640 (0x280) | Map Fill (repeats the following sequence for the whole map. for the left half and then the right half, each half from top to bottom. map size is 64x40 tiles)
|
2000340 | 1 | Story events completed (bits) (don't know exact range) |
200037C | 1 | Visited areas (bits) |
200037F | 1 | Defeated bosses (bits) |
2000422 | 1 | Enemy and item name messages timer |
20004C8 | 4 | Current Time Played This Session in Frames |
20004CE | 1 | Cutscene Dialogue Mugshot |
20004EE | 1 | Player Movement State
|
20004EF | 1 | Player Movement Sub-State |
2000551 | 1 | Player Animation |
2000552 | 1 | Player Animation Sprite |
2000553 | 1 | Player Animation Sprite Time |
201320C | 4 | Player X Position Relative to the Camera |
2013210 | 4 | Player Y Position Relative to the Camera |
2013264 | 2 | Total Amount of Souls Collected (used for Headhunter Soul, effect caps out at 0x200 Souls) |
2013266 | 1 | Player Character (00: Soma, 01-FF: Julius) |
2013268 | 1 | Player Weapon |
2013269 | 1 | Player Sub-Weapon |
2013270 | 1 | Soma Status on the Pause Screen (bit 0: POISON, bit 1: CURSE, bit 2: STONE) |
2013272 | 2 | Player ??? Timer |
2013274 | 2 | Player ??? Timer |
2013276 | 2 | Number of button presses left to mash out of petrification |
2013279 | 1 | Soma Level |
201327A | 2 | HP |
201327C | 2 | MP |
201327E | 2 | Max HP |
2013280 | 2 | Max MP |
2013282 | 2 | STR |
2013284 | 2 | CON |
2013286 | 2 | INT |
2013288 | 2 | LCK |
201328C | 4 | EXP |
2013290 | 4 | Gold (maxes at 999999) |
2013294 | 32 | Item inventory
All inventories are 4 bits per item, denoting the quantity possessed, which maxes at 9. |
20132B4 | 60 | Weapon inventory |
20132EF | 26 | Armor inventory |
2013308 | 20 | Accessory inventory |
201331C | 56 | Bullet Soul inventory |
2013354 | 16 | Guardian Soul inventory |
201336E | 36 | Enchant Soul inventory |
2013392 | 3 | Ability Soul inventory |
2013396 | 1 | Equipped abilities
|
20133A0 | 14 | Defeated enemies (1 bit per enemy) |
20133B0 | 14 | Enemy Drop 1 obtained (1 bit per enemy) |
20133C0 | 14 | Enemy Drop 2 obtained (1 bit per enemy) |
Internal Data for Castlevania: Aria of Sorrow
| |
---|---|