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Sonic the Hedgehog (Sega Master System, Game Gear)/ROM map: Difference between revisions

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(Adding a lot more to this, fixing some addresses, and adding percentage of data found. Still have to get the Extra Life post data for each act.)
(A lot more things added. Including sub bytes for functions, pointers, and music in data.)
Line 3: Line 3:
Note that sizes are listed in ''decimal''.
Note that sizes are listed in ''decimal''.


Data found: 90.59%
Data found: ~91%


<pre>
<pre>
Offset Size Description
Offset Size Description
------ ---- -----------
------ ---- -----------
$0003B 43 Ancient dev text
$3B 43 Ancient dev text
$001C5 2 Labyrinth 1&2 underwater palette pointer
$1C5 2 Labyrinth 1&2 underwater palette pointer
$001CE 2 Labyrinth 3 underwater palette pointer
$1CE 2 Labyrinth 3 underwater palette pointer
$001EA 2 Sonic/Waves Labyrinth 1&2 palette pointer
$1EA 2 Sonic/Waves Labyrinth 1&2 palette pointer
$00224 2 Labyrinth 1&2 underwater surface palette pointer
$20C 2 Labyrinth water data? pointer
$0022D 2 Unused Sonic/Waves Labyrinth 3 palette pointer
$213 2 Labyrinth water data? pointer 2
$0024B 64 Labyrinth underwater palette
$224 2 Labyrinth 1&2 underwater surface palette pointer
$002A0 2 Instrument data pointer
$22D 2 Unused Sonic/Waves Labyrinth 3 palette pointer
$00473 2 Art algorithm data? pointer
$245 6 Labyrinth water data?
$004F9 8 Art algorithm data?
$24B 64 Labyrinth underwater palette
$00C8A 2 Map 1 compressed art pointer
$2A0 2 Instrument data pointer
$00CA0 2 Map 1 HUD compressed art pointer (also affects map)
$473 2 Art algorithm data? pointer
$00C95 2 Map 1 route data art compressed art pointer
$4F9 8 Art algorithm data?
$00CB3 2 Map 1 8x8 tilemap pointer
$A69 2 Screen fadeout data pointer 1
$00CC4 2 Map 1 8x8 tilemap related pointer
$A71 2 Screen fadeout data pointer 2
$00CD5 2 Map 1 palette pointer
$A90 30 Screen Fadeout data?
$00CEC 2 Map 2 compressed art pointer
$B5E 2 Map data 1 pointer
$00CF7 2 Map 2 route data art compressed art pointer
$B6E 148 Map data 1
$00D02 2 Map 2 HUD compressed art pointer (also affects map)
$C02 80 Map data 2
$00D15 2 Map 2 8x8 tilemap pointer
$C52 391 Map data 3 ($C8A Map 1 compressed art pointer,
$00D26 2 Map 2 8x8 tilemap related pointer
$CA0 Map 1 HUD compressed art pointer (also affects map),
$00D37 2 Map 2 palette pointer
$C95 Map 1 route data art compressed art pointer,
$00D3D 1 Main Map Music
$CB3 Map 1 8x8 tilemap pointer, $CC4 Map 1 8x8 tilemap related pointer,
$00D63 2 Route data pointers main pointer
$CD5 Map 1 palette pointer, $CEC Map 2 compressed art pointer,
$00F0E  32 Main map palette
$CF7 Map 2 route data art compressed art pointer,
$00F2E 32 Main Map 2 palette
$D02 Map 2 HUD compressed art pointer (also affects map),
$00F4E 54 Route data pointers
$D15 Map 2 8x8 tilemap pointer, $D26 Map 2 8x8 tilemap related pointer,
$00F84 225 Map Route data
$D37 Map 2 palette pointer, $D3D Main Map Music, $D63 Route data pointers main pointer)
$01065 70 Unused route data
$DD9 75 Robotnik Green Hill route data
$010AB 342 Map Route data blinking
$E24 39 Robotnik Bridge route data
$01209 36 Level name pointers
$E4B 59 Robotnik Jungle route data
$0122D 15 Green Hill text
$E86 87 Robotnik moving data 1?
$0123C 15 Bridge text
$EDD 49 Robotnik moving data 2?
$0124B 15 Jungle text
$F0E 32 Main map palette
$0125A 15 Labyrinth text
$F2E 32 Main Map 2 palette
$01269 15 Scrap Brain text
$F4E 54 Route data pointers
$01278 15 Sky Base text
$F84 225 Map Route data
$01297 2 Title Screen compressed art pointer
$1065 70 Unused route data
$012A2 2 Title Screen Animated Finger Compressed art pointer
$10AB 342 Map Route data blinking
$012B5 2 Title Screen 8x8 tilemap pointer
$1201 8 Robotnik route data pointers
$012CD 2 Title Screen palette pointer
$1209 36 Level name pointers
$012D9 1 Title Screen Music
$122D 15 Green Hill text
$012E5 2 Sonic's Finger animation frames pointer
$123C 15 Bridge text
$01306 2 Press button text pointer 1
$124B 15 Jungle text
$0130D 2 Press button text pointer 2
$125A 15 Labyrinth text
$0133C 1 X Value of Sonic's Finger
$1269 15 Scrap Brain text
$0133F 1 Y value of Sonic's Finger
$1278 15 Sky Base text
$01352 32 Press Button text
$1287 203 Title screen (TS) data ($1297 TS compressed art pointer,
$01372 74 Sonic's finger animation frames
$12A2 TS Animated Finger Compressed art pointer,
$013BC 37 Sonic's finger animation Graphics
$12B5 TS 8x8 tilemap pointer, $12CD TS palette pointer,
$013E1 32 Title Screen Palette
$12D9 TS Music, $12E5 Sonic's Finger animation frames pointer,
$01412 2 Game Over compressed art pointer
$1306 Press button text pointer 1, $130D Press button text pointer 2,
$01425 2 Game Over 8x8 tilemap pointer
$133C X Value of Sonic's Finger, $133F Y value of Sonic's Finger)
$0143D 2 Game Over palette pointer
$1352 32 Press Button text
$01478 2 Continue Star 8x8 tilemap pointer
$1372 74 Sonic's finger animation frames
$01480 2 Continue Text 8x8 tilemap pointer 1
$13BC 37 Sonic's finger animation Graphics
$01486 2 Continue Text 8x8 tilemap pointer 2
$13E1 32 Title Screen Palette
$014C1 1 Continue SFX
$1401 283 Game Over data ($1412 Game Over compressed art pointer,
$014DE 8 Continue Star 8x8 tilemap
$1425 Game Over 8x8 tilemap pointer, $143D Game Over palette pointer,
$014E6 11 Continue Text 8x8 tilemap 1
$1478 Continue Star 8x8 tilemap pointer,
$014F1 11 Continue Text 8x8 tilemap 2
$1480 Continue Text 8x8 tilemap pointer 1,
$014FC 32 Game over palette
$1486 Continue Text 8x8 tilemap pointer 2,
$0151C 2 Ring multiplier score data (no multiplier)
$14C1 Continue SFX, $14DE Continue Star 8x8 tilemap,
$0151E 32 Score data for finishing times
$14E6 Continue Text 8x8 tilemap 1, $14F1 Continue Text 8x8 tilemap 2,
$0153E 16 Times to finish for score data
$14FC Game over palette)
$0154E 16 Score data for finishing times pointers
$151C 2 Ring multiplier score data (no multiplier)
$01576 2 Passed act number compressed art pointer
$151E 32 Score data for finishing times
$01581 2 Passed act compressed art pointer
$153E 16 Times to finish for score data
$01594 2 Passed act 8x8 tilemap pointer
$154E 16 Score data for finishing times pointers
$015A4 2 Special Stage finished 8x8 tilemap pointer
$155E 379 Passed act data ($1576 Passed act number compressed art pointer,
$015D7 2 1, 2, 3 numbers data? pointer
$1581 Passed act compressed art pointer, $1594 Passed act 8x8 tilemap pointer,
$015DC 2 1, 2, 3 numbers tilemap data pointer
$15A4 Special Stage finished 8x8 tilemap pointer,
$01605 2 Level complete palette pointer
$15D7 1, 2, 3 numbers data? pointer, $15DC 1, 2, 3 numbers tilemap data pointer,
$01634 2 Times to finish for score data pointer
$1605 Level complete palette pointer, $1634 Times to finish for score data pointer,
$01637 2 Score data for finishing times pointers main pointer
$1637 Score data for finishing times pointers main pointer)
$017B0 2 Chaos Emerald finishing text pointer
 
$017D8 1 Chaos Emerald tally SFX
$17B0 2 Chaos Emerald finishing text pointer
$017E9 2 Sonic Left finishing text pointer
$17D8 1 Chaos Emerald tally SFX
$0180D 1 Sonic Left tally SFX
$17E9 2 Sonic Left finishing text pointer
$0181E 2 Special Bonus finishing text pointer
$180D 1 Sonic Left tally SFX
$01854 1 Special Bonus tally SFX
$181E 2 Special Bonus finishing text pointer
$0197E 48 Finishing text
$1854 1 Special Bonus tally SFX
$01A74 2 Ring multiplier score data (no multiplier) Pointer
$197E 48 Finishing text
$01B51 24 1, 2, 3 numbers tilemap data
$1A14 182 Special stage passed data ($1A74 Ring multiplier score data (no multiplier) Pointer)
$01B69 36 1, 2, 3 numbers data?
$1B51 24 1, 2, 3 numbers tilemap data
$01B8D 32 Level Complete Palette
$1B69 36 1, 2, 3 numbers data?
$01F56 2 Sky Base 1 Lightning palette pointer
$1B8D 32 Level Complete Palette
$01F7D 1 Lightning (Sky Base 1 SFX)
$1C4F 1 How many lives you start with
$01F9D 16 Sky Base 1 Lightning palette
$1C93 2 Title Screen data pointer
$01FBA 2 End post data with pointers pointer
$1CB2 2 Map data 3 pointer
$01FF4 2 Bonus white fadeout palette pointer
$1F56 2 Sky Base 1 Lightning palette pointer
$02023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX)
$1F7D 1 Lightning (Sky Base 1 SFX)
$02047 32 Bonus white fadeout palette
$1F9D 16 Sky Base 1 Lightning palette
$02144 2 Time you start with pointer
$1FBA 2 End post data with pointers pointer
$02167 2 Times for bonus levels pointer
$1FF4 2 Bonus white fadeout palette pointer
$02173 2 Levels HUD compressed art pointer
$2023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX)
$021AF 2 Time you start with after hitting checkpoint pointer
$2047 32 Bonus white fadeout palette
$02279 2 Level load palette pointers main pointer
$2097 2 Game over data pointer
$022B9 2 Level auto palette pointers main pointer
$211B 2 Map data 2 pointer
$023A3 2 Ring frames data pointer
$2144 2 Time you start with pointer
$023F9 6 Ring frames data
$2167 2 Times for bonus levels pointer
$023FF 3 Time you start with
$2173 2 Levels HUD compressed art pointer
$02402 3 Time you start with after hitting checkpoint
$21AF 2 Time you start with after hitting checkpoint pointer
$02405 24 Times for bonus levels
$2279 2 Level load palette pointers main pointer
$025A2 2 Island ending Palette pointer
$22B9 2 Level auto palette pointers main pointer
$025BD 2 Bad End map 8x8 tilemap pointer
$23A3 2 Ring frames data pointer
$02609 1 Chaos Emeralds released Jingle
$23F9 6 Ring frames data
$0267E 2 Good End map 8x8 tilemap pointer
$23FF 3 Time you start with
$026CA 2 Credits 8x8 tilemap pointer
$2402 3 Time you start with after hitting checkpoint
$02703 2 Credits palette pointer
$2405 24 Times for bonus levels
$02709 1 Credits Music
$25A2 2 Island ending Palette pointer
$02710 2 Credits text pointer
$25BD 2 Bad End map 8x8 tilemap pointer
$02828 32 Island ending Palette
$2609 1 Chaos Emeralds released Jingle
$02905 465 Credits text
$267E 2 Good End map 8x8 tilemap pointer
$02AD6 32 Credits palette
$26CA 2 Credits 8x8 tilemap pointer
$02AF6 172 Sprites pointers
$2703 2 Credits palette pointer
$02BA2 688 Demo data
$2709 1 Credits Music
$02E52 3 Ring HUD data
$2710 2 Credits text pointer
$02E55 4 Lives HUD data
$2828 32 Island ending Palette
$02E5F 2 Lives HUD data pointer
$2848 87 Sonic sprite credits movement data pointers
$02F0C 2 Ring HUD data pointer
$289F 102 Sonic sprite credits movement data
$0321A 2 Demo data pointer
$2905 465 Credits text
$03335 2 Main collision data 1 pointers main pointer
$2AD6 32 Credits palette
$0333D 2 Main collision data 2 pointers main pointer
$2AF6 172 Sprites pointers
$03408 2 Main collision data 4 pointers main pointer
$2BA2 688 Demo data
$03415 2 Main collision data 3 pointers main pointer
$2E52 3 Ring HUD data
$0342E 2 Block collision data pointers main pointer
$2E55 4 Lives HUD data
$03641 1 Death Music
$2E5F 2 Lives HUD data pointer
$036BB 1 Sonic hurt SFX
$2F0C 2 Ring HUD data pointer
$036EE 1 Hit enemy & monitors SFX
$321A 2 Demo data pointer
$039CE 1 Life gained (100 rings) SFX
$3335 2 Main collision data 1 pointers main pointer
$039D5 1 Ring (also post) SFX
$333D 2 Main collision data 2 pointers main pointer
$03A00 1 Life (50000 points gained) sound effect
$3408 2 Main collision data 4 pointers main pointer
$03A65 16 Block collision data pointers
$3415 2 Main collision data 3 pointers main pointer
$03A75 184 Green Hill block Collision data
$342E 2 Block collision data pointers main pointer
$03B2D 144 Bridge block Collision data
$3641 1 Death Music
$03BBD 160 Jungle block Collision data
$36BB 1 Sonic hurt SFX
$03C5D 176 Labyrinth block Collision data
$36EE 1 Hit enemy & monitors SFX
$03D0D 187 Scrap Brain block collision data
$39CE 1 Life gained (100 rings) SFX
$03DC8 224 Sky Base outside block Collision data
$39D5 1 Ring (also post) SFX
$03EA8 128 Bonus block Collision data
$3A00 1 Life (50000 points gained) sound effect
$03F28 104 Sky Base inside block Collision data
$3A65 16 Block collision data pointers
$04020 94 Main collision data 1 pointers
$3A75 184 Green Hill block Collision data
$0407E 160 Main collision data 1
$3B2D 144 Bridge block Collision data
$0411E 94 Main collision data 2 pointers
$3BBD 160 Jungle block Collision data
$0417C 112 Main collision data 2
$3C5D 176 Labyrinth block Collision data
$041EC 94 Main collision data 3 pointers
$3D0D 187 Scrap Brain block collision data
$0424A 576 Main collision data 3
$3DC8 224 Sky Base outside block Collision data
$0448A 94 Main collision data 4 pointers
$3EA8 128 Bonus block Collision data
$044E8 992 Main collision data 4
$3F28 104 Sky Base inside block Collision data
$04930 2 Sonic movement underwater data pointer
$4020 94 Main collision data 1 pointers
$0495C 2 Sonic movement air data pointer
$407E 160 Main collision data 1
$04988 2 Sonic movement unknown data pointer
$411E 94 Main collision data 2 pointers
$049AE 2 Sonic movement unknown data 2 pointer
$417C 112 Main collision data 2
$04CB0 2 Sonic tilemap data pointer
$41EC 94 Main collision data 3 pointers
$04DCB 9 Sonic movement air data
$424A 576 Main collision data 3
$04DD4 9 Sonic movement unknown data
$448A 94 Main collision data 4 pointers
$04DDD 9 Sonic movement underwater data
$44E8 992 Main collision data 4
$04DE6 9 Sonic movement unknown data 2
$490A 2 Sonic underwater labyrinth data pointer
$04E3D 2 Ring collected data pointer
$4930 2 Sonic movement underwater data pointer
$05042 1 Death Drowned Music
$495C 2 Sonic movement air data pointer
$0506A 1 Labyrinth countdown SFX
$4988 2 Sonic movement unknown data pointer
$0509E 1 Sonic's jump height when you hold button
$49AE 2 Sonic movement unknown data 2 pointer
$050A3 1 Jumping SFX
$49DE 2 Sonic look down data pointer
$050DC 1 Sonic spin SFX
$4B58 2 Sonic spin data pointer
$051FE 1 Sonic screech SFX
$4B84 2 Sonic jump data pointer
$054BC 10 Open air data
$4CB0 2 Sonic tilemap data pointer
$054C6 8 Spike data?
$4D11 2 Invincibility stars data pointer
$054CE 65 Sonic rolling launch (green hill) data ($550C SFX)
$4DCB 9 Sonic movement air data
$0550F 30 Left spring data ($552A SFX)
$4DD4 9 Sonic movement unknown data
$0552D 41 up spring right side data ($5553 SFX)
$4DDD 9 Sonic movement underwater data
$05556 34 Right spring data ($5575 SFX)
$4DE6 9 Sonic movement unknown data 2
$05578 24 Conveyor belt left data
$4E3D 2 Ring collected data pointer
$05590 24 Conveyor belt right data
$4E8D 80 Invincibility stars data
$055A8 14 Sonic in Water physics data ($55AF SFX)
$5009 142 Sonic underwater Labyrinth data ($5021 time before drowning countdown timer,
$055B6 44 up spring middle data ($55DF SFX)
$5024 drowning countdown timer, $503D Time after drowning before it resets level,
$055E2 9 Whistle through block GHZ2 data ($55E8 SFX)
$5042 Death Drowned Music, $506A Labyrinth countdown SFX)
$055EB 113 Teleport data ($5639 SFX)
$509D 18 Sonic jump data ($509E Sonic's jump height when you hold button,
$0565C 32 Sonic in shallow water physics data
$50A3 Jumping SFX)
$0567C 42 Labyrinth Water flow right Sonic data?
$50AF 18 Sonic spin data
$056A6 16 Labyrinth Water flow right Sonic data?
$50C1 34 Sonic look down data ($50DC Sonic spin SFX)
$056B6 16 Labyrinth Water flow left Sonic data?
$51F3 19 Sonic screech data ($51FE Sonic screech SFX)
$056C6 16 Labyrinth Water flow left Sonic data?
$54BC 10 Open air data
$056D6 139 Star bumper data ($5724 SFX)
$54C6 8 Spike data?
$05761 16 Purple spring data ($576E SFX)
$54CE 65 Sonic rolling launch (green hill) data ($550C SFX)
$05771 16 Orange spring data ($577E SFX)
$550F 30 Left spring data ($552A SFX)
$05781 16 Green spring data ($578E SFX)
$552D 41 up spring right side data ($5553 SFX)
$05791 60 Pink Bumper data? ($57CA SFX)
$5556 34 Right spring data ($5575 SFX)
$057CD 41 Long Bumper data?
$5578 24 Conveyor belt left data
$057F6 18 ? data
$5590 24 Conveyor belt right data
$05808 67 Bridge falling data?
$55A8 14 Sonic in Water physics data ($55AF SFX)
$0584B 133 Bridge falling data?
$55B6 44 up spring middle data ($55DF SFX)
$058D0 21 ? data
$55E2 9 Whistle through block GHZ2 data ($55E8 SFX)
$058E5 56 Sonic block physics pointers
$55EB 113 Teleport data ($5639 SFX)
$0591D 64 Sonic tilemap data
$565C 32 Sonic in shallow water physics data
$0595D 8 Ring collected data
$567C 42 Labyrinth Water flow right Sonic data?
$05965 52 Sonic sprite data pointers
$56A6 16 Labyrinth Water flow right Sonic data?
$05999 50 Sonic moving sprite data
$56B6 16 Labyrinth Water flow left Sonic data?
$059CB 18 Sonic max speed sprite data
$56C6 16 Labyrinth Water flow left Sonic data?
$059DD 2 ? data
$56D6 139 Star bumper data ($5724 SFX)
$059DF 3 Sonic slowing down sprite data
$5761 16 Purple spring data ($576E SFX)
$059E2 3 Sonic stand still sprite data
$5771 16 Orange spring data ($577E SFX)
$059E5 22 Sonic spin/jump sprite data
$5781 16 Green spring data ($578E SFX)
$059FB 3 Sonic duck sprite data
$5791 60 Pink Bumper data? ($57CA SFX)
$059FE 3 Sonic movement stuck sprite data
$57CD 41 Long Bumper data?
$05A01 82 Sonic Rolling/jump slow mo sprite data?
$57F6 18 ? data
$05A53 18 Sonic slowing down 2 sprite data
$5808 67 Bridge falling data?
$05A65 3 Sonic death sprite data
$584B 133 Bridge falling data?
$05A68 3 Sonic looking up sprite data
$58D0 21 ? data
$05A6B 68 Sonic impatient sprite data
$58E5 56 Sonic block physics pointers
$05AAF 22 Sonic teleport sprite data
$591D 64 Sonic tilemap data
$05AC5 7 Sonic fast spin sprite data
$595D 8 Ring collected data
$05ACC 4 Sonic takes damage sprite data
$5965 52 Sonic sprite data pointers
$05AD0 14 Sonic Labyrinth water ride sprite data  
$5999 50 Sonic moving sprite data
$05ADE 3 Sonic movement stuck sprite data 2
$59CB 18 Sonic max speed sprite data
$05AE1 3 Sonic spring up sprite data
$59DD 2 ? data
$05AE4 3 Sonic Breathe bubble sprite data
$59DF 3 Sonic slowing down sprite data
$05AE7 3 Sonic drowned sprite data
$59E2 3 Sonic stand still sprite data
$05AEA 22 Sonic Teleport out sprite data
$59E5 22 Sonic spin/jump sprite data
$05B00 3 Sonic teleported out sprite data
$59FB 3 Sonic duck sprite data
$05B03 3 Sonic teleport white sprite data
$59FE 3 Sonic movement stuck sprite data
$05B06 3 Sonic teleport white 2 sprite data
$5A01 82 Sonic Rolling/jump slow mo sprite data?
$05B09 208 Super Ring monitor data ($5B25 ring value)
$5A53 18 Sonic slowing down 2 sprite data
$05BD9 44 Power Sneakers monitor data
$5A65 3 Sonic death sprite data
$05C05 210 Extra life monitor data ($5C4D SFX)
$5A68 3 Sonic looking up sprite data
$05CD7 40 Shield Monitor data
$5A6B 68 Sonic impatient sprite data
$05CFF 48 Invincibility Monitor data ($5D24 Music)
$5AAF 22 Sonic teleport sprite data
$05D2F 81 Checkpoint Monitor data
$5AC5 7 Sonic fast spin sprite data
$05D80 290 Continue Monitor data
$5ACC 4 Sonic takes damage sprite data
$05EA2 117 Chaos Emerald data ($5EDC SFX)
$5AD0 14 Sonic Labyrinth water ride sprite data  
$05F17 869 End post data ($5F2E End post compressed art,
$5ADE 3 Sonic movement stuck sprite data 2
$5AE1 3 Sonic spring up sprite data
$5AE4 3 Sonic Breathe bubble sprite data
$5AE7 3 Sonic drowned sprite data
$5AEA 22 Sonic Teleport out sprite data
$5B00 3 Sonic teleported out sprite data
$5B03 3 Sonic teleport white sprite data
$5B06 3 Sonic teleport white 2 sprite data
$5B09 208 Super Ring monitor data ($5B25 ring value)
$5BD9 44 Power Sneakers monitor data
$5C05 210 Extra life monitor data ($5C4D SFX)
$5CD7 40 Shield Monitor data
$5CFF 48 Invincibility Monitor data ($5D24 Music)
$5D2F 81 Checkpoint Monitor data
$5D80 290 Continue Monitor data
$5EA2 117 Chaos Emerald data ($5EDC SFX)
$5F17 869 End post data ($5F2E End post compressed art,
$5FCF Level complete, $5FD2 Post lands SFX,  
$5FCF Level complete, $5FD2 Post lands SFX,  
$602E Spinning Post SFX, $626C Post Palette)
$602E Spinning Post SFX, $626C Post Palette)
$0627C 16 Level load palette pointers
$627C 16 Level load palette pointers
$0628C 18 Level auto palette pointers
$628C 18 Level auto palette pointers
$0629E 32 Green hill load palette
$629E 32 Green hill load palette
$062BE 48 Green Hill auto palette
$62BE 48 Green Hill auto palette
$062EE 32 Bridge load palette
$62EE 32 Bridge load palette
$0630E 48 Bridge auto palette
$630E 48 Bridge auto palette
$0633E 32 Jungle load palette
$633E 32 Jungle load palette
$0635E 48 Jungle auto palette
$635E 48 Jungle auto palette
$0638E 32 Labyrinth load palette
$638E 32 Labyrinth load palette
$063AE 48 Labyrinth auto palette
$63AE 48 Labyrinth auto palette
$063DE 32 Scrap Brain load palette
$63DE 32 Scrap Brain load palette
$063FE 64 Scrap Brain auto palette
$63FE 64 Scrap Brain auto palette
$0643E 32 Sky Base load palette
$643E 32 Sky Base load palette
$0645E 64 Sky Base auto palette
$645E 64 Sky Base auto palette
$0649E 64 Sky Base lightning charge auto palette
$649E 64 Sky Base lightning charge auto palette
$064DE 64 Sky Base lightning fire auto palette
$64DE 64 Sky Base lightning fire auto palette
$0651E 64 Sky Base 2 auto palette
$651E 64 Sky Base 2 auto palette
$0655E 32 Bonus load palette
$655E 32 Bonus load palette
$0657E 16 Bonus auto palette
$657E 16 Bonus auto palette
$0658E 32 Sky Base 3/Inside load palette
$658E 32 Sky Base 3/Inside load palette
$065AE 64 Sky Base 3/Inside auto palette
$65AE 64 Sky Base 3/Inside auto palette
$065EE 334 Crab enemy data ($666A Claw SFX)
$65EE 334 Crab enemy data ($666A Claw SFX)
$0673C 515 Swinging platform data
$673C 515 Swinging platform data
$0693F 170 Enemy/monitor destroyed (smoke) data
$693F 170 Enemy/monitor destroyed (smoke) data
$069E9 94 Lowering platform data
$69E9 94 Lowering platform data
$06A47 122 Falling platform data
$6A47 122 Falling platform data
$06AC1 179 Crab fireball data
$6AC1 179 Crab fireball data
$06B74 497 Buzz Bomber data ($6C92 Pojectile SFX)
$6B74 497 Buzz Bomber data ($6C92 Pojectile SFX)
$06D65 167 Left and right platform data
$6D65 167 Left and right platform data
$06E0C 252 Motobug data
$6E0C 252 Motobug data
$06F08 260 Newtron data ($6FAF Projectile SFX)
$6F08 260 Newtron data ($6FAF Projectile SFX)
$0700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette)
$700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette)
$0732C 616 Animal Cell data ($7487 Act Complete music)
$732C 616 Animal Cell data ($7487 Act Complete music)
$07594 261 Free Bird data
$7594 261 Free Bird data
$07699 293 Free Rabbit data
$7699 293 Free Rabbit data
$077BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX,
$77BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX,
$7AA4 Robotnik beaten SFX)
$7AA4 Robotnik beaten SFX)
$07AA7 70 Green Hill 2 fake hurt object data
$7AA7 70 Green Hill 2 fake hurt object data
$07AED 168 Green Hill growing flower sprite data
$7AED 168 Green Hill growing flower sprite data
$07B95 353 Sonic hurt data
$7B95 353 Sonic hurt data
$07CF6 268 Piranha data ($7D54 SFX)
$7CF6 268 Piranha data ($7D54 SFX)
$07E02 153 Vertical Jungle log data
$7E02 153 Vertical Jungle log data
$07E9B 75 Horizontal Jungle log data
$7E9B 75 Horizontal Jungle log data
$07EE6 365 Floating log data
$7EE6 365 Floating log data
$08053 453 Jungle boss data ($8088 Music)
$8053 453 Jungle boss data ($8088 Music)
$08218 206 related to Jungle boss data ($829E Bomb SFX)
$8218 206 related to Jungle boss data ($829E Bomb SFX)
$082E6 219 Yadrin data
$82E6 219 Yadrin data
$083C1 213 Falling bridge data ($8425 SFX)
$83C1 213 Falling bridge data ($8425 SFX)
$08496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX)
$8496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX)
$0866C 459 Seesaw data ($8705 SFX)
$866C 459 Seesaw data ($8705 SFX)
$08837 196 Jaws data
$8837 196 Jaws data
$088FB 507 Rotating Spike Ball data
$88FB 507 Rotating Spike Ball data
$08AF6 288 Labyrinth Spike pole data ($8BB9 SFX)
$8AF6 288 Labyrinth Spike pole data ($8BB9 SFX)
$08C16 132 Labyrinth fireball data ($8C8B SFX)
$8C16 132 Labyrinth fireball data ($8C8B SFX)
$08D48 270 Labyrinth Water object data
$8D48 270 Labyrinth Water object data
$08E56 116 Labyrinth Bubble maker data
$8E56 116 Labyrinth Bubble maker data
$08ECA 162 Labyrinth small Bubble data
$8ECA 162 Labyrinth small Bubble data
$08F6C 1 ? data
$8F6C 1 ? data
$08F6D 339 Burrowbot data
$8F6D 339 Burrowbot data
$090C0 423 Labyrinth lifting platform data
$90C0 423 Labyrinth lifting platform data
$09267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX)
$9267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX)
$094A5 515 Labyrinth Boss Rocket data
$94A5 515 Labyrinth Boss Rocket data
$096A8 80 Labyrinth Boss Rocket moving data
$96A8 80 Labyrinth Boss Rocket moving data
$096F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX)
$96F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX)
$09866 661 Flipper data
$9866 661 Flipper data
$09AFB 122 Pink Bumper data ($9B67 SFX)
$9AFB 122 Pink Bumper data ($9B67 SFX)
$09B75 115 Warp door data
$9B75 115 Warp door data
$09BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX)
$9BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX)
$09C70 30 Fireball left data
$9C70 30 Fireball left data
$09C8E 364 Flame thrower data ($9D47 SFX)
$9C8E 364 Flame thrower data ($9D47 SFX)
$09DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX)
$9DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX)
$09F62 195 Auto door right data
$9F62 195 Auto door right data
$0A025 195 Auto door both ways data
$A025 195 Auto door both ways data
$0A0E8 194 Electric Sphere data ($A128 SFX)
$A0E8 194 Electric Sphere data ($A128 SFX)
$0A1AA 402 Ball Hog data
$A1AA 402 Ball Hog data
$0A33C 188 Bouncing ball from Ball Hog data
$A33C 188 Bouncing ball from Ball Hog data
$0A3F8 179 Switch data
$A3F8 179 Switch data
$0A4AB 166 Switch activated door data ($A460 SFX)
$A4AB 166 Switch activated door data ($A460 SFX)
$0A551 668 Caterkiller data
$A551 668 Caterkiller data
$0A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX)
$A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX)
$0A9C7 163 Sky Base passing cloud data
$A9C7 163 Sky Base passing cloud data
$0AA6A 183 Propeller data
$AA6A 183 Propeller data
$0AB21 587 Bomb badnik data ($AC1A SFX)
$AB21 587 Bomb badnik data ($AC1A SFX)
$0AD6C 201 Cannon data
$AD6C 201 Cannon data
$0AE35 83 Cannon projectile data
$AE35 83 Cannon projectile data
$0AE88 620 Unidus data
$AE88 620 Unidus data
$0B0F4 120 ? (Exists) data
$B0F4 120 ? (Exists) data
$0B16C 299 Rotating Cannon data
$B16C 299 Rotating Cannon data
$0B297 257 Flying platform data
$B297 257 Flying platform data
$0B398 213 Moving Spiked Wall data
$B398 213 Moving Spiked Wall data
$0B46D 161 small cannon data
$B46D 161 small cannon data
$0B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$0B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks,
$B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks,
$B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles)
$B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles)
$0BAFA 138 Robotnik in teleporter tilemap
$BAFA 138 Robotnik in teleporter tilemap
$0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
$BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
$BCA2 Lightning 2 SFX, $BCC7 Tiles used)
$BCA2 Lightning 2 SFX, $BCC7 Tiles used)
$0BCDF 282 Plasma ball data
$BCDF 282 Plasma ball data
$0BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX)
$BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX)
$0BF4C 172 Sonic 6 Emeralds object data
$BF4C 172 Sonic 6 Emeralds object data
$0BFF8 8 Empty
$BFF8 8 Empty
$0C000 1814 Instrument data
$C000 1814 Instrument data
$0C716 42 Music data pointers
$C716 42 Music data pointers
$0C740 144 SFX data pointers
$C740 144 SFX data pointers
$0C7D0 1338 Green Hill Music
$C7D0 1338 Green Hill Music
$0CD0A 1344 Hidden Marble Zone Music
$CD0A 1344 Hidden Marble Zone Music
$0D24A 1280 Jungle Music
$D24A 1280 Jungle Music
$0D74A 1029 Bridge Music
$D74A 1029 Bridge Music
$0DB4F 1624 Scrap Brain Music
$DB4F 1624 Scrap Brain Music
$0E1A7 796 Sky Base Music
$E1A7 796 Sky Base Music
$0E4C3 377 Title Screen Music
$E4C3 377 Title Screen Music
$0E63C 200 Map SFX
$E63C 200 Map SFX
$0E704 432 Invincibility Music
$E704 432 Invincibility Music
$0E8B4 221 Act Complete Music
$E8B4 221 Act Complete Music
$0E991 303 Death Music
$E991 303 Death Music
$0EAC0 660 Boss Music
$EAC0 660 Boss Music
$0ED54 984 Ending Music
$ED54 984 Ending Music
$0F12C 1248 Bonus Music
$F12C 1248 Bonus Music
$0F60C 896 Labyrinth Music
$F60C 896 Labyrinth Music
$0F98C 154 Chaos Emeralds released [SFX]
$F98C 154 Chaos Emeralds released [SFX]
$0FA26 257 Chaos Emerald [SFX]
$FA26 257 Chaos Emerald [SFX]
$0FB27 28 Jumping SFX
$FB27 28 Jumping SFX
$0FB43 49 Hit enemy SFX
$FB43 49 Hit enemy SFX
$0FB74 36 Ring SFX
$FB74 36 Ring SFX
$0FB98 39 Screech SFX
$FB98 39 Screech SFX
$0FBBF 39 Spring SFX
$FBBF 39 Spring SFX
$0FBE6 50 Whistle/Roll on ramp SFX
$FBE6 50 Whistle/Roll on ramp SFX
$0FC18 42 Rolling SFX
$FC18 42 Rolling SFX
$0FC42 28 Bumper SFX
$FC42 28 Bumper SFX
$0FC5E 48 Unused 08 SFX
$FC5E 48 Unused 08 SFX
$0FC8E 41 Extra Life SFX
$FC8E 41 Extra Life SFX
$0FCB7 33 Enemy Shot SFX
$FCB7 33 Enemy Shot SFX
$0FCD8 37 Spinning Post SFX
$FCD8 37 Spinning Post SFX
$0FCFD 39 Post lands SFX
$FCFD 39 Post lands SFX
$0FD24 62 Unused 0D SFX
$FD24 62 Unused 0D SFX
$0FD62 38 Hurt SFX
$FD62 38 Hurt SFX
$0FD88 41 Water SFX
$FD88 41 Water SFX
$0FDB1 53 Lightning SFX
$FDB1 53 Lightning SFX
$0FDE6 38 Fire SBZ SFX
$FDE6 38 Fire SBZ SFX
$0FE0C 35 Fireball/Bridge piece falling SFX
$FE0C 35 Fireball/Bridge piece falling SFX
$0FE2F 25 Door raise SFX
$FE2F 25 Door raise SFX
$0FE48 20 Switch/Countdown SFX
$FE48 20 Switch/Countdown SFX
$0FE5C 24 Pressure Noise SFX
$FE5C 24 Pressure Noise SFX
$0FE74 48 Cannon SFX
$FE74 48 Cannon SFX
$0FEA4 40 LZ Spike Raise SFX
$FEA4 40 LZ Spike Raise SFX
$0FECC 28 Unused 1E SFX
$FECC 28 Unused 1E SFX
$0FEE8 32 Fireball/Bridge piece falling SFX 2
$FEE8 32 Fireball/Bridge piece falling SFX 2
$0FF08 70 Glass break SFX
$FF08 70 Glass break SFX
$0FF4E 53 Sonic Bubble SFX
$FF4E 53 Sonic Bubble SFX
$0FF83 46 Unused 23 SFX
$FF83 46 Unused 23 SFX
$0FFB1 79 Empty
$FFB1 79 Empty
$10000 2944 Green Hill 8x8 -> 32x32 block gfx
$10000 2944 Green Hill 8x8 -> 32x32 block gfx
$10B80 2304 Bridge 8x8 -> 32x32 block gfx
$10B80 2304 Bridge 8x8 -> 32x32 block gfx

Revision as of 15:53, 5 March 2022

Chip tiny.png The following article is a ROM map for Sonic the Hedgehog (Sega Master System, Game Gear).

Note that sizes are listed in decimal.

Data found: ~91%

Offset	Size		Description

---- ----------- $3B 43 Ancient dev text $1C5 2 Labyrinth 1&2 underwater palette pointer $1CE 2 Labyrinth 3 underwater palette pointer $1EA 2 Sonic/Waves Labyrinth 1&2 palette pointer $20C 2 Labyrinth water data? pointer $213 2 Labyrinth water data? pointer 2 $224 2 Labyrinth 1&2 underwater surface palette pointer $22D 2 Unused Sonic/Waves Labyrinth 3 palette pointer $245 6 Labyrinth water data? $24B 64 Labyrinth underwater palette $2A0 2 Instrument data pointer $473 2 Art algorithm data? pointer $4F9 8 Art algorithm data? $A69 2 Screen fadeout data pointer 1 $A71 2 Screen fadeout data pointer 2 $A90 30 Screen Fadeout data? $B5E 2 Map data 1 pointer $B6E 148 Map data 1 $C02 80 Map data 2 $C52 391 Map data 3 ($C8A Map 1 compressed art pointer, $CA0 Map 1 HUD compressed art pointer (also affects map), $C95 Map 1 route data art compressed art pointer, $CB3 Map 1 8x8 tilemap pointer, $CC4 Map 1 8x8 tilemap related pointer, $CD5 Map 1 palette pointer, $CEC Map 2 compressed art pointer, $CF7 Map 2 route data art compressed art pointer, $D02 Map 2 HUD compressed art pointer (also affects map), $D15 Map 2 8x8 tilemap pointer, $D26 Map 2 8x8 tilemap related pointer, $D37 Map 2 palette pointer, $D3D Main Map Music, $D63 Route data pointers main pointer) $DD9 75 Robotnik Green Hill route data $E24 39 Robotnik Bridge route data $E4B 59 Robotnik Jungle route data $E86 87 Robotnik moving data 1? $EDD 49 Robotnik moving data 2? $F0E 32 Main map palette $F2E 32 Main Map 2 palette $F4E 54 Route data pointers $F84 225 Map Route data $1065 70 Unused route data $10AB 342 Map Route data blinking $1201 8 Robotnik route data pointers $1209 36 Level name pointers $122D 15 Green Hill text $123C 15 Bridge text $124B 15 Jungle text $125A 15 Labyrinth text $1269 15 Scrap Brain text $1278 15 Sky Base text $1287 203 Title screen (TS) data ($1297 TS compressed art pointer, $12A2 TS Animated Finger Compressed art pointer, $12B5 TS 8x8 tilemap pointer, $12CD TS palette pointer, $12D9 TS Music, $12E5 Sonic's Finger animation frames pointer, $1306 Press button text pointer 1, $130D Press button text pointer 2, $133C X Value of Sonic's Finger, $133F Y value of Sonic's Finger) $1352 32 Press Button text $1372 74 Sonic's finger animation frames $13BC 37 Sonic's finger animation Graphics $13E1 32 Title Screen Palette $1401 283 Game Over data ($1412 Game Over compressed art pointer, $1425 Game Over 8x8 tilemap pointer, $143D Game Over palette pointer, $1478 Continue Star 8x8 tilemap pointer, $1480 Continue Text 8x8 tilemap pointer 1, $1486 Continue Text 8x8 tilemap pointer 2, $14C1 Continue SFX, $14DE Continue Star 8x8 tilemap, $14E6 Continue Text 8x8 tilemap 1, $14F1 Continue Text 8x8 tilemap 2, $14FC Game over palette) $151C 2 Ring multiplier score data (no multiplier) $151E 32 Score data for finishing times $153E 16 Times to finish for score data $154E 16 Score data for finishing times pointers $155E 379 Passed act data ($1576 Passed act number compressed art pointer, $1581 Passed act compressed art pointer, $1594 Passed act 8x8 tilemap pointer, $15A4 Special Stage finished 8x8 tilemap pointer, $15D7 1, 2, 3 numbers data? pointer, $15DC 1, 2, 3 numbers tilemap data pointer, $1605 Level complete palette pointer, $1634 Times to finish for score data pointer, $1637 Score data for finishing times pointers main pointer) $17B0 2 Chaos Emerald finishing text pointer $17D8 1 Chaos Emerald tally SFX $17E9 2 Sonic Left finishing text pointer $180D 1 Sonic Left tally SFX $181E 2 Special Bonus finishing text pointer $1854 1 Special Bonus tally SFX $197E 48 Finishing text $1A14 182 Special stage passed data ($1A74 Ring multiplier score data (no multiplier) Pointer) $1B51 24 1, 2, 3 numbers tilemap data $1B69 36 1, 2, 3 numbers data? $1B8D 32 Level Complete Palette $1C4F 1 How many lives you start with $1C93 2 Title Screen data pointer $1CB2 2 Map data 3 pointer $1F56 2 Sky Base 1 Lightning palette pointer $1F7D 1 Lightning (Sky Base 1 SFX) $1F9D 16 Sky Base 1 Lightning palette $1FBA 2 End post data with pointers pointer $1FF4 2 Bonus white fadeout palette pointer $2023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX) $2047 32 Bonus white fadeout palette $2097 2 Game over data pointer $211B 2 Map data 2 pointer $2144 2 Time you start with pointer $2167 2 Times for bonus levels pointer $2173 2 Levels HUD compressed art pointer $21AF 2 Time you start with after hitting checkpoint pointer $2279 2 Level load palette pointers main pointer $22B9 2 Level auto palette pointers main pointer $23A3 2 Ring frames data pointer $23F9 6 Ring frames data $23FF 3 Time you start with $2402 3 Time you start with after hitting checkpoint $2405 24 Times for bonus levels $25A2 2 Island ending Palette pointer $25BD 2 Bad End map 8x8 tilemap pointer $2609 1 Chaos Emeralds released Jingle $267E 2 Good End map 8x8 tilemap pointer $26CA 2 Credits 8x8 tilemap pointer $2703 2 Credits palette pointer $2709 1 Credits Music $2710 2 Credits text pointer $2828 32 Island ending Palette $2848 87 Sonic sprite credits movement data pointers $289F 102 Sonic sprite credits movement data $2905 465 Credits text $2AD6 32 Credits palette $2AF6 172 Sprites pointers $2BA2 688 Demo data $2E52 3 Ring HUD data $2E55 4 Lives HUD data $2E5F 2 Lives HUD data pointer $2F0C 2 Ring HUD data pointer $321A 2 Demo data pointer $3335 2 Main collision data 1 pointers main pointer $333D 2 Main collision data 2 pointers main pointer $3408 2 Main collision data 4 pointers main pointer $3415 2 Main collision data 3 pointers main pointer $342E 2 Block collision data pointers main pointer $3641 1 Death Music $36BB 1 Sonic hurt SFX $36EE 1 Hit enemy & monitors SFX $39CE 1 Life gained (100 rings) SFX $39D5 1 Ring (also post) SFX $3A00 1 Life (50000 points gained) sound effect $3A65 16 Block collision data pointers $3A75 184 Green Hill block Collision data $3B2D 144 Bridge block Collision data $3BBD 160 Jungle block Collision data $3C5D 176 Labyrinth block Collision data $3D0D 187 Scrap Brain block collision data $3DC8 224 Sky Base outside block Collision data $3EA8 128 Bonus block Collision data $3F28 104 Sky Base inside block Collision data $4020 94 Main collision data 1 pointers $407E 160 Main collision data 1 $411E 94 Main collision data 2 pointers $417C 112 Main collision data 2 $41EC 94 Main collision data 3 pointers $424A 576 Main collision data 3 $448A 94 Main collision data 4 pointers $44E8 992 Main collision data 4 $490A 2 Sonic underwater labyrinth data pointer $4930 2 Sonic movement underwater data pointer $495C 2 Sonic movement air data pointer $4988 2 Sonic movement unknown data pointer $49AE 2 Sonic movement unknown data 2 pointer $49DE 2 Sonic look down data pointer $4B58 2 Sonic spin data pointer $4B84 2 Sonic jump data pointer $4CB0 2 Sonic tilemap data pointer $4D11 2 Invincibility stars data pointer $4DCB 9 Sonic movement air data $4DD4 9 Sonic movement unknown data $4DDD 9 Sonic movement underwater data $4DE6 9 Sonic movement unknown data 2 $4E3D 2 Ring collected data pointer $4E8D 80 Invincibility stars data $5009 142 Sonic underwater Labyrinth data ($5021 time before drowning countdown timer, $5024 drowning countdown timer, $503D Time after drowning before it resets level, $5042 Death Drowned Music, $506A Labyrinth countdown SFX) $509D 18 Sonic jump data ($509E Sonic's jump height when you hold button, $50A3 Jumping SFX) $50AF 18 Sonic spin data $50C1 34 Sonic look down data ($50DC Sonic spin SFX) $51F3 19 Sonic screech data ($51FE Sonic screech SFX) $54BC 10 Open air data $54C6 8 Spike data? $54CE 65 Sonic rolling launch (green hill) data ($550C SFX) $550F 30 Left spring data ($552A SFX) $552D 41 up spring right side data ($5553 SFX) $5556 34 Right spring data ($5575 SFX) $5578 24 Conveyor belt left data $5590 24 Conveyor belt right data $55A8 14 Sonic in Water physics data ($55AF SFX) $55B6 44 up spring middle data ($55DF SFX) $55E2 9 Whistle through block GHZ2 data ($55E8 SFX) $55EB 113 Teleport data ($5639 SFX) $565C 32 Sonic in shallow water physics data $567C 42 Labyrinth Water flow right Sonic data? $56A6 16 Labyrinth Water flow right Sonic data? $56B6 16 Labyrinth Water flow left Sonic data? $56C6 16 Labyrinth Water flow left Sonic data? $56D6 139 Star bumper data ($5724 SFX) $5761 16 Purple spring data ($576E SFX) $5771 16 Orange spring data ($577E SFX) $5781 16 Green spring data ($578E SFX) $5791 60 Pink Bumper data? ($57CA SFX) $57CD 41 Long Bumper data? $57F6 18 ? data $5808 67 Bridge falling data? $584B 133 Bridge falling data? $58D0 21 ? data $58E5 56 Sonic block physics pointers $591D 64 Sonic tilemap data $595D 8 Ring collected data $5965 52 Sonic sprite data pointers $5999 50 Sonic moving sprite data $59CB 18 Sonic max speed sprite data $59DD 2 ? data $59DF 3 Sonic slowing down sprite data $59E2 3 Sonic stand still sprite data $59E5 22 Sonic spin/jump sprite data $59FB 3 Sonic duck sprite data $59FE 3 Sonic movement stuck sprite data $5A01 82 Sonic Rolling/jump slow mo sprite data? $5A53 18 Sonic slowing down 2 sprite data $5A65 3 Sonic death sprite data $5A68 3 Sonic looking up sprite data $5A6B 68 Sonic impatient sprite data $5AAF 22 Sonic teleport sprite data $5AC5 7 Sonic fast spin sprite data $5ACC 4 Sonic takes damage sprite data $5AD0 14 Sonic Labyrinth water ride sprite data $5ADE 3 Sonic movement stuck sprite data 2 $5AE1 3 Sonic spring up sprite data $5AE4 3 Sonic Breathe bubble sprite data $5AE7 3 Sonic drowned sprite data $5AEA 22 Sonic Teleport out sprite data $5B00 3 Sonic teleported out sprite data $5B03 3 Sonic teleport white sprite data $5B06 3 Sonic teleport white 2 sprite data $5B09 208 Super Ring monitor data ($5B25 ring value) $5BD9 44 Power Sneakers monitor data $5C05 210 Extra life monitor data ($5C4D SFX) $5CD7 40 Shield Monitor data $5CFF 48 Invincibility Monitor data ($5D24 Music) $5D2F 81 Checkpoint Monitor data $5D80 290 Continue Monitor data $5EA2 117 Chaos Emerald data ($5EDC SFX) $5F17 869 End post data ($5F2E End post compressed art, $5FCF Level complete, $5FD2 Post lands SFX, $602E Spinning Post SFX, $626C Post Palette) $627C 16 Level load palette pointers $628C 18 Level auto palette pointers $629E 32 Green hill load palette $62BE 48 Green Hill auto palette $62EE 32 Bridge load palette $630E 48 Bridge auto palette $633E 32 Jungle load palette $635E 48 Jungle auto palette $638E 32 Labyrinth load palette $63AE 48 Labyrinth auto palette $63DE 32 Scrap Brain load palette $63FE 64 Scrap Brain auto palette $643E 32 Sky Base load palette $645E 64 Sky Base auto palette $649E 64 Sky Base lightning charge auto palette $64DE 64 Sky Base lightning fire auto palette $651E 64 Sky Base 2 auto palette $655E 32 Bonus load palette $657E 16 Bonus auto palette $658E 32 Sky Base 3/Inside load palette $65AE 64 Sky Base 3/Inside auto palette $65EE 334 Crab enemy data ($666A Claw SFX) $673C 515 Swinging platform data $693F 170 Enemy/monitor destroyed (smoke) data $69E9 94 Lowering platform data $6A47 122 Falling platform data $6AC1 179 Crab fireball data $6B74 497 Buzz Bomber data ($6C92 Pojectile SFX) $6D65 167 Left and right platform data $6E0C 252 Motobug data $6F08 260 Newtron data ($6FAF Projectile SFX) $700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette) $732C 616 Animal Cell data ($7487 Act Complete music) $7594 261 Free Bird data $7699 293 Free Rabbit data $77BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX, $7AA4 Robotnik beaten SFX) $7AA7 70 Green Hill 2 fake hurt object data $7AED 168 Green Hill growing flower sprite data $7B95 353 Sonic hurt data $7CF6 268 Piranha data ($7D54 SFX) $7E02 153 Vertical Jungle log data $7E9B 75 Horizontal Jungle log data $7EE6 365 Floating log data $8053 453 Jungle boss data ($8088 Music) $8218 206 related to Jungle boss data ($829E Bomb SFX) $82E6 219 Yadrin data $83C1 213 Falling bridge data ($8425 SFX) $8496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX) $866C 459 Seesaw data ($8705 SFX) $8837 196 Jaws data $88FB 507 Rotating Spike Ball data $8AF6 288 Labyrinth Spike pole data ($8BB9 SFX) $8C16 132 Labyrinth fireball data ($8C8B SFX) $8D48 270 Labyrinth Water object data $8E56 116 Labyrinth Bubble maker data $8ECA 162 Labyrinth small Bubble data $8F6C 1 ? data $8F6D 339 Burrowbot data $90C0 423 Labyrinth lifting platform data $9267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX) $94A5 515 Labyrinth Boss Rocket data $96A8 80 Labyrinth Boss Rocket moving data $96F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX) $9866 661 Flipper data $9AFB 122 Pink Bumper data ($9B67 SFX) $9B75 115 Warp door data $9BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX) $9C70 30 Fireball left data $9C8E 364 Flame thrower data ($9D47 SFX) $9DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX) $9F62 195 Auto door right data $A025 195 Auto door both ways data $A0E8 194 Electric Sphere data ($A128 SFX) $A1AA 402 Ball Hog data $A33C 188 Bouncing ball from Ball Hog data $A3F8 179 Switch data $A4AB 166 Switch activated door data ($A460 SFX) $A551 668 Caterkiller data $A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX) $A9C7 163 Sky Base passing cloud data $AA6A 183 Propeller data $AB21 587 Bomb badnik data ($AC1A SFX) $AD6C 201 Cannon data $AE35 83 Cannon projectile data $AE88 620 Unidus data $B0F4 120 ? (Exists) data $B16C 299 Rotating Cannon data $B297 257 Flying platform data $B398 213 Moving Spiked Wall data $B46D 161 small cannon data $B50E 294 Rise & Fall platform data ($B631 Turret SFX) $B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks, $B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles) $BAFA 138 Robotnik in teleporter tilemap $BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX, $BCA2 Lightning 2 SFX, $BCC7 Tiles used) $BCDF 282 Plasma ball data $BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX) $BF4C 172 Sonic 6 Emeralds object data $BFF8 8 Empty $C000 1814 Instrument data $C716 42 Music data pointers $C740 144 SFX data pointers $C7D0 1338 Green Hill Music $CD0A 1344 Hidden Marble Zone Music $D24A 1280 Jungle Music $D74A 1029 Bridge Music $DB4F 1624 Scrap Brain Music $E1A7 796 Sky Base Music $E4C3 377 Title Screen Music $E63C 200 Map SFX $E704 432 Invincibility Music $E8B4 221 Act Complete Music $E991 303 Death Music $EAC0 660 Boss Music $ED54 984 Ending Music $F12C 1248 Bonus Music $F60C 896 Labyrinth Music $F98C 154 Chaos Emeralds released [SFX] $FA26 257 Chaos Emerald [SFX] $FB27 28 Jumping SFX $FB43 49 Hit enemy SFX $FB74 36 Ring SFX $FB98 39 Screech SFX $FBBF 39 Spring SFX $FBE6 50 Whistle/Roll on ramp SFX $FC18 42 Rolling SFX $FC42 28 Bumper SFX $FC5E 48 Unused 08 SFX $FC8E 41 Extra Life SFX $FCB7 33 Enemy Shot SFX $FCD8 37 Spinning Post SFX $FCFD 39 Post lands SFX $FD24 62 Unused 0D SFX $FD62 38 Hurt SFX $FD88 41 Water SFX $FDB1 53 Lightning SFX $FDE6 38 Fire SBZ SFX $FE0C 35 Fireball/Bridge piece falling SFX $FE2F 25 Door raise SFX $FE48 20 Switch/Countdown SFX $FE5C 24 Pressure Noise SFX $FE74 48 Cannon SFX $FEA4 40 LZ Spike Raise SFX $FECC 28 Unused 1E SFX $FEE8 32 Fireball/Bridge piece falling SFX 2 $FF08 70 Glass break SFX $FF4E 53 Sonic Bubble SFX $FF83 46 Unused 23 SFX $FFB1 79 Empty $10000 2944 Green Hill 8x8 -> 32x32 block gfx $10B80 2304 Bridge 8x8 -> 32x32 block gfx $11480 2560 Jungle 8x8 -> 32x32 block gfx $11E80 2816 Labyrinth 8x8 -> 32x32 block gfx $12980 3072 Scrap Brain 8x8 -> 32x32 block gfx $13580 3456 Sky Base 1,2 8x8 -> 32x32 block gfx $14300 1664 Sky Base 3 8x8 -> 32x32 block gfx $14980 2048 Bonus 8x8 -> 32x32 block gfx $15180 1024 Item box, emerald art $15580 2 Green Hill 1 L.H. pointer $15582 2 Green Hill 2 L.H. Pointer $15584 2 Green Hill 3 L.H. Pointer $15586 2 Bridge 1 L.H. Pointer $15588 2 Bridge 2 L.H. Pointer $1558A 2 Bridge 3 L.H. Pointer $1558C 2 Jungle 1 L.H. Pointer $1558E 2 Jungle 2 L.H. Pointer $15590 2 Jungle 3 L.H. Pointer $15592 2 Labyrinth 1 L.H. Pointer $15594 2 Labyrinth 2 L.H. Pointer $15596 2 Labyrinth 3 L.H. Pointer $15598 2 Scrap Brain 1 L.H. Pointer $1559A 2 Scrap Brain 2 L.H. Pointer $1559C 2 Scrap Brain 3 L.H. Pointer $1559E 2 Sky Base 1 L.H. Pointer $155A0 2 Sky Base 2 L.H. Pointer $155A2 2 Sky Base 3 L.H. Pointer $155A4 2 Ending L.H. Pointer $155A6 2 Empty $155A8 2 SB 2 Area 1 -> 2 L.H. Pointer $155AA 2 SB 2 Area 1 -> 3 L.H. Pointer $155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pointer $155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pointer $155B0 2 SB 2 Area 2 -> 1 L.H. Pointer $155B2 2 SB 2 Area 3 -> 1 L.H. Pointer $155B4 2 Sky Base 2 area 2 L.H. Pointer $155B6 2 Sky Base 2 area 2 L.H. Pointer 2 $155B8 2 Bonus 1 L.H. Pointer $155BA 2 Bonus 2 L.H. Pointer $155BC 2 Bonus 3 L.H. Pointer $155BE 2 Bonus 4 L.H. Pointer $155C0 2 Bonus 5 L.H. Pointer $155C2 2 Bonus 6 L.H. Pointer $155C4 2 Bonus 7 L.H. Pointer $155C6 2 Bonus 8 L.H. Pointer $155C8 2 Empty $155CA 37 Green Hill 1 Level Header $155EF 37 Green Hill 2 Level Header $15614 37 Green Hill 3 Level Header $15639 37 Ending Level Header $1565E 37 Bridge 1 Level Header $15683 37 Bridge 2 Level Header $156A8 37 Bridge 3 Level Header $156CD 37 Jungle 1 Level Header $156F2 37 Jungle 2 Level Header $15717 37 Jungle 3 Level Header $1573C 37 Labyrinth 1 Level Header $15761 37 Labyrinth 2 Level Header $15786 37 Labyrinth 3 Level Header $157AB 37 Scrap Brain 1 Level Header $157D0 37 Scrap Brain 2 Level Header $157F5 37 SB 2 Area 1 -> 2 Level Header $1581A 37 SB 2 Area 1 -> 3 Level Header $1583F 37 Scrap Brain 3 Level Header $15864 37 SB 2 Area 2 -> 1 Level Header $15889 37 SB 2 Area 3 -> 1 Level Header $158AE 37 SB 2 Area 2 -> 1 [TP] Level Header $158D3 37 SB 2 Area 2 -> 3 [TP] Level Header $158F8 37 Sky Base 1 Level Header $1591D 37 Sky Base 2 Level Header $15942 37 Sky Base 3 Level Header $15967 37 Sky Base 2 Area 2 Level Header $1598C 37 Bonus 1 Level Header $159B1 37 Bonus 2 Level Header $159D6 37 Bonus 3 Level Header $159FB 37 Bonus 4 Level Header $15A20 37 Bonus 5 Level Header $15A45 37 Bonus 6 Level Header $15A6A 37 Bonus 7 Level Header $15A8F 37 Bonus 8 Level Header $15AB4 76 Green Hill 1 Sprites $15B00 67 Green Hill 2 Sprites $15B43 19 Green Hill 3 Sprites $15B56 70 Bridge 1 Sprites $15B9C 58 Bridge 2 Sprites $15BD6 22 Bridge 3 Sprites $15BEC 88 Jungle 1 Sprites $15C44 73 Jungle 2 Sprites $15C8D 22 Jungle 3 Sprites $15CA3 79 Labyrinth 1 Sprites $15CF2 88 Labyrinth 2 Sprites $15D4A 31 Labyrinth 3 Sprites $15D69 67 Scrap Brain 1 Sprites $15DAC 61 Scrap Brain 2 Sprites $15DE9 76 Scrap Brain 2 area 2 Sprites $15E35 25 Scrap Brain 2 area 3 Sprites $15E4E 76 Scrap Brain 3 Sprites $15E9A 58 Sky Base 1 Sprites $15ED4 67 Sky Base 2 Sprites $15F17 10 Sky Base 3 Sprites $15F21 4 Sky Base 2 area 2 sprites $15F25 7 Bonus Stage 1 Sprites $15F2C 10 Bonus Stage 2 Sprites $15F36 10 Bonus Stage 3 Sprites $15F40 19 Bonus Stage 4 Sprites $15F53 19 Bonus Stage 5 Sprites $15F66 25 Bonus Stage 6 Sprites $15F7F 22 Bonus Stage 7 Sprites $15F95 47 Bonus Stage 8 Sprites $15FBA 10 Ending Sprites $15FC4 60 Empty $16000 302 Title Screen 8x8 tilemap $1612E 187 Passed act 8X8 tilemap $161E9 149 Special stage finished 8x8 tilemap $1627E 376 Map 1 8x8 tilemap $163F6 325 Map 1 8x8 tilemap related/beta? $1653B 368 Map 2 8x8 tilemap $166AB 339 Map 2 8x8 tilemap related/beta? $167FE 44 Game Over 8x8 tilemap $16830 377 Bad End map 8x8 tilemap $169A9 325 Good End map 8x8 tilemap $16AEE 371 Credits 8x8 tilemap related/beta? $16C61 393 Credits 8x8 tilemap $16DEA 2110 Green Hill 1 Level Layout & Ending $17628 1633 Green Hill 2 Level Layout $17C89 813 Green Hill 3 Level Layout $17FB6 2732 Jungle 1 Level Layout $18A62 754 Bonus 4 Level Layout $18D54 1513 Jungle 2 Level Layout $1933D 1690 Scrap Brain 1 Level Layout $199D7 2308 Scrap Brain 2 Level Layout $1A2DB 2296 Scrap Brain 2c Level Layout $1ABD3 1711 Scrap Brain 2b Level Layout $1B282 2226 Scrap Brain 3 Level Layout $1BB34 925 Sky Base 2a Level Layout $1BED1 1684 Bridge 1 Level Layout $1C565 2242 Labyrinth 1 Level Layout $1CE27 3347 Labyrinth 2 Level Layout $1DB3A 1902 Sky Base 1 Level Layout $1E2A8 1177 Bridge 2 Level Layout $1E741 914 Sky Base 3 Level Layout $1EAD3 302 Sky Base 2b Level Layout $1EC01 1013 Jungle 3 Level Layout $1EFF6 761 Labyrinth 3 Level Layout $1F301 320 Bridge 3 Level Layout $1F441 778 Bonus 1 Level Layout $1F74B 606 Bonus 2 Level Layout $1F9A9 505 Bonus 3 Level Layout $1FBA2 1118 empty data $20000 24576 Sonic art compressed? $26000 5407 Title Screen Compressed art $2751F 3445 "Sonic Has Passed" Screen Compressed art $28294 2166 End Sign Compressed art $28B0A 1889 Title Screen Animated Finger Compressed art $2926B 1751 Map 1 route art Compressed art $29942 2024 Map 2 route art Compressed art $2A12A 2835 Green Hill sprites Compressed art $2AC3D 2960 Bridge sprites Compressed art $2B7CD 3049 Jungle sprites Compressed art $2C3B6 3007 Labyrinth sprites Compressed art $2CF75 2667 Scrap Brain sprites Compressed art $2D9E0 2865 Sky Base sprites Compressed art $2E511 2464 Special Stage sprites Compressed art $2EEB1 2685 Boss sprites Compressed art $2F92E 1090 HUD Compressed art $2FD70 640 Ring Animation Compressed art $2FFF0 16 Empty $30000 6145 Map 1 Compressed art $31801 6117 Map 2 / Credits Compressed art $32FE6 43586 Level art compressed, headers, unique & duplicate rows $3FF21 223 Empty