All Night Nippon Super Mario Bros./ROM map

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Chip tiny.png The following article is a ROM map for All Night Nippon Super Mario Bros..

Hmmm...
To do:
  • Look into block tilemaps
  • Add sprite tilemap layouts

Tilemaps

  • 0x3045 to 0x30E0 (9C) = Tiles of palette line 0
  • 0x30E1 to 0x319C (BC) = Tiles of palette line 1
  • 0x319D to 0x31C4 (28) = Tiles of palette line 2
  • 0x31C5 to 0x31DC (18) = Tiles of palette line 3

Sprites

  • 0x2A44 to 0x2A59 (16) = Point graphic tilemaps
  • 0x4FB9 to 0x4FBC (04) = Castle flag tilemap
  • 0x792D to 0x7940 (14) = Power-up tilemaps
  • 0x79B6 to 0x7AB7 (102) = Enemies, Show host, Door & Springboard tilemaps
  • 0x7E76 to 0x7E79 (04) = Brick (bump animation) tilemap
  • 0x80C0 to 0x811F (60) = Super Mario/Luigi tilemap
  • 0x8120 to 0x8177 (58) = Small Mario/Luigi tilemap
  • 0x8178 to 0x818F (18) = Standing/Growing Mario/Luigi tilemap
  • 0x8190 to 0x8191 (02) = Tiles used to animated Mario's/Luigi's feet while swimming (first tile Big, second tile Small)