Bomberman (NES, Famicom Disk System)/RAM map

From Data Crystal
< Bomberman (NES, Famicom Disk System)
Revision as of 01:22, 24 May 2024 by Lelegofrog (talk | contribs) (Lelegofrog moved page Bomberman (NES)/RAM map to Bomberman (NES, Famicom Disk System)/RAM map: title consistency with TCRF)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Bomberman (NES, Famicom Disk System).

RAM Function Details
0x0010 Buttons Pressed Uses binary processing. Here are the values:
Value Button Value Button
*1 Right 1* Start
*2 Left 2* Select
*4 Down 4* B
*8 Up 8* A
0x002C Bomberman's current frame
0x002D Bomberman horizontal flip
0x0058 Level Default value is 01 (Values: 01-32 hexadecimal)
0x005F Title Screen Cursor $00 = Start, $01 = Continue
0x0068 Lives Default value is 02
0x0073 Explosion Radius The high nybble contains this value. The low nybble is useless/unknown.
0x0074 Maximum Amount of Bombs
0x0077 Remote Detonation Boolean If >= 1 then True. Doesn't show graphically.
0x0093 Time Default value is C8
0x0028 Bomberman's X Coordinate
0x0020 Bomberman's Y Coordinate
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?