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Batman: The Video Game (NES)/RAM map
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The following article is a RAM map for Batman: The Video Game (NES).
RAM | Function | Detail |
0x001F | Current object slot | Used by AI loop function |
0x00A6 | Current weapon selected | $00-Batman, $50(80)-Batarang, $60(96)-Ninja Stars, $C0(192)-Gun |
0x00B4 | Global timer | |
0x00B7 | Health | |
0x00B8 | Amount of Ammo | |
0x00BE | Lives | |
0x00D4 | Batman's X position | |
0x00D6 | Batman's Y position | |
0x0540 | Objects' Action IDs | |
0x0580 | Objects' X positions (high byte) | |
0x0590 | Objects' X positions (low byte) | |
0x05A0 | Objects' Y positions (high byte) | |
0x05B0 | Objects' Y Positions (low byte) |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Batman
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