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The Legend of Zelda: Link's Awakening (Game Boy)/ROM map: Difference between revisions
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(Game Boy Classic version) | (Game Boy Classic version) | ||
* <tt>26700-26D9E : Text | * <tt>26700-26D9E : Text | ||
* | * 27000-27EEE : Text | ||
* | * 30000-50000 : Graphics | ||
* | * ~503B0-503FF: Numbers, alphabet, BBCode, and jk? Maybe it's a joke from the developers, but it could be a font table.(Doubt it, seeing theere's only capital letters.) | ||
* | * 51C00-539CC:Text | ||
* | * 59700-5C2FC:Text | ||
* | * 70A00-7335E:Text | ||
* | * 74000-77fb5:Text |
Revision as of 10:08, 31 August 2008
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
The following article is a ROM map for The Legend of Zelda: Link's Awakening (Game Boy).
(Game Boy Classic version)
- 26700-26D9E : Text
- 27000-27EEE : Text
- 30000-50000 : Graphics
- ~503B0-503FF: Numbers, alphabet, BBCode, and jk? Maybe it's a joke from the developers, but it could be a font table.(Doubt it, seeing theere's only capital letters.)
- 51C00-539CC:Text
- 59700-5C2FC:Text
- 70A00-7335E:Text
- 74000-77fb5:Text