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Sonic the Hedgehog (Sega Master System, Game Gear)/ROM map: Difference between revisions

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(The rest of the data uploaded. Will include descriptive data about Level Headers, Music bytes, etc.)
(Adding a lot more to this, fixing some addresses, and adding percentage of data found. Still have to get the Extra Life post data for each act.)
Line 2: Line 2:


Note that sizes are listed in ''decimal''.
Note that sizes are listed in ''decimal''.
Data found: 90.59%


<pre>
<pre>
Line 7: Line 9:
------ ---- -----------
------ ---- -----------
$0003B 43 Ancient dev text
$0003B 43 Ancient dev text
$001C5 2 Labyrinth 1&2 underwater palette pointer
$001CE 2 Labyrinth 3 underwater palette pointer
$001EA 2 Sonic/Waves Labyrinth 1&2 palette pointer
$00224 2 Labyrinth 1&2 underwater surface palette pointer
$0022D 2 Unused Sonic/Waves Labyrinth 3 palette pointer
$0024B 64 Labyrinth underwater palette
$0024B 64 Labyrinth underwater palette
$002A0 2 Instrument data pointer
$00473 2 Art algorithm data? pointer
$004F9 8 Art algorithm data?
$00C8A 2 Map 1 compressed art pointer
$00CA0 2 Map 1 HUD compressed art pointer (also affects map)
$00C95 2 Map 1 route data art compressed art pointer
$00CB3 2 Map 1 8x8 tilemap pointer
$00CC4 2 Map 1 8x8 tilemap related pointer
$00CD5 2 Map 1 palette pointer
$00CEC 2 Map 2 compressed art pointer
$00CF7 2 Map 2 route data art compressed art pointer
$00D02 2 Map 2 HUD compressed art pointer (also affects map)
$00D15 2 Map 2 8x8 tilemap pointer
$00D26 2 Map 2 8x8 tilemap related pointer
$00D37 2 Map 2 palette pointer
$00D3D 1 Main Map Music
$00D3D 1 Main Map Music
$00D63 2 Route data pointers main pointer
$00F0E  32 Main map palette
$00F0E  32 Main map palette
$00F2E 32 Main Map 2 palette
$00F2E 32 Main Map 2 palette
$00F84 255 Route data part 1
$00F4E 54 Route data pointers
$010AB 342 Route data part 2
$00F84 225 Map Route data
$01065 70 Unused route data
$010AB 342 Map Route data blinking
$01209 36 Level name pointers
$01209 36 Level name pointers
$0122D 15 Green Hill text
$0122D 15 Green Hill text
Line 20: Line 45:
$01269 15 Scrap Brain text
$01269 15 Scrap Brain text
$01278 15 Sky Base text
$01278 15 Sky Base text
$01297 2 Title Screen compressed art pointer
$012A2 2 Title Screen Animated Finger Compressed art pointer
$012B5 2 Title Screen 8x8 tilemap pointer
$012CD 2 Title Screen palette pointer
$012D9 1 Title Screen Music
$012D9 1 Title Screen Music
$012E5 2 Sonic's Finger animation frames pointer
$01306 2 Press button text pointer 1
$0130D 2 Press button text pointer 2
$0133C 1 X Value of Sonic's Finger
$0133C 1 X Value of Sonic's Finger
$0133F 1 Y value of Sonic's Finger
$0133F 1 Y value of Sonic's Finger
Line 27: Line 59:
$013BC 37 Sonic's finger animation Graphics
$013BC 37 Sonic's finger animation Graphics
$013E1 32 Title Screen Palette
$013E1 32 Title Screen Palette
$01412 2 Game Over compressed art pointer
$01425 2 Game Over 8x8 tilemap pointer
$0143D 2 Game Over palette pointer
$01478 2 Continue Star 8x8 tilemap pointer
$01480 2 Continue Text 8x8 tilemap pointer 1
$01486 2 Continue Text 8x8 tilemap pointer 2
$014C1 1 Continue SFX
$014C1 1 Continue SFX
$014DE 8 Continue Star 8x8 tilemap
$014E6 11 Continue Text 8x8 tilemap 1
$014F1 11 Continue Text 8x8 tilemap 2
$014FC 32 Game over palette
$014FC 32 Game over palette
$0151C 2 Ring multiplier score data (no multiplier)
$0151E 32 Score data for finishing times
$0153E 16 Times to finish for score data
$0154E 16 Score data for finishing times pointers
$01576 2 Passed act number compressed art pointer
$01581 2 Passed act compressed art pointer
$01594 2 Passed act 8x8 tilemap pointer
$015A4 2 Special Stage finished 8x8 tilemap pointer
$015D7 2 1, 2, 3 numbers data? pointer
$015DC 2 1, 2, 3 numbers tilemap data pointer
$01605 2 Level complete palette pointer
$01634 2 Times to finish for score data pointer
$01637 2 Score data for finishing times pointers main pointer
$017B0 2 Chaos Emerald finishing text pointer
$017D8 1 Chaos Emerald tally SFX
$017D8 1 Chaos Emerald tally SFX
$017E9 2 Sonic Left finishing text pointer
$0180D 1 Sonic Left tally SFX
$0180D 1 Sonic Left tally SFX
$0181E 2 Special Bonus finishing text pointer
$01854 1 Special Bonus tally SFX
$01854 1 Special Bonus tally SFX
$0197E 48 Finishing text
$0197E 48 Finishing text
$01A74 2 Ring multiplier score data (no multiplier) Pointer
$01B51 24 1, 2, 3 numbers tilemap data
$01B69 36 1, 2, 3 numbers data?
$01B8D 32 Level Complete Palette
$01B8D 32 Level Complete Palette
$01F56 2 Sky Base 1 Lightning palette pointer
$01F7D 1 Lightning (Sky Base 1 SFX)
$01F7D 1 Lightning (Sky Base 1 SFX)
$01F9D 16 Sky Base 1 Lightning palette
$01F9D 16 Sky Base 1 Lightning palette
$0202E 1 Robotnik post SFX
$01FBA 2 End post data with pointers pointer
$02036 1 Life post SFX
$01FF4 2 Bonus white fadeout palette pointer
$02040 1 Bonus sound SFX
$02023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX)
$023FE 3 Time you start with
$02047 32 Bonus white fadeout palette
$02401 3 Time you start with after hitting down box and dying
$02144 2 Time you start with pointer
$02167 2 Times for bonus levels pointer
$02173 2 Levels HUD compressed art pointer
$021AF 2 Time you start with after hitting checkpoint pointer
$02279 2 Level load palette pointers main pointer
$022B9 2 Level auto palette pointers main pointer
$023A3 2 Ring frames data pointer
$023F9 6 Ring frames data
$023FF 3 Time you start with
$02402 3 Time you start with after hitting checkpoint
$02405 24 Times for bonus levels
$02405 24 Times for bonus levels
$025A2 2 Island ending Palette pointer
$025BD 2 Bad End map 8x8 tilemap pointer
$02609 1 Chaos Emeralds released Jingle
$02609 1 Chaos Emeralds released Jingle
$0267E 2 Good End map 8x8 tilemap pointer
$026CA 2 Credits 8x8 tilemap pointer
$02703 2 Credits palette pointer
$02703 2 Credits palette pointer
$02709 1 Credits Music
$02709 1 Credits Music
$02710 2 Credits text pointer
$02828 32 Island ending Palette
$02905 465 Credits text
$02905 465 Credits text
$02AD6 32 Credits palette
$02AD6 32 Credits palette
$02AF6 172 Sprites pointers
$02AF6 172 Sprites pointers
$02BA2 unknown Demo data
$02BA2 688 Demo data
$02E52 3 Ring HUD data
$02E55 4 Lives HUD data
$02E5F 2 Lives HUD data pointer
$02F0C 2 Ring HUD data pointer
$0321A 2 Demo data pointer
$0321A 2 Demo data pointer
$03335 2 Main collision data 1 pointers main pointer
$0333D 2 Main collision data 2 pointers main pointer
$03408 2 Main collision data 4 pointers main pointer
$03415 2 Main collision data 3 pointers main pointer
$0342E 2 Block collision data pointers main pointer
$03641 1 Death Music
$03641 1 Death Music
$036BB 1 Sonic hurt SFX
$036BB 1 Sonic hurt SFX
Line 65: Line 150:
$03EA8 128 Bonus block Collision data
$03EA8 128 Bonus block Collision data
$03F28 104 Sky Base inside block Collision data
$03F28 104 Sky Base inside block Collision data
$04020 94 Main collision data 1 pointers
$0407E 160 Main collision data 1
$0411E 94 Main collision data 2 pointers
$0417C 112 Main collision data 2
$041EC 94 Main collision data 3 pointers
$0424A 576 Main collision data 3
$0448A 94 Main collision data 4 pointers
$044E8 992 Main collision data 4
$04930 2 Sonic movement underwater data pointer
$0495C 2 Sonic movement air data pointer
$04988 2 Sonic movement unknown data pointer
$049AE 2 Sonic movement unknown data 2 pointer
$04CB0 2 Sonic tilemap data pointer
$04DCB 9 Sonic movement air data
$04DD4 9 Sonic movement unknown data
$04DDD 9 Sonic movement underwater data
$04DE6 9 Sonic movement unknown data 2
$04E3D 2 Ring collected data pointer
$05042 1 Death Drowned Music
$05042 1 Death Drowned Music
$0506A 1 Labyrinth countdown SFX
$0506A 1 Labyrinth countdown SFX
Line 127: Line 230:
$05B03 3 Sonic teleport white sprite data
$05B03 3 Sonic teleport white sprite data
$05B06 3 Sonic teleport white 2 sprite data
$05B06 3 Sonic teleport white 2 sprite data
$05B09 208 Super Ring monitor data
$05B09 208 Super Ring monitor data ($5B25 ring value)
$05BD9 44 Power Sneakers monitor data
$05BD9 44 Power Sneakers monitor data
$05C05 210 Extra life monitor data ($5C4D SFX)
$05C05 210 Extra life monitor data ($5C4D SFX)
Line 135: Line 238:
$05D80 290 Continue Monitor data
$05D80 290 Continue Monitor data
$05EA2 117 Chaos Emerald data ($5EDC SFX)
$05EA2 117 Chaos Emerald data ($5EDC SFX)
$05F17 869 End post data ($5FCF Level complete, $5FD2 Post lands SFX,  
$05F17 869 End post data ($5F2E End post compressed art,
$5FCF Level complete, $5FD2 Post lands SFX,  
$602E Spinning Post SFX, $626C Post Palette)
$602E Spinning Post SFX, $626C Post Palette)
$0627C 34 Level palette pointers
$0627C 16 Level load palette pointers
$0628C 18 Level auto palette pointers
$0629E 32 Green hill load palette
$0629E 32 Green hill load palette
$062BE 48 Green Hill auto palette
$062BE 48 Green Hill auto palette
Line 157: Line 262:
$0658E 32 Sky Base 3/Inside load palette
$0658E 32 Sky Base 3/Inside load palette
$065AE 64 Sky Base 3/Inside auto palette
$065AE 64 Sky Base 3/Inside auto palette
$065EE 334 Crab enemy data ($666A Claw SFX)
$065EE 334 Crab enemy data ($666A Claw SFX)
$0673C 515 Swinging platform data
$0673C 515 Swinging platform data
Line 229: Line 333:
$0B46D 161 small cannon data
$0B46D 161 small cannon data
$0B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$0B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$0B634 unknown Sky Base boss data?
$0B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks,
$0B68D 1 Sky Base Boss Music
$B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles)
$0B7CB 1 Hits before glass breaks
$0B7E3 1 Glass break SFX
$0B81A 1 Glass hit SFX
$0BA49 177 Glass break tiles
$0BAFA 138 Robotnik in teleporter tilemap
$0BAFA 138 Robotnik in teleporter tilemap
$0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
$0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
Line 242: Line 342:
$0BF4C 172 Sonic 6 Emeralds object data
$0BF4C 172 Sonic 6 Emeralds object data
$0BFF8 8 Empty
$0BFF8 8 Empty
$0C000 1814 Instrument data?
$0C000 1814 Instrument data
$0C716 42 Music data pointers
$0C716 42 Music data pointers
$0C740 144 SFX data pointers
$0C740 144 SFX data pointers
Line 315: Line 415:
$15598 2 Scrap Brain 1 L.H. Pointer
$15598 2 Scrap Brain 1 L.H. Pointer
$1559A 2 Scrap Brain 2 L.H. Pointer
$1559A 2 Scrap Brain 2 L.H. Pointer
$1559C 2 Scrap Brain 3 L.H. Pntr
$1559C 2 Scrap Brain 3 L.H. Pointer
$1559E 2 Sky Base 1 L.H. Pntr
$1559E 2 Sky Base 1 L.H. Pointer
$155A0 2 Sky Base 2 L.H. Pntr
$155A0 2 Sky Base 2 L.H. Pointer
$155A2 2 Sky Base 3 L.H. Pntr
$155A2 2 Sky Base 3 L.H. Pointer
$155A4 2 Ending L.H. Pntr
$155A4 2 Ending L.H. Pointer
$155A6 2 Empty
$155A6 2 Empty
$155A8 2 SB 2 Area 1 -> 2 L.H. Pntr
$155A8 2 SB 2 Area 1 -> 2 L.H. Pointer
$155AA 2 SB 2 Area 1 -> 3 L.H. Pntr
$155AA 2 SB 2 Area 1 -> 3 L.H. Pointer
$155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pntr
$155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pointer
$155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pntr
$155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pointer
$155B0 2 SB 2 Area 2 -> 1 L.H. Pntr
$155B0 2 SB 2 Area 2 -> 1 L.H. Pointer
$155B2 2 SB 2 Area 3 -> 1 L.H. Pntr
$155B2 2 SB 2 Area 3 -> 1 L.H. Pointer
$155B4 2 Sky Base 2 area 2 L.H. Pntr
$155B4 2 Sky Base 2 area 2 L.H. Pointer
$155B6 2 Sky Base 2 area 2 L.H. Pntr 2
$155B6 2 Sky Base 2 area 2 L.H. Pointer 2
$155B8 2 Bonus 1 L.H. Pntr
$155B8 2 Bonus 1 L.H. Pointer
$155BA 2 Bonus 2 L.H. Pntr
$155BA 2 Bonus 2 L.H. Pointer
$155BC 2 Bonus 3 L.H. Pntr
$155BC 2 Bonus 3 L.H. Pointer
$155BE 2 Bonus 4 L.H. Pntr
$155BE 2 Bonus 4 L.H. Pointer
$155C0 2 Bonus 5 L.H. Pntr
$155C0 2 Bonus 5 L.H. Pointer
$155C2 2 Bonus 6 L.H. Pntr
$155C2 2 Bonus 6 L.H. Pointer
$155C4 2 Bonus 7 L.H. Pntr
$155C4 2 Bonus 7 L.H. Pointer
$155C6 2 Bonus 8 L.H. Pntr
$155C6 2 Bonus 8 L.H. Pointer
$155C8 2 Empty
$155C8 2 Empty
$155CA 37 Green Hill 1 Level Header
$155CA 37 Green Hill 1 Level Header
Line 411: Line 511:
$166AB 339 Map 2 8x8 tilemap related/beta?
$166AB 339 Map 2 8x8 tilemap related/beta?
$167FE 44 Game Over 8x8 tilemap
$167FE 44 Game Over 8x8 tilemap
$16830 379 Bad End map 8x8 tilemap
$16830 377 Bad End map 8x8 tilemap
$169AB 323 Good End map 8x8 tilemap
$169A9 325 Good End map 8x8 tilemap
$16AEE 371 Credits 8x8 tilemap related/beta?
$16AEE 371 Credits 8x8 tilemap related/beta?
$16C61 393 Credits 8x8 tilemap
$16C61 393 Credits 8x8 tilemap
Line 446: Line 546:
$28294 2166 End Sign Compressed art
$28294 2166 End Sign Compressed art
$28B0A 1889 Title Screen Animated Finger Compressed art
$28B0A 1889 Title Screen Animated Finger Compressed art
$2926B 1751 Map Screen 1 Compressed art
$2926B 1751 Map 1 route art Compressed art
$29942 2024 Map Screen 2 Compressed art
$29942 2024 Map 2 route art Compressed art
$2A12A 2835 Green Hill sprites Compressed art
$2A12A 2835 Green Hill sprites Compressed art
$2AC3D 2960 Bridge sprites Compressed art
$2AC3D 2960 Bridge sprites Compressed art
Line 459: Line 559:
$2FD70 640 Ring Animation Compressed art
$2FD70 640 Ring Animation Compressed art
$2FFF0 16 Empty
$2FFF0 16 Empty
$30000 6145 Map Screen 1 Compressed art
$30000 6145 Map 1 Compressed art
$31801 6117 Map Screen 2 / Credits Screen Compressed art
$31801 6117 Map 2 / Credits Compressed art
$32FE6 43586 Level art compressed, headers, unique & duplicate rows
$32FE6 43586 Level art compressed, headers, unique & duplicate rows
$3FF21 223 Empty
$3FF21 223 Empty

Revision as of 15:52, 19 February 2022

Chip tiny.png The following article is a ROM map for Sonic the Hedgehog (Sega Master System, Game Gear).

Note that sizes are listed in decimal.

Data found: 90.59%

Offset	Size		Description

---- ----------- $0003B 43 Ancient dev text $001C5 2 Labyrinth 1&2 underwater palette pointer $001CE 2 Labyrinth 3 underwater palette pointer $001EA 2 Sonic/Waves Labyrinth 1&2 palette pointer $00224 2 Labyrinth 1&2 underwater surface palette pointer $0022D 2 Unused Sonic/Waves Labyrinth 3 palette pointer $0024B 64 Labyrinth underwater palette $002A0 2 Instrument data pointer $00473 2 Art algorithm data? pointer $004F9 8 Art algorithm data? $00C8A 2 Map 1 compressed art pointer $00CA0 2 Map 1 HUD compressed art pointer (also affects map) $00C95 2 Map 1 route data art compressed art pointer $00CB3 2 Map 1 8x8 tilemap pointer $00CC4 2 Map 1 8x8 tilemap related pointer $00CD5 2 Map 1 palette pointer $00CEC 2 Map 2 compressed art pointer $00CF7 2 Map 2 route data art compressed art pointer $00D02 2 Map 2 HUD compressed art pointer (also affects map) $00D15 2 Map 2 8x8 tilemap pointer $00D26 2 Map 2 8x8 tilemap related pointer $00D37 2 Map 2 palette pointer $00D3D 1 Main Map Music $00D63 2 Route data pointers main pointer $00F0E 32 Main map palette $00F2E 32 Main Map 2 palette $00F4E 54 Route data pointers $00F84 225 Map Route data $01065 70 Unused route data $010AB 342 Map Route data blinking $01209 36 Level name pointers $0122D 15 Green Hill text $0123C 15 Bridge text $0124B 15 Jungle text $0125A 15 Labyrinth text $01269 15 Scrap Brain text $01278 15 Sky Base text $01297 2 Title Screen compressed art pointer $012A2 2 Title Screen Animated Finger Compressed art pointer $012B5 2 Title Screen 8x8 tilemap pointer $012CD 2 Title Screen palette pointer $012D9 1 Title Screen Music $012E5 2 Sonic's Finger animation frames pointer $01306 2 Press button text pointer 1 $0130D 2 Press button text pointer 2 $0133C 1 X Value of Sonic's Finger $0133F 1 Y value of Sonic's Finger $01352 32 Press Button text $01372 74 Sonic's finger animation frames $013BC 37 Sonic's finger animation Graphics $013E1 32 Title Screen Palette $01412 2 Game Over compressed art pointer $01425 2 Game Over 8x8 tilemap pointer $0143D 2 Game Over palette pointer $01478 2 Continue Star 8x8 tilemap pointer $01480 2 Continue Text 8x8 tilemap pointer 1 $01486 2 Continue Text 8x8 tilemap pointer 2 $014C1 1 Continue SFX $014DE 8 Continue Star 8x8 tilemap $014E6 11 Continue Text 8x8 tilemap 1 $014F1 11 Continue Text 8x8 tilemap 2 $014FC 32 Game over palette $0151C 2 Ring multiplier score data (no multiplier) $0151E 32 Score data for finishing times $0153E 16 Times to finish for score data $0154E 16 Score data for finishing times pointers $01576 2 Passed act number compressed art pointer $01581 2 Passed act compressed art pointer $01594 2 Passed act 8x8 tilemap pointer $015A4 2 Special Stage finished 8x8 tilemap pointer $015D7 2 1, 2, 3 numbers data? pointer $015DC 2 1, 2, 3 numbers tilemap data pointer $01605 2 Level complete palette pointer $01634 2 Times to finish for score data pointer $01637 2 Score data for finishing times pointers main pointer $017B0 2 Chaos Emerald finishing text pointer $017D8 1 Chaos Emerald tally SFX $017E9 2 Sonic Left finishing text pointer $0180D 1 Sonic Left tally SFX $0181E 2 Special Bonus finishing text pointer $01854 1 Special Bonus tally SFX $0197E 48 Finishing text $01A74 2 Ring multiplier score data (no multiplier) Pointer $01B51 24 1, 2, 3 numbers tilemap data $01B69 36 1, 2, 3 numbers data? $01B8D 32 Level Complete Palette $01F56 2 Sky Base 1 Lightning palette pointer $01F7D 1 Lightning (Sky Base 1 SFX) $01F9D 16 Sky Base 1 Lightning palette $01FBA 2 End post data with pointers pointer $01FF4 2 Bonus white fadeout palette pointer $02023 36 End post data with pointers ($202E Robotnik SFX, $2036 Life SFX, $2040 Bonus SFX) $02047 32 Bonus white fadeout palette $02144 2 Time you start with pointer $02167 2 Times for bonus levels pointer $02173 2 Levels HUD compressed art pointer $021AF 2 Time you start with after hitting checkpoint pointer $02279 2 Level load palette pointers main pointer $022B9 2 Level auto palette pointers main pointer $023A3 2 Ring frames data pointer $023F9 6 Ring frames data $023FF 3 Time you start with $02402 3 Time you start with after hitting checkpoint $02405 24 Times for bonus levels $025A2 2 Island ending Palette pointer $025BD 2 Bad End map 8x8 tilemap pointer $02609 1 Chaos Emeralds released Jingle $0267E 2 Good End map 8x8 tilemap pointer $026CA 2 Credits 8x8 tilemap pointer $02703 2 Credits palette pointer $02709 1 Credits Music $02710 2 Credits text pointer $02828 32 Island ending Palette $02905 465 Credits text $02AD6 32 Credits palette $02AF6 172 Sprites pointers $02BA2 688 Demo data $02E52 3 Ring HUD data $02E55 4 Lives HUD data $02E5F 2 Lives HUD data pointer $02F0C 2 Ring HUD data pointer $0321A 2 Demo data pointer $03335 2 Main collision data 1 pointers main pointer $0333D 2 Main collision data 2 pointers main pointer $03408 2 Main collision data 4 pointers main pointer $03415 2 Main collision data 3 pointers main pointer $0342E 2 Block collision data pointers main pointer $03641 1 Death Music $036BB 1 Sonic hurt SFX $036EE 1 Hit enemy & monitors SFX $039CE 1 Life gained (100 rings) SFX $039D5 1 Ring (also post) SFX $03A00 1 Life (50000 points gained) sound effect $03A65 16 Block collision data pointers $03A75 184 Green Hill block Collision data $03B2D 144 Bridge block Collision data $03BBD 160 Jungle block Collision data $03C5D 176 Labyrinth block Collision data $03D0D 187 Scrap Brain block collision data $03DC8 224 Sky Base outside block Collision data $03EA8 128 Bonus block Collision data $03F28 104 Sky Base inside block Collision data $04020 94 Main collision data 1 pointers $0407E 160 Main collision data 1 $0411E 94 Main collision data 2 pointers $0417C 112 Main collision data 2 $041EC 94 Main collision data 3 pointers $0424A 576 Main collision data 3 $0448A 94 Main collision data 4 pointers $044E8 992 Main collision data 4 $04930 2 Sonic movement underwater data pointer $0495C 2 Sonic movement air data pointer $04988 2 Sonic movement unknown data pointer $049AE 2 Sonic movement unknown data 2 pointer $04CB0 2 Sonic tilemap data pointer $04DCB 9 Sonic movement air data $04DD4 9 Sonic movement unknown data $04DDD 9 Sonic movement underwater data $04DE6 9 Sonic movement unknown data 2 $04E3D 2 Ring collected data pointer $05042 1 Death Drowned Music $0506A 1 Labyrinth countdown SFX $0509E 1 Sonic's jump height when you hold button $050A3 1 Jumping SFX $050DC 1 Sonic spin SFX $051FE 1 Sonic screech SFX $054BC 10 Open air data $054C6 8 Spike data? $054CE 65 Sonic rolling launch (green hill) data ($550C SFX) $0550F 30 Left spring data ($552A SFX) $0552D 41 up spring right side data ($5553 SFX) $05556 34 Right spring data ($5575 SFX) $05578 24 Conveyor belt left data $05590 24 Conveyor belt right data $055A8 14 Sonic in Water physics data ($55AF SFX) $055B6 44 up spring middle data ($55DF SFX) $055E2 9 Whistle through block GHZ2 data ($55E8 SFX) $055EB 113 Teleport data ($5639 SFX) $0565C 32 Sonic in shallow water physics data $0567C 42 Labyrinth Water flow right Sonic data? $056A6 16 Labyrinth Water flow right Sonic data? $056B6 16 Labyrinth Water flow left Sonic data? $056C6 16 Labyrinth Water flow left Sonic data? $056D6 139 Star bumper data ($5724 SFX) $05761 16 Purple spring data ($576E SFX) $05771 16 Orange spring data ($577E SFX) $05781 16 Green spring data ($578E SFX) $05791 60 Pink Bumper data? ($57CA SFX) $057CD 41 Long Bumper data? $057F6 18 ? data $05808 67 Bridge falling data? $0584B 133 Bridge falling data? $058D0 21 ? data $058E5 56 Sonic block physics pointers $0591D 64 Sonic tilemap data $0595D 8 Ring collected data $05965 52 Sonic sprite data pointers $05999 50 Sonic moving sprite data $059CB 18 Sonic max speed sprite data $059DD 2 ? data $059DF 3 Sonic slowing down sprite data $059E2 3 Sonic stand still sprite data $059E5 22 Sonic spin/jump sprite data $059FB 3 Sonic duck sprite data $059FE 3 Sonic movement stuck sprite data $05A01 82 Sonic Rolling/jump slow mo sprite data? $05A53 18 Sonic slowing down 2 sprite data $05A65 3 Sonic death sprite data $05A68 3 Sonic looking up sprite data $05A6B 68 Sonic impatient sprite data $05AAF 22 Sonic teleport sprite data $05AC5 7 Sonic fast spin sprite data $05ACC 4 Sonic takes damage sprite data $05AD0 14 Sonic Labyrinth water ride sprite data $05ADE 3 Sonic movement stuck sprite data 2 $05AE1 3 Sonic spring up sprite data $05AE4 3 Sonic Breathe bubble sprite data $05AE7 3 Sonic drowned sprite data $05AEA 22 Sonic Teleport out sprite data $05B00 3 Sonic teleported out sprite data $05B03 3 Sonic teleport white sprite data $05B06 3 Sonic teleport white 2 sprite data $05B09 208 Super Ring monitor data ($5B25 ring value) $05BD9 44 Power Sneakers monitor data $05C05 210 Extra life monitor data ($5C4D SFX) $05CD7 40 Shield Monitor data $05CFF 48 Invincibility Monitor data ($5D24 Music) $05D2F 81 Checkpoint Monitor data $05D80 290 Continue Monitor data $05EA2 117 Chaos Emerald data ($5EDC SFX) $05F17 869 End post data ($5F2E End post compressed art, $5FCF Level complete, $5FD2 Post lands SFX, $602E Spinning Post SFX, $626C Post Palette) $0627C 16 Level load palette pointers $0628C 18 Level auto palette pointers $0629E 32 Green hill load palette $062BE 48 Green Hill auto palette $062EE 32 Bridge load palette $0630E 48 Bridge auto palette $0633E 32 Jungle load palette $0635E 48 Jungle auto palette $0638E 32 Labyrinth load palette $063AE 48 Labyrinth auto palette $063DE 32 Scrap Brain load palette $063FE 64 Scrap Brain auto palette $0643E 32 Sky Base load palette $0645E 64 Sky Base auto palette $0649E 64 Sky Base lightning charge auto palette $064DE 64 Sky Base lightning fire auto palette $0651E 64 Sky Base 2 auto palette $0655E 32 Bonus load palette $0657E 16 Bonus auto palette $0658E 32 Sky Base 3/Inside load palette $065AE 64 Sky Base 3/Inside auto palette $065EE 334 Crab enemy data ($666A Claw SFX) $0673C 515 Swinging platform data $0693F 170 Enemy/monitor destroyed (smoke) data $069E9 94 Lowering platform data $06A47 122 Falling platform data $06AC1 179 Crab fireball data $06B74 497 Buzz Bomber data ($6C92 Pojectile SFX) $06D65 167 Left and right platform data $06E0C 252 Motobug data $06F08 260 Newtron data ($6FAF Projectile SFX) $0700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette) $0732C 616 Animal Cell data ($7487 Act Complete music) $07594 261 Free Bird data $07699 293 Free Rabbit data $077BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX, $7AA4 Robotnik beaten SFX) $07AA7 70 Green Hill 2 fake hurt object data $07AED 168 Green Hill growing flower sprite data $07B95 353 Sonic hurt data $07CF6 268 Piranha data ($7D54 SFX) $07E02 153 Vertical Jungle log data $07E9B 75 Horizontal Jungle log data $07EE6 365 Floating log data $08053 453 Jungle boss data ($8088 Music) $08218 206 related to Jungle boss data ($829E Bomb SFX) $082E6 219 Yadrin data $083C1 213 Falling bridge data ($8425 SFX) $08496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX) $0866C 459 Seesaw data ($8705 SFX) $08837 196 Jaws data $088FB 507 Rotating Spike Ball data $08AF6 288 Labyrinth Spike pole data ($8BB9 SFX) $08C16 132 Labyrinth fireball data ($8C8B SFX) $08D48 270 Labyrinth Water object data $08E56 116 Labyrinth Bubble maker data $08ECA 162 Labyrinth small Bubble data $08F6C 1 ? data $08F6D 339 Burrowbot data $090C0 423 Labyrinth lifting platform data $09267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX) $094A5 515 Labyrinth Boss Rocket data $096A8 80 Labyrinth Boss Rocket moving data $096F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX) $09866 661 Flipper data $09AFB 122 Pink Bumper data ($9B67 SFX) $09B75 115 Warp door data $09BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX) $09C70 30 Fireball left data $09C8E 364 Flame thrower data ($9D47 SFX) $09DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX) $09F62 195 Auto door right data $0A025 195 Auto door both ways data $0A0E8 194 Electric Sphere data ($A128 SFX) $0A1AA 402 Ball Hog data $0A33C 188 Bouncing ball from Ball Hog data $0A3F8 179 Switch data $0A4AB 166 Switch activated door data ($A460 SFX) $0A551 668 Caterkiller data $0A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX) $0A9C7 163 Sky Base passing cloud data $0AA6A 183 Propeller data $0AB21 587 Bomb badnik data ($AC1A SFX) $0AD6C 201 Cannon data $0AE35 83 Cannon projectile data $0AE88 620 Unidus data $0B0F4 120 ? (Exists) data $0B16C 299 Rotating Cannon data $0B297 257 Flying platform data $0B398 213 Moving Spiked Wall data $0B46D 161 small cannon data $0B50E 294 Rise & Fall platform data ($B631 Turret SFX) $0B634 1222 Sky Base boss data ($B68D Boss Music, $B7CB Hits before glass breaks, $B7E3 Glass break SFX, $B81A Glass hit SFX, $BA49 Glass break tiles) $0BAFA 138 Robotnik in teleporter tilemap $0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX, $BCA2 Lightning 2 SFX, $BCC7 Tiles used) $0BCDF 282 Plasma ball data $0BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX) $0BF4C 172 Sonic 6 Emeralds object data $0BFF8 8 Empty $0C000 1814 Instrument data $0C716 42 Music data pointers $0C740 144 SFX data pointers $0C7D0 1338 Green Hill Music $0CD0A 1344 Hidden Marble Zone Music $0D24A 1280 Jungle Music $0D74A 1029 Bridge Music $0DB4F 1624 Scrap Brain Music $0E1A7 796 Sky Base Music $0E4C3 377 Title Screen Music $0E63C 200 Map SFX $0E704 432 Invincibility Music $0E8B4 221 Act Complete Music $0E991 303 Death Music $0EAC0 660 Boss Music $0ED54 984 Ending Music $0F12C 1248 Bonus Music $0F60C 896 Labyrinth Music $0F98C 154 Chaos Emeralds released [SFX] $0FA26 257 Chaos Emerald [SFX] $0FB27 28 Jumping SFX $0FB43 49 Hit enemy SFX $0FB74 36 Ring SFX $0FB98 39 Screech SFX $0FBBF 39 Spring SFX $0FBE6 50 Whistle/Roll on ramp SFX $0FC18 42 Rolling SFX $0FC42 28 Bumper SFX $0FC5E 48 Unused 08 SFX $0FC8E 41 Extra Life SFX $0FCB7 33 Enemy Shot SFX $0FCD8 37 Spinning Post SFX $0FCFD 39 Post lands SFX $0FD24 62 Unused 0D SFX $0FD62 38 Hurt SFX $0FD88 41 Water SFX $0FDB1 53 Lightning SFX $0FDE6 38 Fire SBZ SFX $0FE0C 35 Fireball/Bridge piece falling SFX $0FE2F 25 Door raise SFX $0FE48 20 Switch/Countdown SFX $0FE5C 24 Pressure Noise SFX $0FE74 48 Cannon SFX $0FEA4 40 LZ Spike Raise SFX $0FECC 28 Unused 1E SFX $0FEE8 32 Fireball/Bridge piece falling SFX 2 $0FF08 70 Glass break SFX $0FF4E 53 Sonic Bubble SFX $0FF83 46 Unused 23 SFX $0FFB1 79 Empty $10000 2944 Green Hill 8x8 -> 32x32 block gfx $10B80 2304 Bridge 8x8 -> 32x32 block gfx $11480 2560 Jungle 8x8 -> 32x32 block gfx $11E80 2816 Labyrinth 8x8 -> 32x32 block gfx $12980 3072 Scrap Brain 8x8 -> 32x32 block gfx $13580 3456 Sky Base 1,2 8x8 -> 32x32 block gfx $14300 1664 Sky Base 3 8x8 -> 32x32 block gfx $14980 2048 Bonus 8x8 -> 32x32 block gfx $15180 1024 Item box, emerald art $15580 2 Green Hill 1 L.H. pointer $15582 2 Green Hill 2 L.H. Pointer $15584 2 Green Hill 3 L.H. Pointer $15586 2 Bridge 1 L.H. Pointer $15588 2 Bridge 2 L.H. Pointer $1558A 2 Bridge 3 L.H. Pointer $1558C 2 Jungle 1 L.H. Pointer $1558E 2 Jungle 2 L.H. Pointer $15590 2 Jungle 3 L.H. Pointer $15592 2 Labyrinth 1 L.H. Pointer $15594 2 Labyrinth 2 L.H. Pointer $15596 2 Labyrinth 3 L.H. Pointer $15598 2 Scrap Brain 1 L.H. Pointer $1559A 2 Scrap Brain 2 L.H. Pointer $1559C 2 Scrap Brain 3 L.H. Pointer $1559E 2 Sky Base 1 L.H. Pointer $155A0 2 Sky Base 2 L.H. Pointer $155A2 2 Sky Base 3 L.H. Pointer $155A4 2 Ending L.H. Pointer $155A6 2 Empty $155A8 2 SB 2 Area 1 -> 2 L.H. Pointer $155AA 2 SB 2 Area 1 -> 3 L.H. Pointer $155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pointer $155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pointer $155B0 2 SB 2 Area 2 -> 1 L.H. Pointer $155B2 2 SB 2 Area 3 -> 1 L.H. Pointer $155B4 2 Sky Base 2 area 2 L.H. Pointer $155B6 2 Sky Base 2 area 2 L.H. Pointer 2 $155B8 2 Bonus 1 L.H. Pointer $155BA 2 Bonus 2 L.H. Pointer $155BC 2 Bonus 3 L.H. Pointer $155BE 2 Bonus 4 L.H. Pointer $155C0 2 Bonus 5 L.H. Pointer $155C2 2 Bonus 6 L.H. Pointer $155C4 2 Bonus 7 L.H. Pointer $155C6 2 Bonus 8 L.H. Pointer $155C8 2 Empty $155CA 37 Green Hill 1 Level Header $155EF 37 Green Hill 2 Level Header $15614 37 Green Hill 3 Level Header $15639 37 Ending Level Header $1565E 37 Bridge 1 Level Header $15683 37 Bridge 2 Level Header $156A8 37 Bridge 3 Level Header $156CD 37 Jungle 1 Level Header $156F2 37 Jungle 2 Level Header $15717 37 Jungle 3 Level Header $1573C 37 Labyrinth 1 Level Header $15761 37 Labyrinth 2 Level Header $15786 37 Labyrinth 3 Level Header $157AB 37 Scrap Brain 1 Level Header $157D0 37 Scrap Brain 2 Level Header $157F5 37 SB 2 Area 1 -> 2 Level Header $1581A 37 SB 2 Area 1 -> 3 Level Header $1583F 37 Scrap Brain 3 Level Header $15864 37 SB 2 Area 2 -> 1 Level Header $15889 37 SB 2 Area 3 -> 1 Level Header $158AE 37 SB 2 Area 2 -> 1 [TP] Level Header $158D3 37 SB 2 Area 2 -> 3 [TP] Level Header $158F8 37 Sky Base 1 Level Header $1591D 37 Sky Base 2 Level Header $15942 37 Sky Base 3 Level Header $15967 37 Sky Base 2 Area 2 Level Header $1598C 37 Bonus 1 Level Header $159B1 37 Bonus 2 Level Header $159D6 37 Bonus 3 Level Header $159FB 37 Bonus 4 Level Header $15A20 37 Bonus 5 Level Header $15A45 37 Bonus 6 Level Header $15A6A 37 Bonus 7 Level Header $15A8F 37 Bonus 8 Level Header $15AB4 76 Green Hill 1 Sprites $15B00 67 Green Hill 2 Sprites $15B43 19 Green Hill 3 Sprites $15B56 70 Bridge 1 Sprites $15B9C 58 Bridge 2 Sprites $15BD6 22 Bridge 3 Sprites $15BEC 88 Jungle 1 Sprites $15C44 73 Jungle 2 Sprites $15C8D 22 Jungle 3 Sprites $15CA3 79 Labyrinth 1 Sprites $15CF2 88 Labyrinth 2 Sprites $15D4A 31 Labyrinth 3 Sprites $15D69 67 Scrap Brain 1 Sprites $15DAC 61 Scrap Brain 2 Sprites $15DE9 76 Scrap Brain 2 area 2 Sprites $15E35 25 Scrap Brain 2 area 3 Sprites $15E4E 76 Scrap Brain 3 Sprites $15E9A 58 Sky Base 1 Sprites $15ED4 67 Sky Base 2 Sprites $15F17 10 Sky Base 3 Sprites $15F21 4 Sky Base 2 area 2 sprites $15F25 7 Bonus Stage 1 Sprites $15F2C 10 Bonus Stage 2 Sprites $15F36 10 Bonus Stage 3 Sprites $15F40 19 Bonus Stage 4 Sprites $15F53 19 Bonus Stage 5 Sprites $15F66 25 Bonus Stage 6 Sprites $15F7F 22 Bonus Stage 7 Sprites $15F95 47 Bonus Stage 8 Sprites $15FBA 10 Ending Sprites $15FC4 60 Empty $16000 302 Title Screen 8x8 tilemap $1612E 187 Passed act 8X8 tilemap $161E9 149 Special stage finished 8x8 tilemap $1627E 376 Map 1 8x8 tilemap $163F6 325 Map 1 8x8 tilemap related/beta? $1653B 368 Map 2 8x8 tilemap $166AB 339 Map 2 8x8 tilemap related/beta? $167FE 44 Game Over 8x8 tilemap $16830 377 Bad End map 8x8 tilemap $169A9 325 Good End map 8x8 tilemap $16AEE 371 Credits 8x8 tilemap related/beta? $16C61 393 Credits 8x8 tilemap $16DEA 2110 Green Hill 1 Level Layout & Ending $17628 1633 Green Hill 2 Level Layout $17C89 813 Green Hill 3 Level Layout $17FB6 2732 Jungle 1 Level Layout $18A62 754 Bonus 4 Level Layout $18D54 1513 Jungle 2 Level Layout $1933D 1690 Scrap Brain 1 Level Layout $199D7 2308 Scrap Brain 2 Level Layout $1A2DB 2296 Scrap Brain 2c Level Layout $1ABD3 1711 Scrap Brain 2b Level Layout $1B282 2226 Scrap Brain 3 Level Layout $1BB34 925 Sky Base 2a Level Layout $1BED1 1684 Bridge 1 Level Layout $1C565 2242 Labyrinth 1 Level Layout $1CE27 3347 Labyrinth 2 Level Layout $1DB3A 1902 Sky Base 1 Level Layout $1E2A8 1177 Bridge 2 Level Layout $1E741 914 Sky Base 3 Level Layout $1EAD3 302 Sky Base 2b Level Layout $1EC01 1013 Jungle 3 Level Layout $1EFF6 761 Labyrinth 3 Level Layout $1F301 320 Bridge 3 Level Layout $1F441 778 Bonus 1 Level Layout $1F74B 606 Bonus 2 Level Layout $1F9A9 505 Bonus 3 Level Layout $1FBA2 1118 empty data $20000 24576 Sonic art compressed? $26000 5407 Title Screen Compressed art $2751F 3445 "Sonic Has Passed" Screen Compressed art $28294 2166 End Sign Compressed art $28B0A 1889 Title Screen Animated Finger Compressed art $2926B 1751 Map 1 route art Compressed art $29942 2024 Map 2 route art Compressed art $2A12A 2835 Green Hill sprites Compressed art $2AC3D 2960 Bridge sprites Compressed art $2B7CD 3049 Jungle sprites Compressed art $2C3B6 3007 Labyrinth sprites Compressed art $2CF75 2667 Scrap Brain sprites Compressed art $2D9E0 2865 Sky Base sprites Compressed art $2E511 2464 Special Stage sprites Compressed art $2EEB1 2685 Boss sprites Compressed art $2F92E 1090 HUD Compressed art $2FD70 640 Ring Animation Compressed art $2FFF0 16 Empty $30000 6145 Map 1 Compressed art $31801 6117 Map 2 / Credits Compressed art $32FE6 43586 Level art compressed, headers, unique & duplicate rows $3FF21 223 Empty