Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Sonic the Hedgehog (Sega Master System, Game Gear)/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Included more data for the map, but just some data. Will get the rest later today.)
(The rest of the data uploaded. Will include descriptive data about Level Headers, Music bytes, etc.)
Line 5: Line 5:
<pre>
<pre>
Offset Size Description
Offset Size Description
------- --------------- -----------
------ ---- -----------
$0003B 43 Ancient dev text
$0003B 43 Ancient dev text
$0024B 64 Labyrinth underwater palette
$0024B 64 Labyrinth underwater palette
Line 27: Line 27:
$013BC 37 Sonic's finger animation Graphics
$013BC 37 Sonic's finger animation Graphics
$013E1 32 Title Screen Palette
$013E1 32 Title Screen Palette
$014C1 1 Continue sound effect
$014C1 1 Continue SFX
$014FC 32 Game over palette
$014FC 32 Game over palette
$017D8 1 Chaos Emerald tally sound effect
$017D8 1 Chaos Emerald tally SFX
$0180D 1 Sonic Left tally sound effect
$0180D 1 Sonic Left tally SFX
$01854 1 Special Bonus tally sound effect
$01854 1 Special Bonus tally SFX
$0197E 48 Finishing text
$0197E 48 Finishing text
$01B8D 32 Level Complete Palette
$01B8D 32 Level Complete Palette
$01F7D 1 Lightning (Sky Base 1 sound effect)
$01F7D 1 Lightning (Sky Base 1 SFX)
$01F9D 16 Sky Base 1 Lightning palette
$01F9D 16 Sky Base 1 Lightning palette
$0202E 1 Robotnik post sound effect
$0202E 1 Robotnik post SFX
$02036 1 Life post sound effect
$02036 1 Life post SFX
$02040 1 Bonus sound effect
$02040 1 Bonus sound SFX
$023FE 3 Time you start with
$023FE 3 Time you start with
$02401 3 Time you start with after hitting down box and dying
$02401 3 Time you start with after hitting down box and dying
Line 51: Line 51:
$0321A 2 Demo data pointer
$0321A 2 Demo data pointer
$03641 1 Death Music
$03641 1 Death Music
$036BB 1 Sonic hurt sound effect
$036BB 1 Sonic hurt SFX
$036EE 1 Hit enemy & monitors sound effect
$036EE 1 Hit enemy & monitors SFX
$039CE 1 Life gained (100 rings) sound effect
$039CE 1 Life gained (100 rings) SFX
$039D5 1 Ring (also post) sound effect
$039D5 1 Ring (also post) SFX
$03A00 1 Life (50000 points gained) sound effect
$03A00 1 Life (50000 points gained) sound effect
$03A65 16 Block collision data pointers
$03A65 16 Block collision data pointers
Line 66: Line 66:
$03F28 104 Sky Base inside block Collision data
$03F28 104 Sky Base inside block Collision data
$05042 1 Death Drowned Music
$05042 1 Death Drowned Music
$0506A 1 Labyrinth countdown sound effect
$0506A 1 Labyrinth countdown SFX
$0509E 1 Sonic's jump height when you hold button
$0509E 1 Sonic's jump height when you hold button
$050A3 1 Jumping sound effect
$050A3 1 Jumping SFX
$050DC 1 Sonic spin sound effect
$050DC 1 Sonic spin SFX
$051FE 1 Sonic screech sound effect
$051FE 1 Sonic screech SFX
$054BC 10 Open air data
$054BC 10 Open air data
$054C6 8 Spike data?
$054C6 8 Spike data?
Line 157: Line 157:
$0658E 32 Sky Base 3/Inside load palette
$0658E 32 Sky Base 3/Inside load palette
$065AE 64 Sky Base 3/Inside auto palette
$065AE 64 Sky Base 3/Inside auto palette
$0666A 1 Crab claw shoot sound effect
 
$06C92 1 Fly shoot sound effect
$065EE 334 Crab enemy data ($666A Claw SFX)
$06FAF 1 Chameleon shoot sound effect
$0673C 515 Swinging platform data
$07045 1 Green Hill Boss Music
$0693F 170 Enemy/monitor destroyed (smoke) data
$0731C 16 Boss sprite palette
$069E9 94 Lowering platform data
$07487 1 Level Completed (machine) music
$06A47 122 Falling platform data
$07818 1 Robotnik hit sound effect
$06AC1 179 Crab fireball data
$07AA4 1 Robotnik beaten sound effect
$06B74 497 Buzz Bomber data ($6C92 Pojectile SFX)
$07D54 1 Fish out of water sound effect
$06D65 167 Left and right platform data
$08088 1 Jungle Boss Music
$06E0C 252 Motobug data
$0829E 1 Bomb explode (Jungle 3) sound effect
$06F08 260 Newtron data ($6FAF Projectile SFX)
$08425 1 Bridge falling sound effect
$0700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette)
$084D4 1 Bridge Boss Music
$0732C 616 Animal Cell data ($7487 Act Complete music)
$085A5 1 Robotnik shoot projectiles (bridge) sound effect
$07594 261 Free Bird data
$08705 1 Seesaw (bridge) sound effect
$07699 293 Free Rabbit data
$08BB9 1 Spike pole (labyrinth) sound effect
$077BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX,
$08C8B 1 Fireball (labyrinth) sound effect
$7AA4 Robotnik beaten SFX)
$092A9 1 Labyrinth Boss Music
$07AA7 70 Green Hill 2 fake hurt object data
$09476 1 Robotnik shoot projectiles (labyrinth) sound effect
$07AED 168 Green Hill growing flower sprite data
$097E1 1 Sonic breathing sound effect
$07B95 353 Sonic hurt data
$09B67 1 Pink bumper sound effect
$07CF6 268 Piranha data ($7D54 SFX)
$09C13 1 Fireball (scrap brain) not in view? sound effect
$07E02 153 Vertical Jungle log data
$09C55 1 Fireball (scrap brain) sound effect
$07E9B 75 Horizontal Jungle log data
$09D47 1 Fire (scrap brain) sound effect
$07EE6 365 Floating log data
$09EC1 1 Door raise sound effect
$08053 453 Jungle boss data ($8088 Music)
$09ED1 1 Door lower sound effect
$08218 206 related to Jungle boss data ($829E Bomb SFX)
$0A128 1 Lightning orb sound effect
$082E6 219 Yadrin data
$0A460 1 Switch sound effect
$083C1 213 Falling bridge data ($8425 SFX)
$0A82A 1 Scrap Brain Boss Music
$08496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX)
$0A9B4 1 Robotnik platform rise (scrap brain) sound effect
$0866C 459 Seesaw data ($8705 SFX)
$0AC1A 1 Exploder (sky base 2) sound effect
$08837 196 Jaws data
$0B631 1 Turret shooting (sky base) sound effect
$088FB 507 Rotating Spike Ball data
$08AF6 288 Labyrinth Spike pole data ($8BB9 SFX)
$08C16 132 Labyrinth fireball data ($8C8B SFX)
$08D48 270 Labyrinth Water object data
$08E56 116 Labyrinth Bubble maker data
$08ECA 162 Labyrinth small Bubble data
$08F6C 1 ? data
$08F6D 339 Burrowbot data
$090C0 423 Labyrinth lifting platform data
$09267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX)
$094A5 515 Labyrinth Boss Rocket data
$096A8 80 Labyrinth Boss Rocket moving data
$096F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX)
$09866 661 Flipper data
$09AFB 122 Pink Bumper data ($9B67 SFX)
$09B75 115 Warp door data
$09BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX)
$09C70 30 Fireball left data
$09C8E 364 Flame thrower data ($9D47 SFX)
$09DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX)
$09F62 195 Auto door right data
$0A025 195 Auto door both ways data
$0A0E8 194 Electric Sphere data ($A128 SFX)
$0A1AA 402 Ball Hog data
$0A33C 188 Bouncing ball from Ball Hog data
$0A3F8 179 Switch data
$0A4AB 166 Switch activated door data ($A460 SFX)
$0A551 668 Caterkiller data
$0A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX)
$0A9C7 163 Sky Base passing cloud data
$0AA6A 183 Propeller data
$0AB21 587 Bomb badnik data ($AC1A SFX)
$0AD6C 201 Cannon data
$0AE35 83 Cannon projectile data
$0AE88 620 Unidus data
$0B0F4 120 ? (Exists) data
$0B16C 299 Rotating Cannon data
$0B297 257 Flying platform data
$0B398 213 Moving Spiked Wall data
$0B46D 161 small cannon data
$0B50E 294 Rise & Fall platform data ($B631 Turret SFX)
$0B634 unknown Sky Base boss data?
$0B68D 1 Sky Base Boss Music
$0B68D 1 Sky Base Boss Music
$0B7CB 1 Hits before glass breaks
$0B7CB 1 Hits before glass breaks
$0B7E3 1 Glass break sound effect
$0B7E3 1 Glass break SFX
$0B81A 1 Glass hit sound effect
$0B81A 1 Glass hit SFX
$0BA49 176 Glass break tiles
$0BA49 177 Glass break tiles
$0BC2F 1 Hits before lightning wall change
$0BAFA 138 Robotnik in teleporter tilemap
$0BC56 1 Continuous Lightning wall 1 (sky base 3) sound effect
$0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX,
$0BCA2 1 Lightning wall 2 (sky base 3) sound effect
$BCA2 Lightning 2 SFX, $BCC7 Tiles used)
$0BCC7 22 Tiles used for lightning wall
$0BCDF 282 Plasma ball data
$0BDCE unknown Plasma ball tiles?
$0BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX)
$0BE5A 1 Teleport out (ending) sound effect
$0BF4C 172 Sonic 6 Emeralds object data
$0BFF8 8 Empty
$0BFF8 8 Empty
$0C000 1814 Instrument data?
$0C000 1814 Instrument data?
Line 360: Line 401:
$15F7F 22 Bonus Stage 7 Sprites
$15F7F 22 Bonus Stage 7 Sprites
$15F95 47 Bonus Stage 8 Sprites
$15F95 47 Bonus Stage 8 Sprites
$15FBA 10 Ending Sprites
$15FC4 60 Empty
$15FC4 60 Empty
$16000 302 Title Screen 8x8 tilemap
$16000 302 Title Screen 8x8 tilemap
Line 400: Line 442:
$1FBA2 1118 empty data
$1FBA2 1118 empty data
$20000 24576 Sonic art compressed?
$20000 24576 Sonic art compressed?
$26000 53222 Tile & Sprite sets compressed art
$26000 5407 Title Screen Compressed art
$32FE6 43586 Level art compressed
$2751F 3445 "Sonic Has Passed" Screen Compressed art
$3DA28 9465 Sprite art/Mappings compressed?
$28294 2166 End Sign Compressed art
$28B0A 1889 Title Screen Animated Finger Compressed art
$2926B 1751 Map Screen 1 Compressed art
$29942 2024 Map Screen 2 Compressed art
$2A12A 2835 Green Hill sprites Compressed art
$2AC3D 2960 Bridge sprites Compressed art
$2B7CD 3049 Jungle sprites Compressed art
$2C3B6 3007 Labyrinth sprites Compressed art
$2CF75 2667 Scrap Brain sprites Compressed art
$2D9E0 2865 Sky Base sprites Compressed art
$2E511 2464 Special Stage sprites Compressed art
$2EEB1 2685 Boss sprites Compressed art
$2F92E 1090 HUD Compressed art
$2FD70 640 Ring Animation Compressed art
$2FFF0 16 Empty
$30000 6145 Map Screen 1 Compressed art
$31801 6117 Map Screen 2 / Credits Screen Compressed art
$32FE6 43586 Level art compressed, headers, unique & duplicate rows
$3FF21 223 Empty
$3FF21 223 Empty

Revision as of 00:32, 3 January 2022

Chip tiny.png The following article is a ROM map for Sonic the Hedgehog (Sega Master System, Game Gear).

Note that sizes are listed in decimal.

Offset	Size		Description

---- ----------- $0003B 43 Ancient dev text $0024B 64 Labyrinth underwater palette $00D3D 1 Main Map Music $00F0E 32 Main map palette $00F2E 32 Main Map 2 palette $00F84 255 Route data part 1 $010AB 342 Route data part 2 $01209 36 Level name pointers $0122D 15 Green Hill text $0123C 15 Bridge text $0124B 15 Jungle text $0125A 15 Labyrinth text $01269 15 Scrap Brain text $01278 15 Sky Base text $012D9 1 Title Screen Music $0133C 1 X Value of Sonic's Finger $0133F 1 Y value of Sonic's Finger $01352 32 Press Button text $01372 74 Sonic's finger animation frames $013BC 37 Sonic's finger animation Graphics $013E1 32 Title Screen Palette $014C1 1 Continue SFX $014FC 32 Game over palette $017D8 1 Chaos Emerald tally SFX $0180D 1 Sonic Left tally SFX $01854 1 Special Bonus tally SFX $0197E 48 Finishing text $01B8D 32 Level Complete Palette $01F7D 1 Lightning (Sky Base 1 SFX) $01F9D 16 Sky Base 1 Lightning palette $0202E 1 Robotnik post SFX $02036 1 Life post SFX $02040 1 Bonus sound SFX $023FE 3 Time you start with $02401 3 Time you start with after hitting down box and dying $02405 24 Times for bonus levels $02609 1 Chaos Emeralds released Jingle $02703 2 Credits palette pointer $02709 1 Credits Music $02905 465 Credits text $02AD6 32 Credits palette $02AF6 172 Sprites pointers $02BA2 unknown Demo data $0321A 2 Demo data pointer $03641 1 Death Music $036BB 1 Sonic hurt SFX $036EE 1 Hit enemy & monitors SFX $039CE 1 Life gained (100 rings) SFX $039D5 1 Ring (also post) SFX $03A00 1 Life (50000 points gained) sound effect $03A65 16 Block collision data pointers $03A75 184 Green Hill block Collision data $03B2D 144 Bridge block Collision data $03BBD 160 Jungle block Collision data $03C5D 176 Labyrinth block Collision data $03D0D 187 Scrap Brain block collision data $03DC8 224 Sky Base outside block Collision data $03EA8 128 Bonus block Collision data $03F28 104 Sky Base inside block Collision data $05042 1 Death Drowned Music $0506A 1 Labyrinth countdown SFX $0509E 1 Sonic's jump height when you hold button $050A3 1 Jumping SFX $050DC 1 Sonic spin SFX $051FE 1 Sonic screech SFX $054BC 10 Open air data $054C6 8 Spike data? $054CE 65 Sonic rolling launch (green hill) data ($550C SFX) $0550F 30 Left spring data ($552A SFX) $0552D 41 up spring right side data ($5553 SFX) $05556 34 Right spring data ($5575 SFX) $05578 24 Conveyor belt left data $05590 24 Conveyor belt right data $055A8 14 Sonic in Water physics data ($55AF SFX) $055B6 44 up spring middle data ($55DF SFX) $055E2 9 Whistle through block GHZ2 data ($55E8 SFX) $055EB 113 Teleport data ($5639 SFX) $0565C 32 Sonic in shallow water physics data $0567C 42 Labyrinth Water flow right Sonic data? $056A6 16 Labyrinth Water flow right Sonic data? $056B6 16 Labyrinth Water flow left Sonic data? $056C6 16 Labyrinth Water flow left Sonic data? $056D6 139 Star bumper data ($5724 SFX) $05761 16 Purple spring data ($576E SFX) $05771 16 Orange spring data ($577E SFX) $05781 16 Green spring data ($578E SFX) $05791 60 Pink Bumper data? ($57CA SFX) $057CD 41 Long Bumper data? $057F6 18 ? data $05808 67 Bridge falling data? $0584B 133 Bridge falling data? $058D0 21 ? data $058E5 56 Sonic block physics pointers $0591D 64 Sonic tilemap data $0595D 8 Ring collected data $05965 52 Sonic sprite data pointers $05999 50 Sonic moving sprite data $059CB 18 Sonic max speed sprite data $059DD 2 ? data $059DF 3 Sonic slowing down sprite data $059E2 3 Sonic stand still sprite data $059E5 22 Sonic spin/jump sprite data $059FB 3 Sonic duck sprite data $059FE 3 Sonic movement stuck sprite data $05A01 82 Sonic Rolling/jump slow mo sprite data? $05A53 18 Sonic slowing down 2 sprite data $05A65 3 Sonic death sprite data $05A68 3 Sonic looking up sprite data $05A6B 68 Sonic impatient sprite data $05AAF 22 Sonic teleport sprite data $05AC5 7 Sonic fast spin sprite data $05ACC 4 Sonic takes damage sprite data $05AD0 14 Sonic Labyrinth water ride sprite data $05ADE 3 Sonic movement stuck sprite data 2 $05AE1 3 Sonic spring up sprite data $05AE4 3 Sonic Breathe bubble sprite data $05AE7 3 Sonic drowned sprite data $05AEA 22 Sonic Teleport out sprite data $05B00 3 Sonic teleported out sprite data $05B03 3 Sonic teleport white sprite data $05B06 3 Sonic teleport white 2 sprite data $05B09 208 Super Ring monitor data $05BD9 44 Power Sneakers monitor data $05C05 210 Extra life monitor data ($5C4D SFX) $05CD7 40 Shield Monitor data $05CFF 48 Invincibility Monitor data ($5D24 Music) $05D2F 81 Checkpoint Monitor data $05D80 290 Continue Monitor data $05EA2 117 Chaos Emerald data ($5EDC SFX) $05F17 869 End post data ($5FCF Level complete, $5FD2 Post lands SFX, $602E Spinning Post SFX, $626C Post Palette) $0627C 34 Level palette pointers $0629E 32 Green hill load palette $062BE 48 Green Hill auto palette $062EE 32 Bridge load palette $0630E 48 Bridge auto palette $0633E 32 Jungle load palette $0635E 48 Jungle auto palette $0638E 32 Labyrinth load palette $063AE 48 Labyrinth auto palette $063DE 32 Scrap Brain load palette $063FE 64 Scrap Brain auto palette $0643E 32 Sky Base load palette $0645E 64 Sky Base auto palette $0649E 64 Sky Base lightning charge auto palette $064DE 64 Sky Base lightning fire auto palette $0651E 64 Sky Base 2 auto palette $0655E 32 Bonus load palette $0657E 16 Bonus auto palette $0658E 32 Sky Base 3/Inside load palette $065AE 64 Sky Base 3/Inside auto palette $065EE 334 Crab enemy data ($666A Claw SFX) $0673C 515 Swinging platform data $0693F 170 Enemy/monitor destroyed (smoke) data $069E9 94 Lowering platform data $06A47 122 Falling platform data $06AC1 179 Crab fireball data $06B74 497 Buzz Bomber data ($6C92 Pojectile SFX) $06D65 167 Left and right platform data $06E0C 252 Motobug data $06F08 260 Newtron data ($6FAF Projectile SFX) $0700C 800 Green Hill Boss data? ($7045 Boss music, $731C Boss Sprite palette) $0732C 616 Animal Cell data ($7487 Act Complete music) $07594 261 Free Bird data $07699 293 Free Rabbit data $077BE 745 Non sprite other robotnik data ($7818 Robotnik hit SFX, $7AA4 Robotnik beaten SFX) $07AA7 70 Green Hill 2 fake hurt object data $07AED 168 Green Hill growing flower sprite data $07B95 353 Sonic hurt data $07CF6 268 Piranha data ($7D54 SFX) $07E02 153 Vertical Jungle log data $07E9B 75 Horizontal Jungle log data $07EE6 365 Floating log data $08053 453 Jungle boss data ($8088 Music) $08218 206 related to Jungle boss data ($829E Bomb SFX) $082E6 219 Yadrin data $083C1 213 Falling bridge data ($8425 SFX) $08496 470 Bridge boss data ($84D4 Music, $85A5 Projectile SFX) $0866C 459 Seesaw data ($8705 SFX) $08837 196 Jaws data $088FB 507 Rotating Spike Ball data $08AF6 288 Labyrinth Spike pole data ($8BB9 SFX) $08C16 132 Labyrinth fireball data ($8C8B SFX) $08D48 270 Labyrinth Water object data $08E56 116 Labyrinth Bubble maker data $08ECA 162 Labyrinth small Bubble data $08F6C 1 ? data $08F6D 339 Burrowbot data $090C0 423 Labyrinth lifting platform data $09267 574 Labyrinth boss data ($92A9 Music, $9476 Projectile SFX) $094A5 515 Labyrinth Boss Rocket data $096A8 80 Labyrinth Boss Rocket moving data $096F8 366 Labyrinth big Bubble data ($97E1 Breathing SFX) $09866 661 Flipper data $09AFB 122 Pink Bumper data ($9B67 SFX) $09B75 115 Warp door data $09BE8 136 Fireball right data ($9C13 Not in view SFX, $9C55 SFX) $09C70 30 Fireball left data $09C8E 364 Flame thrower data ($9D47 SFX) $09DFA 360 Auto door left data ($9EC1 Raise SFX, $9ED1 Lower SFX) $09F62 195 Auto door right data $0A025 195 Auto door both ways data $0A0E8 194 Electric Sphere data ($A128 SFX) $0A1AA 402 Ball Hog data $0A33C 188 Bouncing ball from Ball Hog data $0A3F8 179 Switch data $0A4AB 166 Switch activated door data ($A460 SFX) $0A551 668 Caterkiller data $0A7ED 474 Scrap Brain Boss data ($A82A Music, $A9B4 Platform rise SFX) $0A9C7 163 Sky Base passing cloud data $0AA6A 183 Propeller data $0AB21 587 Bomb badnik data ($AC1A SFX) $0AD6C 201 Cannon data $0AE35 83 Cannon projectile data $0AE88 620 Unidus data $0B0F4 120 ? (Exists) data $0B16C 299 Rotating Cannon data $0B297 257 Flying platform data $0B398 213 Moving Spiked Wall data $0B46D 161 small cannon data $0B50E 294 Rise & Fall platform data ($B631 Turret SFX) $0B634 unknown Sky Base boss data? $0B68D 1 Sky Base Boss Music $0B7CB 1 Hits before glass breaks $0B7E3 1 Glass break SFX $0B81A 1 Glass hit SFX $0BA49 177 Glass break tiles $0BAFA 138 Robotnik in teleporter tilemap $0BB84 347 Lightning wall data ($BC2F Hits before wall change, $BC56 Lightning 1 SFX, $BCA2 Lightning 2 SFX, $BCC7 Tiles used) $0BCDF 282 Plasma ball data $0BDF9 339 Robotnik & Sonic ending object data ($BE5A Teleport out SFX) $0BF4C 172 Sonic 6 Emeralds object data $0BFF8 8 Empty $0C000 1814 Instrument data? $0C716 42 Music data pointers $0C740 144 SFX data pointers $0C7D0 1338 Green Hill Music $0CD0A 1344 Hidden Marble Zone Music $0D24A 1280 Jungle Music $0D74A 1029 Bridge Music $0DB4F 1624 Scrap Brain Music $0E1A7 796 Sky Base Music $0E4C3 377 Title Screen Music $0E63C 200 Map SFX $0E704 432 Invincibility Music $0E8B4 221 Act Complete Music $0E991 303 Death Music $0EAC0 660 Boss Music $0ED54 984 Ending Music $0F12C 1248 Bonus Music $0F60C 896 Labyrinth Music $0F98C 154 Chaos Emeralds released [SFX] $0FA26 257 Chaos Emerald [SFX] $0FB27 28 Jumping SFX $0FB43 49 Hit enemy SFX $0FB74 36 Ring SFX $0FB98 39 Screech SFX $0FBBF 39 Spring SFX $0FBE6 50 Whistle/Roll on ramp SFX $0FC18 42 Rolling SFX $0FC42 28 Bumper SFX $0FC5E 48 Unused 08 SFX $0FC8E 41 Extra Life SFX $0FCB7 33 Enemy Shot SFX $0FCD8 37 Spinning Post SFX $0FCFD 39 Post lands SFX $0FD24 62 Unused 0D SFX $0FD62 38 Hurt SFX $0FD88 41 Water SFX $0FDB1 53 Lightning SFX $0FDE6 38 Fire SBZ SFX $0FE0C 35 Fireball/Bridge piece falling SFX $0FE2F 25 Door raise SFX $0FE48 20 Switch/Countdown SFX $0FE5C 24 Pressure Noise SFX $0FE74 48 Cannon SFX $0FEA4 40 LZ Spike Raise SFX $0FECC 28 Unused 1E SFX $0FEE8 32 Fireball/Bridge piece falling SFX 2 $0FF08 70 Glass break SFX $0FF4E 53 Sonic Bubble SFX $0FF83 46 Unused 23 SFX $0FFB1 79 Empty $10000 2944 Green Hill 8x8 -> 32x32 block gfx $10B80 2304 Bridge 8x8 -> 32x32 block gfx $11480 2560 Jungle 8x8 -> 32x32 block gfx $11E80 2816 Labyrinth 8x8 -> 32x32 block gfx $12980 3072 Scrap Brain 8x8 -> 32x32 block gfx $13580 3456 Sky Base 1,2 8x8 -> 32x32 block gfx $14300 1664 Sky Base 3 8x8 -> 32x32 block gfx $14980 2048 Bonus 8x8 -> 32x32 block gfx $15180 1024 Item box, emerald art $15580 2 Green Hill 1 L.H. pointer $15582 2 Green Hill 2 L.H. Pointer $15584 2 Green Hill 3 L.H. Pointer $15586 2 Bridge 1 L.H. Pointer $15588 2 Bridge 2 L.H. Pointer $1558A 2 Bridge 3 L.H. Pointer $1558C 2 Jungle 1 L.H. Pointer $1558E 2 Jungle 2 L.H. Pointer $15590 2 Jungle 3 L.H. Pointer $15592 2 Labyrinth 1 L.H. Pointer $15594 2 Labyrinth 2 L.H. Pointer $15596 2 Labyrinth 3 L.H. Pointer $15598 2 Scrap Brain 1 L.H. Pointer $1559A 2 Scrap Brain 2 L.H. Pointer $1559C 2 Scrap Brain 3 L.H. Pntr $1559E 2 Sky Base 1 L.H. Pntr $155A0 2 Sky Base 2 L.H. Pntr $155A2 2 Sky Base 3 L.H. Pntr $155A4 2 Ending L.H. Pntr $155A6 2 Empty $155A8 2 SB 2 Area 1 -> 2 L.H. Pntr $155AA 2 SB 2 Area 1 -> 3 L.H. Pntr $155AC 2 SB 2 Area 2 -> 1 [TP] L.H. Pntr $155AE 2 SB 2 Area 2 -> 3 [TP] L.H. Pntr $155B0 2 SB 2 Area 2 -> 1 L.H. Pntr $155B2 2 SB 2 Area 3 -> 1 L.H. Pntr $155B4 2 Sky Base 2 area 2 L.H. Pntr $155B6 2 Sky Base 2 area 2 L.H. Pntr 2 $155B8 2 Bonus 1 L.H. Pntr $155BA 2 Bonus 2 L.H. Pntr $155BC 2 Bonus 3 L.H. Pntr $155BE 2 Bonus 4 L.H. Pntr $155C0 2 Bonus 5 L.H. Pntr $155C2 2 Bonus 6 L.H. Pntr $155C4 2 Bonus 7 L.H. Pntr $155C6 2 Bonus 8 L.H. Pntr $155C8 2 Empty $155CA 37 Green Hill 1 Level Header $155EF 37 Green Hill 2 Level Header $15614 37 Green Hill 3 Level Header $15639 37 Ending Level Header $1565E 37 Bridge 1 Level Header $15683 37 Bridge 2 Level Header $156A8 37 Bridge 3 Level Header $156CD 37 Jungle 1 Level Header $156F2 37 Jungle 2 Level Header $15717 37 Jungle 3 Level Header $1573C 37 Labyrinth 1 Level Header $15761 37 Labyrinth 2 Level Header $15786 37 Labyrinth 3 Level Header $157AB 37 Scrap Brain 1 Level Header $157D0 37 Scrap Brain 2 Level Header $157F5 37 SB 2 Area 1 -> 2 Level Header $1581A 37 SB 2 Area 1 -> 3 Level Header $1583F 37 Scrap Brain 3 Level Header $15864 37 SB 2 Area 2 -> 1 Level Header $15889 37 SB 2 Area 3 -> 1 Level Header $158AE 37 SB 2 Area 2 -> 1 [TP] Level Header $158D3 37 SB 2 Area 2 -> 3 [TP] Level Header $158F8 37 Sky Base 1 Level Header $1591D 37 Sky Base 2 Level Header $15942 37 Sky Base 3 Level Header $15967 37 Sky Base 2 Area 2 Level Header $1598C 37 Bonus 1 Level Header $159B1 37 Bonus 2 Level Header $159D6 37 Bonus 3 Level Header $159FB 37 Bonus 4 Level Header $15A20 37 Bonus 5 Level Header $15A45 37 Bonus 6 Level Header $15A6A 37 Bonus 7 Level Header $15A8F 37 Bonus 8 Level Header $15AB4 76 Green Hill 1 Sprites $15B00 67 Green Hill 2 Sprites $15B43 19 Green Hill 3 Sprites $15B56 70 Bridge 1 Sprites $15B9C 58 Bridge 2 Sprites $15BD6 22 Bridge 3 Sprites $15BEC 88 Jungle 1 Sprites $15C44 73 Jungle 2 Sprites $15C8D 22 Jungle 3 Sprites $15CA3 79 Labyrinth 1 Sprites $15CF2 88 Labyrinth 2 Sprites $15D4A 31 Labyrinth 3 Sprites $15D69 67 Scrap Brain 1 Sprites $15DAC 61 Scrap Brain 2 Sprites $15DE9 76 Scrap Brain 2 area 2 Sprites $15E35 25 Scrap Brain 2 area 3 Sprites $15E4E 76 Scrap Brain 3 Sprites $15E9A 58 Sky Base 1 Sprites $15ED4 67 Sky Base 2 Sprites $15F17 10 Sky Base 3 Sprites $15F21 4 Sky Base 2 area 2 sprites $15F25 7 Bonus Stage 1 Sprites $15F2C 10 Bonus Stage 2 Sprites $15F36 10 Bonus Stage 3 Sprites $15F40 19 Bonus Stage 4 Sprites $15F53 19 Bonus Stage 5 Sprites $15F66 25 Bonus Stage 6 Sprites $15F7F 22 Bonus Stage 7 Sprites $15F95 47 Bonus Stage 8 Sprites $15FBA 10 Ending Sprites $15FC4 60 Empty $16000 302 Title Screen 8x8 tilemap $1612E 187 Passed act 8X8 tilemap $161E9 149 Special stage finished 8x8 tilemap $1627E 376 Map 1 8x8 tilemap $163F6 325 Map 1 8x8 tilemap related/beta? $1653B 368 Map 2 8x8 tilemap $166AB 339 Map 2 8x8 tilemap related/beta? $167FE 44 Game Over 8x8 tilemap $16830 379 Bad End map 8x8 tilemap $169AB 323 Good End map 8x8 tilemap $16AEE 371 Credits 8x8 tilemap related/beta? $16C61 393 Credits 8x8 tilemap $16DEA 2110 Green Hill 1 Level Layout & Ending $17628 1633 Green Hill 2 Level Layout $17C89 813 Green Hill 3 Level Layout $17FB6 2732 Jungle 1 Level Layout $18A62 754 Bonus 4 Level Layout $18D54 1513 Jungle 2 Level Layout $1933D 1690 Scrap Brain 1 Level Layout $199D7 2308 Scrap Brain 2 Level Layout $1A2DB 2296 Scrap Brain 2c Level Layout $1ABD3 1711 Scrap Brain 2b Level Layout $1B282 2226 Scrap Brain 3 Level Layout $1BB34 925 Sky Base 2a Level Layout $1BED1 1684 Bridge 1 Level Layout $1C565 2242 Labyrinth 1 Level Layout $1CE27 3347 Labyrinth 2 Level Layout $1DB3A 1902 Sky Base 1 Level Layout $1E2A8 1177 Bridge 2 Level Layout $1E741 914 Sky Base 3 Level Layout $1EAD3 302 Sky Base 2b Level Layout $1EC01 1013 Jungle 3 Level Layout $1EFF6 761 Labyrinth 3 Level Layout $1F301 320 Bridge 3 Level Layout $1F441 778 Bonus 1 Level Layout $1F74B 606 Bonus 2 Level Layout $1F9A9 505 Bonus 3 Level Layout $1FBA2 1118 empty data $20000 24576 Sonic art compressed? $26000 5407 Title Screen Compressed art $2751F 3445 "Sonic Has Passed" Screen Compressed art $28294 2166 End Sign Compressed art $28B0A 1889 Title Screen Animated Finger Compressed art $2926B 1751 Map Screen 1 Compressed art $29942 2024 Map Screen 2 Compressed art $2A12A 2835 Green Hill sprites Compressed art $2AC3D 2960 Bridge sprites Compressed art $2B7CD 3049 Jungle sprites Compressed art $2C3B6 3007 Labyrinth sprites Compressed art $2CF75 2667 Scrap Brain sprites Compressed art $2D9E0 2865 Sky Base sprites Compressed art $2E511 2464 Special Stage sprites Compressed art $2EEB1 2685 Boss sprites Compressed art $2F92E 1090 HUD Compressed art $2FD70 640 Ring Animation Compressed art $2FFF0 16 Empty $30000 6145 Map Screen 1 Compressed art $31801 6117 Map Screen 2 / Credits Screen Compressed art $32FE6 43586 Level art compressed, headers, unique & duplicate rows $3FF21 223 Empty