Final Fantasy VII (NES)/ROM map: Difference between revisions

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Chip tiny.png The following article is a ROM map for Final Fantasy VII (NES).

MUSIC

  • 01 FF Prelude 0x1B8DD($B8CD-$B9??)
  • 02 Unident. Town 0x1B9DF($B9CF-$BB??)
  • 03 FF2 Town 0x1BB78($BB68-$BC??)
  • 04 FF2 Main Theme 0x1BC76($BC66-$BD??)
  • 05 FF2 Rebel Army 0x1BDEB($BDDB-$BF??)
  • 06 FF2 Battle 0x1BF73($BF63-$C1??)
  • 07 FF3 Boss 0x1C21B($C20B-$C4??)
  • 08 FF Victory 0x1C470($C460-$C6??)

Other Things

0x5508	0x553F	Init Party Data		

0x55AA		Level 0 HP Baseline 1		

0x567B		Level 0 HP Baseline2		

0x6961		Init Party		

0x6966		Init Potion Invt		

0x696B		Init Phoenix Invt		

0x6970		Init HiEther Invt		

0x6975		Init Gil Lo		

0x697A		Init Gil Md		

0x697F		Init Gil Hi		

Tiling

Offset		Description		

0xBD1D		Title Screen Tiling		

0xBD21		'Final Fantasy 7' Tiling Upper		

0xBDA3		'最终幻想7' Tiling Upper		

0xBFB3		'New Game' Tiling Upper		

0xBFD3		'New Game' Tiling Lower		

0xC013		'Continue' Tiling Upper		

0xC033		'Continue' Tiling Lower		

0xCXXX		Saving Screen Tiling		

0xCF57		'Saving' Tiling Upper		

0xCF77		'Saving' Tiling Lower		

0x22E8F		??? Baseline?		

0x28067		Main Menu Tiles		

0x284D0		'Status' Tiling Upper		

0x284F0		'Status' Tiling Lower		

0x28550		'Item' Tiling Upper		

0x28570		'Item' Tiling Lower		

0x285D0		'Magic' Tiling Upper		

0x285F0		'Magic' Tiling Lower		

0x28650		'Equip' Tiling Upper		

0x28670		'Equip' Tiling Lower		

0x286D0		'Party' Tiling Upper		

0x286F0		'Party' Tiling Lower		

0x28750		'Save' Tiling Upper		

0x28770		'Save' Tiling Lower		

0x287D0		??? Tiling Upper		

0x287F0		??? Tiling Lower		

0x28ECB		'Int.' Tiling Upper		

0x28EEB		'Int.' Tiling Lower		
				
Offset		Description		

0x2AA47		Char Battle Sprite Tiles		

Levels

Offset		Description		

0x2C244	0x2C2A3	Party Level Stat Growths*50		

0x2C7B0	0x2C941	Level Exp To Nexts		

0x2C942	0x2C949	Party ???s		

Armor Stats

Offset		Description		

0x2C94A	0x2CACA	Helmet Stats		

0x2CACB	0x2CE4A	Armor Stats		

0x2CE4B	0x2D1CA	Shinguard Stats		

0x2D1CB	0x2D360	Cape Stats		

Enemy Data

Offset		Description

0x0267cd-0x026819:Amount of EXP and Gil Gained from enemies as the game progresses.

0x026ea3-0x02714e:The amount of power gained by enemies as the game progresses.

0x02714f-0x027211:Enemy Encounter Groups

0x02c2a6-0x02c7ad Enemy and Boss Stats


Example: 64 00 35 00 3C 00 1E 00 45 00 5A 00 00 00

The 1st and 2nd bytes are for HP

The 3rd and 4th bytes are for Str

The 5th and 6th bytes are for Vit

The 7th and 8th bytes are for Int

The 9th and 10th bytes are for Spr

The 11th and 12th bytes are for Agl

The 13th byte sets the resistance of enemies

0x= No resistance

1x= Fire resistance

2x= Water resistance

3x= Bolt resistance

4x= Wind resistance

5x= Earth resistance

6x= Holy resistance

7x= Dark resistance

8x= ?????? resistance

18= Fire + Attack resistance

Enemies can be resistant of up to two elements


The 14th byte sets the weakness of enemies

0x= No weakness

1x= Fire weakness

2x= Water weakness

3x= Bolt weakness

4x= Wind weakness

5x= Earth weakness

6x= Holy weakness

7x= Dark weakness

8x= ?????? weakness

01= Fire + Attack Weakness

Enemies can be weak of up to two elements



0x02c2a6-0x02c2b3: Soldier (Boss)

0x02c2b4-0x02c2c1: Scorpion (Boss)

0x02c2c2-0x02c2cf: AirBustr (Boss)

0x02c2d0-0x02c2dd: Reno (Boss)

0x02c2de-0x02c2eb: Flunky (Boss)

0x02c2eb-0x02c2f9: Scotch (Boss)

0x02c2fa-0x02c307: Kotch (Boss)

0x02c308-0x02c315: Apps (Boss)

0x02c316-0x02c323: Specimen (Boss)

0x02c324-0x02c331: Behemoth (Boss)

0x02c332-0x02c33f: Rufus (Boss)

0x02c340-0x02c34d: DarkNatn (Boss)

0x02c34e-0x02c35b: MotorBal (Boss)

0x02c35c-0x02c369: BotmSwel (Boss)

0x02c36a-0x02c377: Jenova (Boss)

0x02c378-0x02c385: Dyne (Boss)

0x02c386-0x02c393: Rude (Boss)

0x02c394-0x02c3a1: GiNattak (Boss)

0x02c3a2-0x02c3af: Gi (Boss)

0x02c3b0-0x02c3bd: Palmer (Boss)

0x02c2be-0x02c2cb: RedDragn (Boss)

0x02c2cc-0x02c2d9: Scylla (Boss)

0x02c2da-0x02c2e7: Shadow (Boss)

0x02c2e8-0x02c2f5: Sephirot (Boss)

0x02c3f6-0x02c403: Sephirot (Boss) (Bizarro Sephiroth)

0x02c404-0x02c411: 1WngAngl (Boss)

0x02c412-0x02c41f: Zolom (Optional Boss)

0x02c420-0x02c42d: Hornet

0x02c42e-0x02c43b: Goblin

0x02c43c-0x02c449: BigRat

0x02c44a-0x02c457: Stingray

0x02c458-0x02c465: Pygman

0x02c466-0x02c473: RedWisp

0x02c474-0x02c481: Killrbee

0x02c482-0x02c48f: Helcan

0x02c490-0x02c49d: Needler

0x02c49e-0x02c4ab: DarkFace

0x02c4ac-0x02c4b9: Flyer

0x02c4ba-0x02c4c7: Sahuagin

0x02c4c8-0x02c4d5: Basilisk

0x02c4d4-0x02c4e3: Big Toad

0x02c4e4-0x02c4f1: RedWorm

0x02c4f2-0x02c4ff: Mage

0x02c500-0x02c50d: Scyther

0x02c50e-0x02c51b: Bear

0x02c51c-0x02c529: Eyefang

0x02c52a-0x02c537: Spider

0x02c538-0x02c545: Naga

0x02c546-0x02c553: Puti

0x02c554-0x02c561: Mummy

0x02c562-0x02c56f: Zombie

0x02c570-0x02c57d: Ninja

0x02c57e-0x02c58b: Kraken

0x02c58c-0x02c599: Bird

0x02c59a-0x02c5a7: Gargoyle

0x02c5a8-0x02c5b5: Bluk

0x02c5b6-0x02c5c3: Liger

0x02c5c4-0x02c5d1: Thor

0x02c5d2-0x02c5df: Griffin

0x02c5e0-0x02c5ed: Ptaragon

0x02c5ee-0x02c5fb: Peryton

0x02c5fc-0x02c609: SeaLion

0x02c60a-0x02c617: Manticor

0x02c618-0x02c625: TwinHead

0x02c626-0x02c633: Eagle

0x02c634-0x02c641: Ogre

0x02c642-0x02c64f: Azrael

0x02c650-0x02c65d: Caprcorn

0x02c65e-0x02c66b: Hermit

0x02c66c-0x02c679: Serpent

0x02c67a-0x02c687: Coral

0x02c688-0x02c695: Angler

0x02c696-0x02c6a3: Adaman

0x02c6a4-0x02c6b1: Seahorse

0x02c6b2-0x02c6bf: Nitemare

0x02c6c0-0x02c6cd: Crocotta

0x02c6ce-0x02c6db: Lizalfos

0x02c6dc-0x02c6e9: Cerberus

0x02c6ea-0x02c6f7: Minotaur

0x02c6f8-0x02c705: Chimera

0x02c706-0x02c713: Cyclops

0x02c714-0x02c721: Devil

0x02c722-0x02c72f: Paralyma

0x02c730-0x02c73d: Catoblep

0x02c73e-0x02c74b: Clawgrip

0x02c74c-0x02c759: Cronos

0x02c75a-0x02c767: Mutant

0x02c768-0x02c775: Stroper

0x02c776-0x02c783: Witch

0x02c784-0x02c791: Sleipnir

0x02c792-0x02c79f: Ophiuchs

0x02c7a0-0x02c7ad: Mandrake



0x2EFAB	0x2F11A	Enemy Attack Patterns

Example:

28 13 37 00

The first byte sets Strength of an enemy's attack

The second byte sets the magic an enemy uses

The third byte sets a second magic spell the enemy uses

The fourth byte sets a third magic spell the enemy uses



This is for the second, third, and fourth byte:

00=None (If no magic spells are set, then the enemy will use a magic spell called "None")

01=Fire1

02=Blaze1

03=Fire2

04=Blaze2

05=Fire3

06=Blaze3

07=Fire4

08=Blaze4

09=Ifrit


0a=Water1

0b=Wave1

0c=Water2

0d=Cure2

0e=Water3

0f=Wave3

10=Water4

11=Cure4

12=Leviat


13=Bolt1

14=Rage1

15=Bolt2

16=Rage2

17=Bolt3

18=Rage3

19=Bolt4

1a=Rage4

1b=Ramuh


1c=Wind1

1d=Squal1

1e=Wind2

1f=Cure2

20=Wind3

21=Squal3

22=Wind4

23=Cure4

24=Typhon


25=Rock1

26=Quake1

27=Rock2

28=Quake2

29=Rock3

2a=Quake3

2b=Rock4

2c=Quake4

2d=Titan


2e=Cure1

2f=Holy1

30=Cure2

31=Heal2

32=Cure3

33=Holy3

34=Cure4

35=Heal4

36=Bhamut


37=Dark1

38=Shade1

39=Dark2

3a=Shade2

3b=Dark3

3c=Shade3

3d=Dark4

3e=Shade4

3f=Odin

0x02efab-0x02efae:Soldier

0x02efaf-0x02efb2:Scorpion

0x02efb3-0x02efb6:AirBustr

0x02efb7-0x02efba:Reno

0x02efbb-0x02efbe:Flunky

0x02efbf-0x02efc2:Scotch

0x02efc3-0x02efc6:Kotch

0x02efc7-0x02efca:Apps

0x02efcb-0x02efce:Specimen

0x02efcf-0x02efd2:Behemoth

0x02efd3-0x02efd6:Rufus

0x02efd7-0x02efda:DarkNatn

0x02efdb-0x02efde:MotorBal

0x02efdf-0x02efe2:BotmSwel

0x02efe3-0x02efe6:Jenova

0x02efe7-0x02efea:Dyne

0x02efeb-0x02efee:Rude

0x02efef-0x02eff2:GiNattak

0x02eff3-0x02eff6:Gi

0x02eff7-0x02effa:Palmer

0x02effb-0x02effe:RedDragn

0x02efff-0x02f002:Scylla

0x02f003-0x02f006:Shadow

0x02f007-0x02f00a:Sephirot

0x02f00b-0x02f00e:Sephirot (Bizarro Sephirot)

0x02f00f-0x02f012:1WngAngl

0x02f013-0x02f016:Zolom



0x02f017-0x02f01a:Hornet

0x02f01b-0x02f01e:Goblin

0x02f01f-0x02f022:BigRat

0x02f023-0x02f026:Stingray

0x02f027-0x02f02a:Pygman

0x02f02b-0x02f02e:Redwisp

0x02f02f-0x02f032:Killrbee

0x02f033-0x02f036:Helcan

0x02f037-0x02f03a:Needler

0x02f03b-0x02f03e:DarkFace

0x02f03f-0x02f042:Flyer

0x02f043-0x02f046:Sahuagin

0x02f047-0x02f04a:Basilisk

0x02f04b-0x02f04e:Big Toad

0x02f04f-0x02f052:Redworm

0x02f053-0x02f056:Mage

0x02f057-0x02f05a:Scyther

0x02f05b-0x02f05e:Bear

0x02f05f-0x02f062:Eyefang

0x02f063-0x02f066:Spider

0x02f067-0x02f06a:Naga

0x02f06b-0x02f06e:Puti

0x02f06f-0x02f072:Mummy

0x02f073-0x02f076:Zombie

0x02f077-0x02f07a:Ninja

0x02f07b-0x02f07e:Kraken

0x02f07f-0x02f082:Bird

0x02f083-0x02f086:Gargoyle

0x02f084-0x02f08a:Bluk

0x02f08b-0x02f08e:Liger

0x02f08f-0x02f092:Thor

0x02f093-0x02f096:Griffin

0x02f097-0x02f09a:Ptaragon

0x02f09b-0x02f09e:Peryton

0x02f09f-0x02f0a2:SeaLion

0x02f0a3-0x02f0a6:Manticor

0x02f0a7-0x02f0aa:TwinHead

0x02f0ab-0x02f0ae:Eagle

0x02f0af-0x02f0b2:Ogre

0x02f0b3-0x02f0b6:Azrael

0x02f0b7-0x02f0ba:Caprcorn

0x02f0bb-0x02f0be:Hermit

0x02f0bf-0x02f0c2:Serpent

0x02f0c3-0x02f0c6:Coral

0x02f0c7-0x02f0ca:Angler

0x02f0cb-0x02f0ce:Adaman

0x02f0cf-0x02f0d2:Seahorse

0x02f0d3-0x02f0d6:Nitemare

0x02f0d7-0x02f0da:Crocotta

0x02f0db-0x02f0de:Lizalfos

0x02f0df-0x02f0e2:Cerberus

0x02f0e3-0x02f0e6:Minotaur

0x02f0e7-0x02f0ea:Chimera

0x02f0eb-0x02f0ee:Cyclops

0x02f0ef-0x02f0f2:Devil

0x02f0f3-0x02f0f6:Paralyma

0x02f0f7-0x02f0fa:Catoblep

0x02f0fb-0x02f0fe:Clawgrip

0x02f0ff-0x02f102:Cronos

0x02f103-0x02f106:Mutant

0x02f107-0x02f10a:Stroper

0x02f10b-0x02f10e:Witch

0x02f10f-0x02f112:Sleipnir

0x02f113-0x02f116:Ophiuchs

0x02f117-0x02f11a:Mandrake

Armor Prices

Offset		Description		

0x2F30F	0x2F345	Helmet Prices/10		

0x2F346	0x2F3C5	Armor Prices/10		

0x2F3C6	0x2F42E	Shinguard Prices/10		

0x2F42F	0x2F468	Cape Prices/10		

0x2F46A	0x2FFCF	0		

Names

Offset		Description	Refs	

0x2FFD0	0x3000F	Names Header	Ptr+28010	

0x30010		Pointer to Names 1a	300	

0x30012		Pointer to Names 1b	301	

0x30014		Pointer to Names 1c	302	

0x30016		Pointer to Names 1d	303	

0x30018		Pointer to Names 1e	304	

0x3001A		Pointer to Names 1f	305	

0x3001C		Pointer to Names 1g	306	

0x3001E		Pointer to Names 1h	307	

0x30020		Pointer to Names 1i	308	

0x30022		Pointer to Names 1j	309	

0x30024		Pointer to Names 1k	30A	

0x30029		Names 1a Pointers	30000	30048

0x300BB		Names 1a Text (Menu/Battle Text)		

0x3030F		Names 1b Pointers	30100	30137

0x3037F		Names 1b Text (Helmet Names)		

0x305A1		Names 1c Pointers	30200	30280

0x306A3		Names 1c Text (Armor Names)		

0x30B99		Names 1d Pointers	30300	30369

0x30C6D		Names 1d Text (Shinguard Names)		

0x31089		Names 1e Pointers	30400	3043A

0x310FF		Names 1e Text (Cape Names)		

0x31347		Names 1f Pointers	30500	30564

0x31411		Names 1f Text (Weapon Names)		

0x317B3		Names 1g Pointers	30600	30607

0x317C3		Names 1g Text (Materia Names)		

0x31801		Names 1h Pointers	30700	3073F

0x31881		Names 1h Text (Spell Names)		

0x31AA9		Names 1i Pointers	30800	3081F

0x31AE9		Names 1i Text (Item Names)		

0x31BFB		Names 1j Pointers	30900	3091F

0x31C3B		Names 1j Text (Item Details)		

0x31E1C		Names 1k Pointers	30A00	30A63

0x31EE4		Names 1k Text (Enemy Names)		

0x321DB	0x37FCF	0		

Dialog 1

Offset		Description	Refs	

0x37FD0	0x3800F	Dialog 1  Header	Ptr+30010	

0x38010		Pointer to Dialog 1a	380	

0x38012		Pointer to Dialog 1b	381	

0x38014		Pointer to Dialog 1c	382	

0x38019		Dialog 1a Pointers	38000	380FE

0x38217		Dialog 1a Text (Start-Sec.6)		

0x3B2DA		Dialog 1b Pointers	38100	381FD

0x3B4D6		Dialog 1b Text (Wall Market)		

0x3E185		Dialog 1c Pointers	38200	38243

0x3E20D		Dialog 1c Text (The other girl is me)		

0x3EDDF	0x3FFCF	0		

Hanzi Tileset

Offset		Description		

0x3FFD0	0x4000F	Hanzi Tileset Header		

0x40010	0x4BC0F	B0A1 Hanzi Tileset		

0x4BC10	0x4E30F	C0A1 Hanzi Tileset		

0x4E310	0x4FFCF	FF		

Dialog 2

Offset		Description	Refs	

0x4FFD0	0x5000F	Dialog 2  Header	Ptr+48010	

0x50010		Pointer to Dialog 2a	500	

0x50012		Pointer to Dialog 2b	501	

0x50014		Pointer to Dialog 2c	502	

0x50019		Dialog 2a Pointers	50000	500FE

0x50217		Dialog 2a Text (Shinra Roof-Junon)		

0x5312E		Dialog 2b Pointers	50100	501C6

0x532BC		Dialog 2b Text (Junon-Corel)		

0x557EB		Dialog 2c Pointers	50200	50224

0x55835		Dialog 2c Text (Location Names)		

0x55A09	0x57FCF	0		

Dialog 3

Offset		Description	Refs	

0x57FD0	0x5800F	Dialog 3  Header	Ptr+50010	

0x58010		Pointer to Dialog 3a	580	

0x58012		Pointer to Dialog 3b	581	

0x58014		Pointer to Dialog 3c	582	

0x58019		Dialog 3a Pointers	58000	580FD

0x58215		Dialog 3a Text (Gold Saucer-Gongaga)		

0x5AFF1		Dialog 3b Pointers	58100	581FB

0x5B205		Dialog 3b Text (Cosmo-Rocket Town) 		

0x5E932		Dialog 3c Pointers	58200	5820D

0x5E957		Dialog 3c Text (Tiny Bronco)		

0x5EC22	0x5FFCF	0		

Dialog 4

Offset		Description	Refs	

0x5FFD0	0x6000F	Dialog 4  Header	Ptr+58010	

0x60010		Pointer to Dialog 4a	600	

0x60012		Pointer to Dialog 4b	601	

0x60017		Dialog 4a Pointers	60000	600FA

0x6020D		Dialog 4a Text (Gold Saucer)		

0x62B98		Dialog 4b Pointers	60100	601A3

0x62CE0		Dialog 4b Text (Temple)		

0x64A60	0x67FCF	0		

Dialog 5

Offset		Description	Refs	

0x67FD0	0x6800F	Dialog 5  Header	Ptr+60010	

0x68010		Pointer to Dialog 5a	680	

0x68012		Pointer to Dialog 5b	681	

0x68014		Pointer to Dialog 5c	682	

0x68019		Dialog 5a Pointers	68000	680FE

0x68217		Dialog 5a Text (Finding Aeris)		

0x6B521		Dialog 5b Pointers	68100	681B1

0x6B685		Dialog 5b Text (Crater-End)		

0x6DC0D		Dialog 5c Pointers	68200	68274

0x6DCF7		Dialog 5c Text (Spare Lines)		

0x6EDAB	0x6FE0F	0		
				
Offset		Description		
0x6FE10	0x6FE4F	???		
0x6FE50	0x6FFCF	0		
				
Offset		Description		

0x6FFD0	0x7000F	??? Header		

0x70010		Pointer to ???		

0x717E8	0x717F0	Midgar Store Item Inventory		

0x71DBA	0x71DCA	Item Prices/10		

0x71DD3	0x71DD5	Midgar Store Helmet Inventory		

0x71DD6	0x71DD9	Midgar Store Armor Inventory		

0x71DDA	0x71DDC	Midgar Store Shinguard Inventory		

0x71DDD	0x71DE1	Midgar Store Gauntlet Inventory		

0x72FFF		Level 0 Stat Baseline		

0x760EE	0x77C0F	0		

0x77C10	0x77F34	???		

0x77F35	0x77FCF	0		

Dialog 6

Offset		Description	Refs	

0x77FD0	0x7800F	Dialog 6 Header	Ptr+70010	

0x78010		Pointer to 6a	780	

0x78012		Pointer to 6b	781	

0x78020	0x7900F	ASCII Tileset (Header is in 1st tile)		

0x79011		Dialog 6a Pointers	78000	780FB

0x79209		Dialog 6a Text (Corneo-Pillar)		

0x7BFF2		Dialog 6b Pointers	78100	781F6

0x7C1E0	0x7EF7B	Dialog 6b Text (Shinra Building)		

0x7EF7C	0x7F10F	0		
				
Offset		Description		

0x7F110	0x1789E1	Map Tilesets		

0x1789E2	0x106B49	0

Spell Tilesets

Offset		Description		

0x18FFC8		Spell Tilesets		

0x1900C9		Spell Tilesets		

0x193BB1		Ice? 4x4		

0x194149		4x?		

0x1947A1		Senpuu 4x4		

0x19748D		Lil Ball 1x1		

0x1974AD		Ball 2x2		

0x1974ED		Ball 2x2		

0x197619		Ball?		

0x197679		Holy 4x4		

0x197779		Holy 4x4		
	0x197CB6	End	

Enemy Tilesets

Offset		Description		

0x1980A6		Enemy Tilesets		

0x1985DB		Puti Tileset		

0x198959		Zombie Tileset		

Unsure

Offset		Description		

0x5667		Possibly Level Cap		

0x22E7B		Possibly Level Cap		

0x72FEB		Possibly Level Cap

Magic Stats

this is for the location of magic spell stats and how they work.

Example: The byte set is 32 00 19 00 01

The first byte sets the power for the magic

The second byte further increases magic power

(The power of a spell can range from 00-655)

The third byte increases the amount of MP that is allowed for that spell

(This can range from 01-63 for an MP range of 01-99)

The fourth byte sets who the spell affects

00: one enemy

01: all enemies

02: one ally

03: all allies

04: none

05 and on...:all enemies

The fifth byte is for how much power is gained from an upgrade

+++++++++FIRE+++++++++++

Fire1: 0x02e3f0-0x02e3f4

Blaze1:0x02e3f5-0x02e3f9

Fire2: 0x02e3fa-0x02e3fe

Blaze2:0x02e3ff-0x02e403

Fire3: 0x02e404-0x02e408

Blaze3:0x02e409-0x02e40d

Fire4: 0x02e40e-0x02e412

Blaze4:0x02e413-0x02e417

Ifrit: 0x02e418-0x02e41c

+++++++++WATER++++++++++

Water1:0x02e41d-0x02e421

Wave1: 0x02e422-0x02e426

Water2:0x02e427-0x02e42b

Cure2: 0x02e42c-0x02e430

Water3:0x02e431-0x02e435

Wave3: 0x02e436-0x02e43a

Water4:0x02e43b-0x02e43f

Cure4: 0x02e440-0x02e444

Leviat:0x02e445-0x02e449

++++++++++BOLT++++++++++

Bolt1: 0x02e44a-0x02e44e

Rage1: 0x02e44f-0x02e453

Bolt2: 0x02e454-0x02e458

Rage2: 0x02e459-0x02e45d

Bolt3: 0x02e45e-0x02e462

Rage3: 0x02e463-0x02e467

Bolt4: 0x02e468-0x02e46c

Rage4: 0x02e46d-0x02e471

Ramuh: 0x02e472-0x02e476

++++++++++WIND++++++++++

Wind1: 0x02e477-0x02e47b

Squal1:0x02e47c-0x02e480

Wind2: 0x02e481-0x02e485

Cure2: 0x02e486-0x02e48a

Wind3: 0x02e48b-0x02e48f

Squal3:0x02e490-0x02e494

Wind4: 0x02e495-0x02e499

Cure4: 0x02e49a-0x02e49e

Typhon:0x02e49f-0x02e4a3

++++++++++EARTH+++++++++

Rock1: 0x02e4a4-0x02e4a8

Quake1:0x02e4a9-0x02e4ad

Rock2: 0x02e4ae-0x02e4b2

Quake2:0x02e4b3-0x02e4b7

Rock3: 0x02e4b8-0x02e4bc

Quake3:0x02e4bd-0x02e4c1

Rock4: 0x02e4c2-0x02e4c6

Quake4:0x02e4c7-0x02e4cb

Titan: 0x02e4cc-0x02e4d0

++++++++++HOLY++++++++++

Cure1: 0x02e4d1-0x02e4d5

Holy1: 0x02e4d6-0x02e4da

Cure2: 0x02e4db-0x02e4df

Heal2: 0x02e4e0-0x02e4e4

Cure3: 0x02e4e5-0x02e4e9

Holy3: 0x02e4ea-0x02e4ee

Cure4: 0x02e4ef-0x02e4f3

Heal4: 0x02e4f4-0x02e4f8

Bhamut:0x02e4f9-0x02e4fd

++++++++++DARK++++++++++

Dark1: 0x02e4fe-0x02e502

Shade1:0x02e503-0x02e507

Dark2: 0x02e508-0x02e50c

Shade2:0x02e50d-0x02e511

Dark3: 0x02e512-0x02e516

Shade3:0x02e517-0x02e51b

Dark4: 0x02e51c-0x02e520

Shade4:0x02e521-0x02e525

Odin:  0x02e526-0x02e52a

Gil Gained After Battle

This controls the amount of Gil gained after a fight in proportion to the amount of EXP gained

0x02676c


Item Effects

This is for when Items are used during battle.

0x02372d: Potion

0x02372e: MdPotion

0x02372f: HiPotion

0x023730: X-Potion

0x023731: Mega

0x023732: HiMega

0x023733: X-Mega

0x023734: Ether

0x023735: HiEther

0x023736: Phoenix

0x023737: Smoke

0x023738: HP+

0x023739: Str+

0x02373a: Vit+

0x02373b: Int+

0x02373c: Spr+

0x02373d: Agl+


This is for Items used in the menu.

0x074c0a: Potion

0x074c0b: MdPotion

0x074c0c: HiPotion

0x074c0d: X-Potion

0x074c0e: Mega

0x074c0f: HiMega

0x074c10: X-Mega

0x074c11: Ether

0x074c12: HiEther

0x074c13: Phoenix

0x074c14: Smoke

0x074c15: HP+

0x074c16: Str+

0x074c17: Vit+

0x074c18: Int+

0x074c19: Spr+

0x074c1a: Agl+


This is for setting what the items do.

00= Heal 100 HP

01= Heal 200 HP

02= Heal 500 HP

03= Heal 9999 HP

04= Heal 400 HP

05= Heal 9999 HP

06= Heal 58188 HP

07= Heal 44453 HP

08= Heal 100 HP to all

09= Heal 200 HP to all

0a= Heal 500 HP to all

0b= Heal 9999 HP to all

0c= Heal 400 HP to all

0d= Heal 9999 HP to all

0e= Heal 58188 HP to all

0f= Heal 44453 HP to all

10= Heal 5 MP

11= Heal 99 MP

12= Heal 99 MP

13= Heal 174 MP

14= Heal 99 MP

20= Revive Character

38= Escape from battle

40= HP +5

50= Str +1

60= Vit +1

70= Int +1

80= Spr +1

90= Agl +1