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- ...This value is used to determine whether enemies spawn, or whether powerups spawn while you are moving left. ...screen within the level. This value is used to determine whether powerups spawn if you are moving right.28 KB (4,742 words) - 20:35, 28 January 2024
- *<tt>x bit 0</tt>: Determines which directions to spawn slippas in *<tt>y bit 0</tt>: Slippa spawn delay96 KB (15,065 words) - 02:41, 24 January 2024
- 0x08710 to 0x0876F = Pointers to powerup spawn positions for each room ...up type and Y position arrays for each room (upper nybble is Y position at spawn, lower nybble is powerup type)38 KB (7,087 words) - 20:35, 28 January 2024
- * <tt>0E0F53-0E1278 (806)</tt> = Compressed spawn point graphics * <tt>0E1279-0E14BC (580)</tt> = Compressed spawn point graphics30 KB (4,382 words) - 21:03, 28 January 2024
- * 18 = Cat Boss (different spawn point) * 2D-30 = The Mountains Act 6 (different spawn point)9 KB (1,260 words) - 02:42, 24 January 2024
- 0xD240 array. Stores the minimum spawn coordinate and entity type for each misc. entity in sublevel. Consulted whe 0xD340 array. Stores the maximum spawn coordinate and entity type for each misc. entity in sublevel. Consulted whe7 KB (1,176 words) - 10:24, 16 October 2025
- ...e alien spawn waves info 20bytes per wave 0x0 is wave type ; 0x2 & 0x4 are spawn coords (levelWaveData) ...something to do with events blanking it all means no daisy interrupts, no spawn waves no cinemas eg bridge lowering (Missions)__9 KB (1,115 words) - 02:41, 24 January 2024
- |0x48||0xA54F||Enemy Spawn 1 (Stage 5 Boss fight) |0x49||0xA5F0||Enemy Spawn 2 (Stage 5 Boss fight)22 KB (3,102 words) - 14:29, 24 January 2024
- {04C} Unknown (Lavos Spawn) {04D} Unknown (Lavos Spawn)15 KB (2,149 words) - 21:03, 28 January 2024
- * <code>PosX,PosY</code> - usually the spawn point, in tiles from the map's northwest corner. Some actors override and u |Spawn new thinker running EntryPtr with parameter Param93 KB (15,357 words) - 01:32, 26 June 2024
- $0059 Left Spawn Area $005A Right Spawn Area51 KB (4,942 words) - 01:35, 7 November 2024
- |004A||Transitions from 0 to 1 during a spawn. |0605||Used during P1 Puyo spawn.2 KB (411 words) - 04:16, 2 October 2025
- {6E } Lavos Spawn eye {6F Lavos Spawn} Black Omen7 KB (839 words) - 21:03, 28 January 2024
- * 4F - Flying Cheep Cheep jump/Yoshi Egg toss/Enemy spawn (Mario Bros. unused) * 50 - Sidestepper spawn (Mario Bros. unused)12 KB (1,272 words) - 17:40, 9 October 2025
- 6C 2 Pointer into current enemy-spawn script. 6E 1 Countdown (in 512px units) to next enemy-spawn script command7 KB (1,087 words) - 20:36, 28 January 2024
- 7E5DC3 to 7E6182 = Conditional NPC/Monster Spawn List, 16 bytes per entry x02-x03 = X position for spawn42 KB (6,445 words) - 02:42, 24 January 2024
- $04: Spawn Delay $04: Spawn delay8 KB (1,263 words) - 02:41, 24 January 2024
- ===OoT spawn functions===10 KB (1,395 words) - 13:06, 24 January 2024
- ...t; border-top:0.5pt solid #000000; border-left:0.5pt solid #000000;">Lavos Spawn</td> ...t; border-top:0.5pt solid #000000; border-left:0.5pt solid #000000;">Lavos Spawn</td>364 KB (45,905 words) - 21:03, 28 January 2024
- spawn = $988E ; Spawn the next piece ; Maps index into tetriminoTable to the spawn orientation.3 KB (336 words) - 04:04, 5 February 2024