Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Pointer Table: Difference between revisions
Jump to navigation
Jump to search
Crocodile91 (talk | contribs) m (updating change) |
Crocodile91 (talk | contribs) (these are tecnically 8-bytes entries) |
||
Line 4: | Line 4: | ||
|start=0x0510018 | |start=0x0510018 | ||
|end=0x0510F9F | |end=0x0510F9F | ||
|numentries= | |numentries=497 | ||
|entrylength= | |entrylength=8 bytes (0x8) | ||
|totallength=3976 bytes (0xF88) | |totallength=3976 bytes (0xF88) | ||
}} | }} | ||
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug | The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data. | ||
<pre> | |||
Address Size Description | |||
-------- ---- ---------------- | |||
{ | |||
0000 0004 little-endian GBA pointer to debug name | |||
0004 0004 little-endian GBA pointer to data | |||
} | |||
Repeats for every entry. | |||
</pre> |
Revision as of 08:51, 16 April 2016
Pokémon Graphics: Pointer Table | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x0510018 |
End Address | 0x0510F9F |
# of Entries | 497 |
Entry Length | 8 bytes (0x8) |
Total Length | 3976 bytes (0xF88) |
Back to the ROM map |
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective debug name, and the second one points to the actual overworld animations or dialogue sprites graphics data.
Address Size Description -------- ---- ---------------- { 0000 0004 little-endian GBA pointer to debug name 0004 0004 little-endian GBA pointer to data } Repeats for every entry.