Animaniacs (SNES)/RAM map

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Chip tiny.png The following article is a RAM map for Animaniacs (SNES).

Playable Characters

Note: these adresses are for Character 1, if you want adresses for the other 2, add 0x100 to the adress

Adress Description
000400 Character
000408 X Position
00040C Y Position
000410 Lane
000412 X Velocity
000414 Y Velocity
000426 Go to Lane
000432 Direction
000436 In the Air
000438 RAM Adress for Object Standing On
00043A RAM Adress for Object Held
000440 Animation Frame
000450 Dash Break
000454 Wait for Idle Dance
00045C On Slope(?)
00046E Dashing
00047A Dissallow Changing Lanes
00047C Special Jump
000498 Short Stack Go to X Position
0004A4 Short Stack Go to Y Position
0004A8 Captured Head Turns
0004B2 Special Animation
0004B6 Flicker
0004B8 Face One Way
0004BA Disallow Short Stack
0004C6 Invincible
0004C8 2 Character Tall Short Stack
0004CA Dash Start
0004DC Motion Blur


Objects

Note: these adresses are for object 1 (/character 1), if you want adresses for the other objects, add 0x60 to adress

Adress Description
000760 Sprite/Animation
000766 Direction
00076A On Screen X Position
00076C On Screen Y Position
000786 X Position
00078A Y Position
00078E Lane

HUD

Adress Description
010016 Coins
010018 Coins Displayed
01001A Hold
01001E Hold Displayed
010020 Continues
000786 X Position
00078A Y Position
00078E Lane

Other

Adress Description
000090 Stage