Castlevania Chronicles/TBL

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Chip tiny.png The following article is a Text Table for Castlevania Chronicles.

Top HUD and Sound Test Displays

00 = Usually used throughout the game to separate sections of code, vanishes all following bytes' tiles before another 00
21 = !
2D = -
2F = /
30 = 0
31 = 1
32 = 2
33 = 3
34 = 4
35 = 5
36 = 6
37 = 7
38 = 8
39 = 9
3A = :
3B = 4
3C = 5
3D = 6
3E = 7
3F = 8
40 = 9
41 = A
42 = B
43 = C
44 = D
45 = E
46 = F
47 = G
48 = H
49 = I
4A = J
4B = K
4C = L
4D = M
4E = N
4F = O
50 = P
51 = Q
52 = R
53 = S
54 = T
55 = U
56 = V
57 = W
58 = X
59 = Y
5A = Z
5B = .
5C = Weird tile that vanishes the graphic tile of the following byte, appears as different tiles sometimes?
61 = a
62 = b
63 = c
64 = d
65 = e
66 = f
67 = g
68 = h
69 = i
6A = j
6B = k
6C = l
6D = m
6E = n
6F = o
70 = p
71 = q
72 = r
73 = s
74 = t
75 = u
76 = v
77 = w
78 = x
79 = y
7A = z
7B = r
7C = s
7D = t
7E = u
7F = v
80 = w
81 = x
82 = y
83 = z
84 = !
85 = /
86 = -
87 = →
88 = ↓
89 = &
8A = ©
8B = :
5D-60 = Simon and Enemy health meter graphics