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Sonic the Hedgehog (Sega Master System, Game Gear)/ROM map: Difference between revisions

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(A lot more things added. Including sub bytes for functions, pointers, and music in data.)
(even more things added to the map, bringing the total to ~92% data found.)
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Note that sizes are listed in ''decimal''.
Note that sizes are listed in ''decimal''.


Data found: ~91%
Data found: ~92%


<pre>
<pre>
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$1480 Continue Text 8x8 tilemap pointer 1,
$1480 Continue Text 8x8 tilemap pointer 1,
$1486 Continue Text 8x8 tilemap pointer 2,
$1486 Continue Text 8x8 tilemap pointer 2,
$14C1 Continue SFX, $14DE Continue Star 8x8 tilemap,
$148C Continue timer, $14C1 Continue SFX, $14DE Continue Star 8x8 tilemap,
$14E6 Continue Text 8x8 tilemap 1, $14F1 Continue Text 8x8 tilemap 2,
$14E6 Continue Text 8x8 tilemap 1, $14F1 Continue Text 8x8 tilemap 2,
$14FC Game over palette)
$14FC Game over palette)
Line 77: Line 77:
$153E 16 Times to finish for score data
$153E 16 Times to finish for score data
$154E 16 Score data for finishing times pointers
$154E 16 Score data for finishing times pointers
$155E 379 Passed act data ($1576 Passed act number compressed art pointer,
$155E 379 Passed act data ($1564 End score data pointer, $1576 Passed act number compressed art pointer,
$1581 Passed act compressed art pointer, $1594 Passed act 8x8 tilemap pointer,
$1581 Passed act compressed art pointer, $1594 Passed act 8x8 tilemap pointer,
$15A4 Special Stage finished 8x8 tilemap pointer,
$15A4 Special Stage finished 8x8 tilemap pointer,
$15D7 1, 2, 3 numbers data? pointer, $15DC 1, 2, 3 numbers tilemap data pointer,
$15D7 1, 2, 3 numbers data? pointer, $15DC 1, 2, 3 numbers tilemap data pointer,
$1605 Level complete palette pointer, $1634 Times to finish for score data pointer,
$1605 Level complete palette pointer, $1634 Times to finish for score data pointer,
$1637 Score data for finishing times pointers main pointer)
$1637 Score data for finishing times pointers main pointer, $16AF Ring tally SFX)
 
$172F 305 End score data ($17B0 Chaos Emerald finishing text pointer, $17D8 Chaos Emerald tally SFX,
$17B0 2 Chaos Emerald finishing text pointer
$17E9 Sonic Left finishing text pointer, $180D Sonic Left tally SFX,
$17D8 1 Chaos Emerald tally SFX
$181E Special Bonus finishing text pointer, $1854 Special Bonus tally SFX)
$17E9 2 Sonic Left finishing text pointer
$1860 167 End score data 2 ($18AB Chaos emeralds value? pointer, $18CC Sonic left value pointer)
$180D 1 Sonic Left tally SFX
$1907 115 End score boxes 8x8 data
$181E 2 Special Bonus finishing text pointer
$197A 3 Special Bonus extra text
$1854 1 Special Bonus tally SFX
$197E 48 Finishing text
$197E 48 Finishing text
$19AE 3 Chaos emeralds value
$19B1 3 Sonic Left value
$1A14 182 Special stage passed data ($1A74 Ring multiplier score data (no multiplier) Pointer)
$1A14 182 Special stage passed data ($1A74 Ring multiplier score data (no multiplier) Pointer)
$1B51 24 1, 2, 3 numbers tilemap data
$1B51 24 1, 2, 3 numbers tilemap data
Line 98: Line 99:
$1C93 2 Title Screen data pointer
$1C93 2 Title Screen data pointer
$1CB2 2 Map data 3 pointer
$1CB2 2 Map data 3 pointer
$1DE0 2 Sonic death data? pointer
$1F56 2 Sky Base 1 Lightning palette pointer
$1F56 2 Sky Base 1 Lightning palette pointer
$1F7D 1 Lightning (Sky Base 1 SFX)
$1F7D 1 Lightning (Sky Base 1 SFX)
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$2023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX)
$2023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX)
$2047 32 Bonus white fadeout palette
$2047 32 Bonus white fadeout palette
$2067 61 Sonic Death data?
$2097 2 Game over data pointer
$2097 2 Game over data pointer
$20A4 20 Labyrinth death underwater fadeout data
$211B 2 Map data 2 pointer
$211B 2 Map data 2 pointer
$2144 2 Time you start with pointer
$2144 2 Time you start with pointer
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$2709 1 Credits Music
$2709 1 Credits Music
$2710 2 Credits text pointer
$2710 2 Credits text pointer
$2713 2 Credits main data? pointer
$2715 3 Credits end + pointer
$2735 2 Credits Sonic singing data? pointer
$2745 21 Island ending data?
$275A 59 Credits Sonic singing data?
$2795 147 Credits main data?
$2828 32 Island ending Palette
$2828 32 Island ending Palette
$2848 87 Sonic sprite credits movement data pointers
$2848 87 Sonic sprite credits movement data pointers
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$39CE 1 Life gained (100 rings) SFX
$39CE 1 Life gained (100 rings) SFX
$39D5 1 Ring (also post) SFX
$39D5 1 Ring (also post) SFX
$39F7 1 Life every X0000 points after the first 50,000
$3A00 1 Life (50000 points gained) sound effect
$3A00 1 Life (50000 points gained) sound effect
$3A65 16 Block collision data pointers
$3A65 16 Block collision data pointers
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$448A 94 Main collision data 4 pointers
$448A 94 Main collision data 4 pointers
$44E8 992 Main collision data 4
$44E8 992 Main collision data 4
$48D1 2 Sonic idle data? pointer
$48E3 2 Sonic screech related data? pointer
$4903 2 Invincibility box related data? pointer
$490A 2 Sonic underwater labyrinth data pointer
$490A 2 Sonic underwater labyrinth data pointer
$4911 2 Chaos Emerald related data? pointer
$4930 2 Sonic movement underwater data pointer
$4930 2 Sonic movement underwater data pointer
$495C 2 Sonic movement air data pointer
$495C 2 Sonic movement air data pointer
$4988 2 Sonic movement unknown data pointer
$4988 2 Sonic movement unknown data pointer
$49AE 2 Sonic movement unknown data 2 pointer
$49AE 2 Sonic movement unknown data 2 pointer
$49D7 2 Speed Shoes data? pointer
$49DE 2 Sonic look down data pointer
$49DE 2 Sonic look down data pointer
$4B58 2 Sonic spin data pointer
$4B58 2 Sonic spin data pointer
$4B84 2 Sonic jump data pointer
$4B84 2 Sonic jump data pointer
$4C37 2 Ring related data 1? pointer
$4C45 2 Damage data 3? pointer
$4C4C 2 Big Bubble related data? pointer
$4C95 2 Shield box data? pointer
$4C9C 2 Damage data 1? pointer
$4CB0 2 Sonic tilemap data pointer
$4CB0 2 Sonic tilemap data pointer
$4CC6 2 Damage data 2? pointer
$4D11 2 Invincibility stars data pointer
$4D11 2 Invincibility stars data pointer
$4D1F 2 Rings related data 2? pointer
$4DCB 9 Sonic movement air data
$4DCB 9 Sonic movement air data
$4DD4 9 Sonic movement unknown data
$4DD4 9 Sonic movement unknown data
$4DDD 9 Sonic movement underwater data
$4DDD 9 Sonic movement underwater data
$4DE6 9 Sonic movement unknown data 2
$4DE6 9 Sonic movement unknown data 2
$4E3D 2 Ring collected data pointer
$4DEF 89 Ring related data 1? ($4E3D Ring collected data pointer)
$4E48 5 Damage data 1?
$4E4D 4 Damage data 2?
$4E51 55 Rings related data 2?
$4E88 5 Sonic idle data?
$4E8D 80 Invincibility stars data
$4E8D 80 Invincibility stars data
$4FEC 4 Speed shoes data
$4FF0 5 Sonic screech related data?
$4FF5 20 Invincibility box related data?
$5009 142 Sonic underwater Labyrinth data ($5021 time before drowning countdown timer,
$5009 142 Sonic underwater Labyrinth data ($5021 time before drowning countdown timer,
$5024 drowning countdown timer, $503D Time after drowning before it resets level,
$5024 drowning countdown timer, $503D Time after drowning before it resets level,
Line 189: Line 219:
$50AF 18 Sonic spin data
$50AF 18 Sonic spin data
$50C1 34 Sonic look down data ($50DC Sonic spin SFX)
$50C1 34 Sonic look down data ($50DC Sonic spin SFX)
$51BC 33 Damage data 3?
$51DD 22 Big Bubble related data?
$51F3 19 Sonic screech data ($51FE Sonic screech SFX)
$51F3 19 Sonic screech data ($51FE Sonic screech SFX)
$5206 9 Shield box data?
$5285 23 Chaos Emerald related data?
$54BC 10 Open air data
$54BC 10 Open air data
$54C6 8 Spike data?
$54C6 8 Spike data?
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$5B06 3 Sonic teleport white 2 sprite data
$5B06 3 Sonic teleport white 2 sprite data
$5B09 208 Super Ring monitor data ($5B25 ring value)
$5B09 208 Super Ring monitor data ($5B25 ring value)
$5BD9 44 Power Sneakers monitor data
$5BD9 44 Power Sneakers monitor data ($5BFA Monitor SFX)
$5C05 210 Extra life monitor data ($5C4D SFX)
$5C05 210 Extra life monitor data ($5C4D SFX)
$5CD7 40 Shield Monitor data
$5CD7 40 Shield Monitor data
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$5D80 290 Continue Monitor data
$5D80 290 Continue Monitor data
$5EA2 117 Chaos Emerald data ($5EDC SFX)
$5EA2 117 Chaos Emerald data ($5EDC SFX)
$5F17 869 End post data ($5F2E End post compressed art,
$5F17 869 End post data ($5F2E End post compressed art, $5F39 Post palette pointer,
$5FCF Level complete, $5FD2 Post lands SFX,  
$5FCF Level complete, $5FD2 Post lands SFX,  
$602E Spinning Post SFX, $626C Post Palette)
$602E Spinning Post SFX, $626C Post Palette)
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$77BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX,
$77BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX,
$7AA4 Robotnik beaten SFX)
$7AA4 Robotnik beaten SFX)
$7AA7 70 Green Hill 2 fake hurt object data
$7AA7 70 Green Hill 2 fake hurt object data ($7AEA Fake Green Hill hurt SFX)
$7AED 168 Green Hill growing flower sprite data
$7AED 168 Green Hill growing flower sprite data
$7B95 353 Sonic hurt data
$7B95 353 Sonic hurt data
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$A0E8 194 Electric Sphere data ($A128 SFX)
$A0E8 194 Electric Sphere data ($A128 SFX)
$A1AA 402 Ball Hog data
$A1AA 402 Ball Hog data
$A33C 188 Bouncing ball from Ball Hog data
$A33C 188 Bouncing ball from Ball Hog data ($A398 Ball Hog bomb SFX)
$A3F8 179 Switch data
$A3F8 179 Switch data
$A4AB 166 Switch activated door data ($A460 SFX)
$A4AB 166 Switch activated door data ($A460 SFX)
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$AA6A 183 Propeller data
$AA6A 183 Propeller data
$AB21 587 Bomb badnik data ($AC1A SFX)
$AB21 587 Bomb badnik data ($AC1A SFX)
$AD6C 201 Cannon data
$AD6C 201 Cannon data ($ADCF Cannon SFX)
$AE35 83 Cannon projectile data
$AE35 83 Cannon projectile data
$AE88 620 Unidus data
$AE88 620 Unidus data
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$B46D 161 small cannon data
$B46D 161 small cannon data
$B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks,
$B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks,  
$B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles)
$B7E0 Music plays after Sky Base Boss, $B7E3 Glass break SFX,
$B81A Glass hit SFX, $BA49 Glass break tiles)
$BAFA 138 Robotnik in teleporter tilemap
$BAFA 138 Robotnik in teleporter tilemap
$BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
$BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
Line 577: Line 612:
$30000 6145 Map 1 Compressed art
$30000 6145 Map 1 Compressed art
$31801 6117 Map 2 / Credits Compressed art
$31801 6117 Map 2 / Credits Compressed art
$32FE6 43586 Level art compressed, headers, unique & duplicate rows
$32FE6 5522 Green Hill Compressed art
$34578 5512 Bridge Compressed art
$35B00 5823 Jungle Compressed art
$371BF 5772 Labyrinth Compressed art
$3884B 5283 Scrap Brain Compressed art
$39CEE 5831 Sky Base outside Compressed art
$3B3B5 5193 Sky Base inside Compressed art
$3C7FE 4650 Bonus Compressed art
$3FF21 223 Empty
$3FF21 223 Empty

Revision as of 20:38, 12 April 2022

Chip tiny.png The following article is a ROM map for Sonic the Hedgehog (Sega Master System, Game Gear).

Note that sizes are listed in decimal.

Data found: ~92%

Offset	Size		Description

---- ----------- $3B 43 Ancient dev text $1C5 2 Labyrinth 1&2 underwater palette pointer $1CE 2 Labyrinth 3 underwater palette pointer $1EA 2 Sonic/Waves Labyrinth 1&2 palette pointer $20C 2 Labyrinth water data? pointer $213 2 Labyrinth water data? pointer 2 $224 2 Labyrinth 1&2 underwater surface palette pointer $22D 2 Unused Sonic/Waves Labyrinth 3 palette pointer $245 6 Labyrinth water data? $24B 64 Labyrinth underwater palette $2A0 2 Instrument data pointer $473 2 Art algorithm data? pointer $4F9 8 Art algorithm data? $A69 2 Screen fadeout data pointer 1 $A71 2 Screen fadeout data pointer 2 $A90 30 Screen Fadeout data? $B5E 2 Map data 1 pointer $B6E 148 Map data 1 $C02 80 Map data 2 $C52 391 Map data 3 ($C8A Map 1 compressed art pointer, $CA0 Map 1 HUD compressed art pointer (also affects map), $C95 Map 1 route data art compressed art pointer, $CB3 Map 1 8x8 tilemap pointer, $CC4 Map 1 8x8 tilemap related pointer, $CD5 Map 1 palette pointer, $CEC Map 2 compressed art pointer, $CF7 Map 2 route data art compressed art pointer, $D02 Map 2 HUD compressed art pointer (also affects map), $D15 Map 2 8x8 tilemap pointer, $D26 Map 2 8x8 tilemap related pointer, $D37 Map 2 palette pointer, $D3D Main Map Music, $D63 Route data pointers main pointer) $DD9 75 Robotnik Green Hill route data $E24 39 Robotnik Bridge route data $E4B 59 Robotnik Jungle route data $E86 87 Robotnik moving data 1? $EDD 49 Robotnik moving data 2? $F0E 32 Main map palette $F2E 32 Main Map 2 palette $F4E 54 Route data pointers $F84 225 Map Route data $1065 70 Unused route data $10AB 342 Map Route data blinking $1201 8 Robotnik route data pointers $1209 36 Level name pointers $122D 15 Green Hill text $123C 15 Bridge text $124B 15 Jungle text $125A 15 Labyrinth text $1269 15 Scrap Brain text $1278 15 Sky Base text $1287 203 Title screen (TS) data ($1297 TS compressed art pointer, $12A2 TS Animated Finger Compressed art pointer, $12B5 TS 8x8 tilemap pointer, $12CD TS palette pointer, $12D9 TS Music, $12E5 Sonic's Finger animation frames pointer, $1306 Press button text pointer 1, $130D Press button text pointer 2, $133C X Value of Sonic's Finger, $133F Y value of Sonic's Finger) $1352 32 Press Button text $1372 74 Sonic's finger animation frames $13BC 37 Sonic's finger animation Graphics $13E1 32 Title Screen Palette $1401 283 Game Over data ($1412 Game Over compressed art pointer, $1425 Game Over 8x8 tilemap pointer, $143D Game Over palette pointer, $1478 Continue Star 8x8 tilemap pointer, $1480 Continue Text 8x8 tilemap pointer 1, $1486 Continue Text 8x8 tilemap pointer 2, $148C Continue timer, $14C1 Continue SFX, $14DE Continue Star 8x8 tilemap, $14E6 Continue Text 8x8 tilemap 1, $14F1 Continue Text 8x8 tilemap 2, $14FC Game over palette) $151C 2 Ring multiplier score data (no multiplier) $151E 32 Score data for finishing times $153E 16 Times to finish for score data $154E 16 Score data for finishing times pointers $155E 379 Passed act data ($1564 End score data pointer, $1576 Passed act number compressed art pointer, $1581 Passed act compressed art pointer, $1594 Passed act 8x8 tilemap pointer, $15A4 Special Stage finished 8x8 tilemap pointer, $15D7 1, 2, 3 numbers data? pointer, $15DC 1, 2, 3 numbers tilemap data pointer, $1605 Level complete palette pointer, $1634 Times to finish for score data pointer, $1637 Score data for finishing times pointers main pointer, $16AF Ring tally SFX) $172F 305 End score data ($17B0 Chaos Emerald finishing text pointer, $17D8 Chaos Emerald tally SFX, $17E9 Sonic Left finishing text pointer, $180D Sonic Left tally SFX, $181E Special Bonus finishing text pointer, $1854 Special Bonus tally SFX) $1860 167 End score data 2 ($18AB Chaos emeralds value? pointer, $18CC Sonic left value pointer) $1907 115 End score boxes 8x8 data $197A 3 Special Bonus extra text $197E 48 Finishing text $19AE 3 Chaos emeralds value $19B1 3 Sonic Left value $1A14 182 Special stage passed data ($1A74 Ring multiplier score data (no multiplier) Pointer) $1B51 24 1, 2, 3 numbers tilemap data $1B69 36 1, 2, 3 numbers data? $1B8D 32 Level Complete Palette $1C4F 1 How many lives you start with $1C93 2 Title Screen data pointer $1CB2 2 Map data 3 pointer $1DE0 2 Sonic death data? pointer $1F56 2 Sky Base 1 Lightning palette pointer $1F7D 1 Lightning (Sky Base 1 SFX) $1F9D 16 Sky Base 1 Lightning palette $1FBA 2 End post data with pointers pointer $1FF4 2 Bonus white fadeout palette pointer $2023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX) $2047 32 Bonus white fadeout palette $2067 61 Sonic Death data? $2097 2 Game over data pointer $20A4 20 Labyrinth death underwater fadeout data $211B 2 Map data 2 pointer $2144 2 Time you start with pointer $2167 2 Times for bonus levels pointer $2173 2 Levels HUD compressed art pointer $21AF 2 Time you start with after hitting checkpoint pointer $2279 2 Level load palette pointers main pointer $22B9 2 Level auto palette pointers main pointer $23A3 2 Ring frames data pointer $23F9 6 Ring frames data $23FF 3 Time you start with $2402 3 Time you start with after hitting checkpoint $2405 24 Times for bonus levels $25A2 2 Island ending Palette pointer $25BD 2 Bad End map 8x8 tilemap pointer $2609 1 Chaos Emeralds released Jingle $267E 2 Good End map 8x8 tilemap pointer $26CA 2 Credits 8x8 tilemap pointer $2703 2 Credits palette pointer $2709 1 Credits Music $2710 2 Credits text pointer $2713 2 Credits main data? pointer $2715 3 Credits end + pointer $2735 2 Credits Sonic singing data? pointer $2745 21 Island ending data? $275A 59 Credits Sonic singing data? $2795 147 Credits main data? $2828 32 Island ending Palette $2848 87 Sonic sprite credits movement data pointers $289F 102 Sonic sprite credits movement data $2905 465 Credits text $2AD6 32 Credits palette $2AF6 172 Sprites pointers $2BA2 688 Demo data $2E52 3 Ring HUD data $2E55 4 Lives HUD data $2E5F 2 Lives HUD data pointer $2F0C 2 Ring HUD data pointer $321A 2 Demo data pointer $3335 2 Main collision data 1 pointers main pointer $333D 2 Main collision data 2 pointers main pointer $3408 2 Main collision data 4 pointers main pointer $3415 2 Main collision data 3 pointers main pointer $342E 2 Block collision data pointers main pointer $3641 1 Death Music $36BB 1 Sonic hurt SFX $36EE 1 Hit enemy & monitors SFX $39CE 1 Life gained (100 rings) SFX $39D5 1 Ring (also post) SFX $39F7 1 Life every X0000 points after the first 50,000 $3A00 1 Life (50000 points gained) sound effect $3A65 16 Block collision data pointers $3A75 184 Green Hill block Collision data $3B2D 144 Bridge block Collision data $3BBD 160 Jungle block Collision data $3C5D 176 Labyrinth block Collision data $3D0D 187 Scrap Brain block collision data $3DC8 224 Sky Base outside block Collision data $3EA8 128 Bonus block Collision data $3F28 104 Sky Base inside block Collision data $4020 94 Main collision data 1 pointers $407E 160 Main collision data 1 $411E 94 Main collision data 2 pointers $417C 112 Main collision data 2 $41EC 94 Main collision data 3 pointers $424A 576 Main collision data 3 $448A 94 Main collision data 4 pointers $44E8 992 Main collision data 4 $48D1 2 Sonic idle data? pointer $48E3 2 Sonic screech related data? pointer $4903 2 Invincibility box related data? pointer $490A 2 Sonic underwater labyrinth data pointer $4911 2 Chaos Emerald related data? pointer $4930 2 Sonic movement underwater data pointer $495C 2 Sonic movement air data pointer $4988 2 Sonic movement unknown data pointer $49AE 2 Sonic movement unknown data 2 pointer $49D7 2 Speed Shoes data? pointer $49DE 2 Sonic look down data pointer $4B58 2 Sonic spin data pointer $4B84 2 Sonic jump data pointer $4C37 2 Ring related data 1? pointer $4C45 2 Damage data 3? pointer $4C4C 2 Big Bubble related data? pointer $4C95 2 Shield box data? pointer $4C9C 2 Damage data 1? pointer $4CB0 2 Sonic tilemap data pointer $4CC6 2 Damage data 2? pointer $4D11 2 Invincibility stars data pointer $4D1F 2 Rings related data 2? pointer $4DCB 9 Sonic movement air data $4DD4 9 Sonic movement unknown data $4DDD 9 Sonic movement underwater data $4DE6 9 Sonic movement unknown data 2 $4DEF 89 Ring related data 1? ($4E3D Ring collected data pointer) $4E48 5 Damage data 1? $4E4D 4 Damage data 2? $4E51 55 Rings related data 2? $4E88 5 Sonic idle data? $4E8D 80 Invincibility stars data $4FEC 4 Speed shoes data $4FF0 5 Sonic screech related data? $4FF5 20 Invincibility box related data? $5009 142 Sonic underwater Labyrinth data ($5021 time before drowning countdown timer, $5024 drowning countdown timer, $503D Time after drowning before it resets level, $5042 Death Drowned Music, $506A Labyrinth countdown SFX) $509D 18 Sonic jump data ($509E Sonic's jump height when you hold button, $50A3 Jumping SFX) $50AF 18 Sonic spin data $50C1 34 Sonic look down data ($50DC Sonic spin SFX) $51BC 33 Damage data 3? $51DD 22 Big Bubble related data? $51F3 19 Sonic screech data ($51FE Sonic screech SFX) $5206 9 Shield box data? $5285 23 Chaos Emerald related data? $54BC 10 Open air data $54C6 8 Spike data? $54CE 65 Sonic rolling launch (green hill) data ($550C SFX) $550F 30 Left spring data ($552A SFX) $552D 41 up spring right side data ($5553 SFX) $5556 34 Right spring data ($5575 SFX) $5578 24 Conveyor belt left data $5590 24 Conveyor belt right data $55A8 14 Sonic in Water physics data ($55AF SFX) $55B6 44 up spring middle data ($55DF SFX) $55E2 9 Whistle through block GHZ2 data ($55E8 SFX) $55EB 113 Teleport data ($5639 SFX) $565C 32 Sonic in shallow water physics data $567C 42 Labyrinth Water flow right Sonic data? $56A6 16 Labyrinth Water flow right Sonic data? $56B6 16 Labyrinth Water flow left Sonic data? $56C6 16 Labyrinth Water flow left Sonic data? $56D6 139 Star bumper data ($5724 SFX) $5761 16 Purple spring data ($576E SFX) $5771 16 Orange spring data ($577E SFX) $5781 16 Green spring data ($578E SFX) $5791 60 Pink Bumper data? ($57CA SFX) $57CD 41 Long Bumper data? $57F6 18 ? data $5808 67 Bridge falling data? $584B 133 Bridge falling data? $58D0 21 ? data $58E5 56 Sonic block physics pointers $591D 64 Sonic tilemap data $595D 8 Ring collected data $5965 52 Sonic sprite data pointers $5999 50 Sonic moving sprite data $59CB 18 Sonic max speed sprite data $59DD 2 ? data $59DF 3 Sonic slowing down sprite data $59E2 3 Sonic stand still sprite data $59E5 22 Sonic spin/jump sprite data $59FB 3 Sonic duck sprite data $59FE 3 Sonic movement stuck sprite data $5A01 82 Sonic Rolling/jump slow mo sprite data? $5A53 18 Sonic slowing down 2 sprite data $5A65 3 Sonic death sprite data $5A68 3 Sonic looking up sprite data $5A6B 68 Sonic impatient sprite data $5AAF 22 Sonic teleport sprite data $5AC5 7 Sonic fast spin sprite data $5ACC 4 Sonic takes damage sprite data $5AD0 14 Sonic Labyrinth water ride sprite data $5ADE 3 Sonic movement stuck sprite data 2 $5AE1 3 Sonic spring up sprite data $5AE4 3 Sonic Breathe bubble sprite data $5AE7 3 Sonic drowned sprite data $5AEA 22 Sonic Teleport out sprite data $5B00 3 Sonic teleported out sprite data $5B03 3 Sonic teleport white sprite data $5B06 3 Sonic teleport white 2 sprite data $5B09 208 Super Ring monitor data ($5B25 ring value) $5BD9 44 Power Sneakers monitor data ($5BFA Monitor SFX) $5C05 210 Extra life monitor data ($5C4D SFX) $5CD7 40 Shield Monitor data $5CFF 48 Invincibility Monitor data ($5D24 Music) $5D2F 81 Checkpoint Monitor data $5D80 290 Continue Monitor data $5EA2 117 Chaos Emerald data ($5EDC SFX) $5F17 869 End post data ($5F2E End post compressed art, $5F39 Post palette pointer, $5FCF Level complete, $5FD2 Post lands SFX, $602E Spinning Post SFX, $626C Post Palette) $627C 16 Level load palette pointers $628C 18 Level auto palette pointers $629E 32 Green hill load palette $62BE 48 Green Hill auto palette $62EE 32 Bridge load palette $630E 48 Bridge auto palette $633E 32 Jungle load palette $635E 48 Jungle auto palette $638E 32 Labyrinth load palette $63AE 48 Labyrinth auto palette $63DE 32 Scrap Brain load palette $63FE 64 Scrap Brain auto palette $643E 32 Sky Base load palette $645E 64 Sky Base auto palette $649E 64 Sky Base lightning charge auto palette $64DE 64 Sky Base lightning fire auto palette $651E 64 Sky Base 2 auto palette $655E 32 Bonus load palette $657E 16 Bonus auto palette $658E 32 Sky Base 3/Inside load palette $65AE 64 Sky Base 3/Inside auto palette $65EE 334 Crab enemy data ($666A Claw SFX) $673C 515 Swinging platform data $693F 170 Enemy/monitor destroyed (smoke) data $69E9 94 Lowering platform data $6A47 122 Falling platform data $6AC1 179 Crab fireball data $6B74 497 Buzz Bomber data ($6C92 Pojectile SFX) $6D65 167 Left and right platform data $6E0C 252 Motobug data $6F08 260 Newtron data ($6FAF Projectile SFX) $700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette) $732C 616 Animal Cell data ($7487 Act Complete music) $7594 261 Free Bird data $7699 293 Free Rabbit data $77BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX, $7AA4 Robotnik beaten SFX) $7AA7 70 Green Hill 2 fake hurt object data ($7AEA Fake Green Hill hurt SFX) $7AED 168 Green Hill growing flower sprite data $7B95 353 Sonic hurt data $7CF6 268 Piranha data ($7D54 SFX) $7E02 153 Vertical Jungle log data $7E9B 75 Horizontal Jungle log data $7EE6 365 Floating log data $8053 453 Jungle boss data ($8088 Music) $8218 206 related to Jungle boss data ($829E Bomb SFX) $82E6 219 Yadrin data $83C1 213 Falling bridge data ($8425 SFX) $8496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX) $866C 459 Seesaw data ($8705 SFX) $8837 196 Jaws data $88FB 507 Rotating Spike Ball data $8AF6 288 Labyrinth Spike pole data ($8BB9 SFX) $8C16 132 Labyrinth fireball data ($8C8B SFX) $8D48 270 Labyrinth Water object data $8E56 116 Labyrinth Bubble maker data $8ECA 162 Labyrinth small Bubble data $8F6C 1 ? data $8F6D 339 Burrowbot data $90C0 423 Labyrinth lifting platform data $9267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX) $94A5 515 Labyrinth Boss Rocket data $96A8 80 Labyrinth Boss Rocket moving data $96F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX) $9866 661 Flipper data $9AFB 122 Pink Bumper data ($9B67 SFX) $9B75 115 Warp door data $9BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX) $9C70 30 Fireball left data $9C8E 364 Flame thrower data ($9D47 SFX) $9DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX) $9F62 195 Auto door right data $A025 195 Auto door both ways data $A0E8 194 Electric Sphere data ($A128 SFX) $A1AA 402 Ball Hog data $A33C 188 Bouncing ball from Ball Hog data ($A398 Ball Hog bomb SFX) $A3F8 179 Switch data $A4AB 166 Switch activated door data ($A460 SFX) $A551 668 Caterkiller data $A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX) $A9C7 163 Sky Base passing cloud data $AA6A 183 Propeller data $AB21 587 Bomb badnik data ($AC1A SFX) $AD6C 201 Cannon data ($ADCF Cannon SFX) $AE35 83 Cannon projectile data $AE88 620 Unidus data $B0F4 120 ? (Exists) data $B16C 299 Rotating Cannon data $B297 257 Flying platform data $B398 213 Moving Spiked Wall data $B46D 161 small cannon data $B50E 294 Rise & Fall platform data ($B631 Turret SFX) $B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks, $B7E0 Music plays after Sky Base Boss, $B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles) $BAFA 138 Robotnik in teleporter tilemap $BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX, $BCA2 Lightning 2 SFX, $BCC7 Tiles used) $BCDF 282 Plasma ball data $BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX) $BF4C 172 Sonic 6 Emeralds object data $BFF8 8 Empty $C000 1814 Instrument data $C716 42 Music data pointers $C740 144 SFX data pointers $C7D0 1338 Green Hill Music $CD0A 1344 Hidden Marble Zone Music $D24A 1280 Jungle Music $D74A 1029 Bridge Music $DB4F 1624 Scrap Brain Music $E1A7 796 Sky Base Music $E4C3 377 Title Screen Music $E63C 200 Map SFX $E704 432 Invincibility Music $E8B4 221 Act Complete Music $E991 303 Death Music $EAC0 660 Boss Music $ED54 984 Ending Music $F12C 1248 Bonus Music $F60C 896 Labyrinth Music $F98C 154 Chaos Emeralds released [SFX] $FA26 257 Chaos Emerald [SFX] $FB27 28 Jumping SFX $FB43 49 Hit enemy SFX $FB74 36 Ring SFX $FB98 39 Screech SFX $FBBF 39 Spring SFX $FBE6 50 Whistle/Roll on ramp SFX $FC18 42 Rolling SFX $FC42 28 Bumper SFX $FC5E 48 Unused 08 SFX $FC8E 41 Extra Life SFX $FCB7 33 Enemy Shot SFX $FCD8 37 Spinning Post SFX $FCFD 39 Post lands SFX $FD24 62 Unused 0D SFX $FD62 38 Hurt SFX $FD88 41 Water SFX $FDB1 53 Lightning SFX $FDE6 38 Fire SBZ SFX $FE0C 35 Fireball/Bridge piece falling SFX $FE2F 25 Door raise SFX $FE48 20 Switch/Countdown SFX $FE5C 24 Pressure Noise SFX $FE74 48 Cannon SFX $FEA4 40 LZ Spike Raise SFX $FECC 28 Unused 1E SFX $FEE8 32 Fireball/Bridge piece falling SFX 2 $FF08 70 Glass break SFX $FF4E 53 Sonic Bubble SFX $FF83 46 Unused 23 SFX $FFB1 79 Empty $10000 2944 Green Hill 8x8 -> 32x32 block gfx $10B80 2304 Bridge 8x8 -> 32x32 block gfx $11480 2560 Jungle 8x8 -> 32x32 block gfx $11E80 2816 Labyrinth 8x8 -> 32x32 block gfx $12980 3072 Scrap Brain 8x8 -> 32x32 block gfx $13580 3456 Sky Base 1,2 8x8 -> 32x32 block gfx $14300 1664 Sky Base 3 8x8 -> 32x32 block gfx $14980 2048 Bonus 8x8 -> 32x32 block gfx $15180 1024 Item box, emerald art $15580 2 Green Hill 1 L.H. pointer $15582 2 Green Hill 2 L.H. Pointer $15584 2 Green Hill 3 L.H. Pointer $15586 2 Bridge 1 L.H. Pointer $15588 2 Bridge 2 L.H. Pointer $1558A 2 Bridge 3 L.H. Pointer $1558C 2 Jungle 1 L.H. Pointer $1558E 2 Jungle 2 L.H. Pointer $15590 2 Jungle 3 L.H. Pointer $15592 2 Labyrinth 1 L.H. Pointer $15594 2 Labyrinth 2 L.H. Pointer $15596 2 Labyrinth 3 L.H. Pointer $15598 2 Scrap Brain 1 L.H. Pointer $1559A 2 Scrap Brain 2 L.H. Pointer $1559C 2 Scrap Brain 3 L.H. Pointer $1559E 2 Sky Base 1 L.H. Pointer $155A0 2 Sky Base 2 L.H. Pointer $155A2 2 Sky Base 3 L.H. Pointer $155A4 2 Ending L.H. Pointer $155A6 2 Empty $155A8 2 SB 2 Area 1 -> 2 L.H. Pointer $155AA 2 SB 2 Area 1 -> 3 L.H. Pointer $155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pointer $155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pointer $155B0 2 SB 2 Area 2 -> 1 L.H. Pointer $155B2 2 SB 2 Area 3 -> 1 L.H. Pointer $155B4 2 Sky Base 2 area 2 L.H. Pointer $155B6 2 Sky Base 2 area 2 L.H. Pointer 2 $155B8 2 Bonus 1 L.H. Pointer $155BA 2 Bonus 2 L.H. Pointer $155BC 2 Bonus 3 L.H. Pointer $155BE 2 Bonus 4 L.H. Pointer $155C0 2 Bonus 5 L.H. Pointer $155C2 2 Bonus 6 L.H. Pointer $155C4 2 Bonus 7 L.H. Pointer $155C6 2 Bonus 8 L.H. Pointer $155C8 2 Empty $155CA 37 Green Hill 1 Level Header $155EF 37 Green Hill 2 Level Header $15614 37 Green Hill 3 Level Header $15639 37 Ending Level Header $1565E 37 Bridge 1 Level Header $15683 37 Bridge 2 Level Header $156A8 37 Bridge 3 Level Header $156CD 37 Jungle 1 Level Header $156F2 37 Jungle 2 Level Header $15717 37 Jungle 3 Level Header $1573C 37 Labyrinth 1 Level Header $15761 37 Labyrinth 2 Level Header $15786 37 Labyrinth 3 Level Header $157AB 37 Scrap Brain 1 Level Header $157D0 37 Scrap Brain 2 Level Header $157F5 37 SB 2 Area 1 -> 2 Level Header $1581A 37 SB 2 Area 1 -> 3 Level Header $1583F 37 Scrap Brain 3 Level Header $15864 37 SB 2 Area 2 -> 1 Level Header $15889 37 SB 2 Area 3 -> 1 Level Header $158AE 37 SB 2 Area 2 -> 1 [TP] Level Header $158D3 37 SB 2 Area 2 -> 3 [TP] Level Header $158F8 37 Sky Base 1 Level Header $1591D 37 Sky Base 2 Level Header $15942 37 Sky Base 3 Level Header $15967 37 Sky Base 2 Area 2 Level Header $1598C 37 Bonus 1 Level Header $159B1 37 Bonus 2 Level Header $159D6 37 Bonus 3 Level Header $159FB 37 Bonus 4 Level Header $15A20 37 Bonus 5 Level Header $15A45 37 Bonus 6 Level Header $15A6A 37 Bonus 7 Level Header $15A8F 37 Bonus 8 Level Header $15AB4 76 Green Hill 1 Sprites $15B00 67 Green Hill 2 Sprites $15B43 19 Green Hill 3 Sprites $15B56 70 Bridge 1 Sprites $15B9C 58 Bridge 2 Sprites $15BD6 22 Bridge 3 Sprites $15BEC 88 Jungle 1 Sprites $15C44 73 Jungle 2 Sprites $15C8D 22 Jungle 3 Sprites $15CA3 79 Labyrinth 1 Sprites $15CF2 88 Labyrinth 2 Sprites $15D4A 31 Labyrinth 3 Sprites $15D69 67 Scrap Brain 1 Sprites $15DAC 61 Scrap Brain 2 Sprites $15DE9 76 Scrap Brain 2 area 2 Sprites $15E35 25 Scrap Brain 2 area 3 Sprites $15E4E 76 Scrap Brain 3 Sprites $15E9A 58 Sky Base 1 Sprites $15ED4 67 Sky Base 2 Sprites $15F17 10 Sky Base 3 Sprites $15F21 4 Sky Base 2 area 2 sprites $15F25 7 Bonus Stage 1 Sprites $15F2C 10 Bonus Stage 2 Sprites $15F36 10 Bonus Stage 3 Sprites $15F40 19 Bonus Stage 4 Sprites $15F53 19 Bonus Stage 5 Sprites $15F66 25 Bonus Stage 6 Sprites $15F7F 22 Bonus Stage 7 Sprites $15F95 47 Bonus Stage 8 Sprites $15FBA 10 Ending Sprites $15FC4 60 Empty $16000 302 Title Screen 8x8 tilemap $1612E 187 Passed act 8X8 tilemap $161E9 149 Special stage finished 8x8 tilemap $1627E 376 Map 1 8x8 tilemap $163F6 325 Map 1 8x8 tilemap related/beta? $1653B 368 Map 2 8x8 tilemap $166AB 339 Map 2 8x8 tilemap related/beta? $167FE 44 Game Over 8x8 tilemap $16830 377 Bad End map 8x8 tilemap $169A9 325 Good End map 8x8 tilemap $16AEE 371 Credits 8x8 tilemap related/beta? $16C61 393 Credits 8x8 tilemap $16DEA 2110 Green Hill 1 Level Layout & Ending $17628 1633 Green Hill 2 Level Layout $17C89 813 Green Hill 3 Level Layout $17FB6 2732 Jungle 1 Level Layout $18A62 754 Bonus 4 Level Layout $18D54 1513 Jungle 2 Level Layout $1933D 1690 Scrap Brain 1 Level Layout $199D7 2308 Scrap Brain 2 Level Layout $1A2DB 2296 Scrap Brain 2c Level Layout $1ABD3 1711 Scrap Brain 2b Level Layout $1B282 2226 Scrap Brain 3 Level Layout $1BB34 925 Sky Base 2a Level Layout $1BED1 1684 Bridge 1 Level Layout $1C565 2242 Labyrinth 1 Level Layout $1CE27 3347 Labyrinth 2 Level Layout $1DB3A 1902 Sky Base 1 Level Layout $1E2A8 1177 Bridge 2 Level Layout $1E741 914 Sky Base 3 Level Layout $1EAD3 302 Sky Base 2b Level Layout $1EC01 1013 Jungle 3 Level Layout $1EFF6 761 Labyrinth 3 Level Layout $1F301 320 Bridge 3 Level Layout $1F441 778 Bonus 1 Level Layout $1F74B 606 Bonus 2 Level Layout $1F9A9 505 Bonus 3 Level Layout $1FBA2 1118 empty data $20000 24576 Sonic art compressed? $26000 5407 Title Screen Compressed art $2751F 3445 "Sonic Has Passed" Screen Compressed art $28294 2166 End Sign Compressed art $28B0A 1889 Title Screen Animated Finger Compressed art $2926B 1751 Map 1 route art Compressed art $29942 2024 Map 2 route art Compressed art $2A12A 2835 Green Hill sprites Compressed art $2AC3D 2960 Bridge sprites Compressed art $2B7CD 3049 Jungle sprites Compressed art $2C3B6 3007 Labyrinth sprites Compressed art $2CF75 2667 Scrap Brain sprites Compressed art $2D9E0 2865 Sky Base sprites Compressed art $2E511 2464 Special Stage sprites Compressed art $2EEB1 2685 Boss sprites Compressed art $2F92E 1090 HUD Compressed art $2FD70 640 Ring Animation Compressed art $2FFF0 16 Empty $30000 6145 Map 1 Compressed art $31801 6117 Map 2 / Credits Compressed art $32FE6 5522 Green Hill Compressed art $34578 5512 Bridge Compressed art $35B00 5823 Jungle Compressed art $371BF 5772 Labyrinth Compressed art $3884B 5283 Scrap Brain Compressed art $39CEE 5831 Sky Base outside Compressed art $3B3B5 5193 Sky Base inside Compressed art $3C7FE 4650 Bonus Compressed art $3FF21 223 Empty