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Animaniacs (SNES)/RAM map
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The following article is a RAM map for Animaniacs (SNES).
Playable Characters
Note: these adresses are for Character 1, if you want adresses for the other 2, add 0x100 to the adress
| Adress | Description |
|---|---|
| 000400 | Character |
| 000408 | X Position |
| 00040C | Y Position |
| 000410 | Lane |
| 000412 | X Velocity |
| 000414 | Y Velocity |
| 000426 | Go to Lane |
| 000432 | Direction |
| 000436 | In the Air |
| 000438 | RAM Adress for Object Standing On |
| 00043A | RAM Adress for Object Held |
| 000440 | Animation Frame |
| 000450 | Dash Break |
| 000454 | Wait for Idle Dance |
| 00045C | On Slope(?) |
| 00046E | Dashing |
| 00047A | Dissallow Changing Lanes |
| 00047C | Special Jump |
| 000498 | Short Stack Go to X Position |
| 0004A4 | Short Stack Go to Y Position |
| 0004A8 | Captured Head Turns |
| 0004B2 | Special Animation |
| 0004B6 | Flicker |
| 0004B8 | Face One Way |
| 0004BA | Disallow Short Stack |
| 0004C6 | Invincible |
| 0004C8 | 2 Character Tall Short Stack |
| 0004CA | Dash Start |
| 0004DC | Motion Blur |
Objects
Note: these adresses are for object 1 (/character 1), if you want adresses for the other objects, add 0x60 to adress
| Adress | Description |
|---|---|
| 000760 | Sprite/Animation |
| 000766 | Direction |
| 00076A | On Screen X Position |
| 00076C | On Screen Y Position |
| 000786 | X Position |
| 00078A | Y Position |
| 00078E | Lane |
HUD
| Adress | Description |
|---|---|
| 010016 | Coins |
| 010018 | Coins Displayed |
| 01001A | Hold |
| 01001E | Hold Displayed |
| 010020 | Continues |
| 000786 | X Position |
| 00078A | Y Position |
| 00078E | Lane |
Other
| Adress | Description |
|---|---|
| 000090 | Stage |
Internal Data for Animaniacs (SNES)
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