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Castlevania: Aria of Sorrow/RAM map
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The following article is a RAM map for Castlevania: Aria of Sorrow.
RAM | Size | Information |
---|---|---|
2000000 | 4 | Frame counter |
2000004 | 2? | General timer (count up or down to whatever big event is happening or will happen) |
2000008 | 4 | RNG? |
2000010 | 1 | Game Mode
|
2000011 | 1 | Game Sub-Mode |
2000012 | 1 | Debug Mode Cursor Position (option you're going to select) |
2000014 | 2 | Controller Input Held |
2000016 | 2 | Controller Input Pressed this frame |
2000018 | 2 | Controller Input Auto-Fire (set to input pressed this frame, but when auto-fire timer reaches 0000, set to input held and set timer back up to 0006) |
200001A | 2 | Controller Input Auto-Fire Timer (set to 0020 when new button is pressed, decrements every frame. probably should have been 1 byte instead of 2) |
200001B | 1 | ??? (set to 04 at game launch and during cutscenes. does not appear to conflict with upper byte of auto-fire timer except at game launch, where the upper byte gets overwritten) |
200001C | 2 | Player Input Held (typically the same as controller, but changes in cutscenes) |
200001E | 2 | Player Input Pressed this frame |
2000020 | 8 | Selected Save File Name |
20000AC | 4 | Current Total Time Played in Frames |
20000B0-2000334 | 4 | Map Fill (repeats the following sequence for the whole map)
|
2000422 | 1 | Enemy and item name messages timer |
20004C8 | 4 | Current Time Played This Session in Frames |
20004CE | 1 | Cutscene Dialogue Mugshot |
20004EE | 1 | Player Movement State
|
20004EF | 1 | Player Movement Sub-State |
2000551 | 1 | Player Animation |
2000552 | 1 | Player Animation Sprite |
2000553 | 1 | Player Animation Sprite Time |