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Yggdra Union: We'll Never Fight Alone (PlayStation Portable)/ROM map
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The following article is a ROM map for Yggdra Union: We'll Never Fight Alone (PlayStation Portable).
General
This game uses CRIWARE. It is unknown if .afs files are CRIWARE archives.
The main archive file is data0.afs. The full path is PSP_GAME\USRDIR\Data\data0.afs.
All offsets below are absolute (i.e., relative to the start of the file) unless otherwise noted.
AFS File Format (main game data archives)
Offset | What |
---|---|
0x0 | IDSTRING = "AFS\x00" (hex: 41 46 53 00) |
0x4 | Number of files |
Offset | What |
---|---|
Entry size | 0x8. Offsets below are offsets within each entry. |
0x0 | Offset |
0x4 | File size |
After this is 0x8 bytes with the location and size of the file information table.
Offset | What |
---|---|
0x0 | Position of file information table |
0x4 | Size of file information table |
Offset | What |
---|---|
Entry size | 0x30. Offsets below are offsets within each entry. |
0x0 | File name and extension padded with nulls. Some files don't have a name. |
0x20 | File information. The function of the values is unknown. |
FCT (archive file)
Example files 0000-ExiData.zlb (after decompressing) and 0524-B.
Offset | What |
---|---|
0x0 | FCT\x00 |
0x4 | Number of files |
0x8 | File offsets table offset |
0xC | 0 |
Offset | What |
---|---|
Entry size | 0x8. Offsets below are offsets within each entry. |
0x0 | Offset |
0x4 | File size |
Internal Data for Yggdra Union
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