Mega Man Xtreme

From Data Crystal
Revision as of 01:00, 18 February 2018 by Mariofan2468 (talk | contribs)
Jump to navigation Jump to search

A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Never hacked. No known utilities.

Have found a bit of info on the RAM Map:

0xB404 : Y position of Enemy 1

0xB408 : X position of Enemy 1

0xB40D : Is Enemy 1 active (boolean)

0xCADC : X's health

0xCAE1 : Boss health

0xCAE2 : X's health capacity

0xCC5B : X's X position (pixel)

0xCC5A : X's X position (sub-pixel)

0xCF8D : Camera's X position


Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px). When X dashes, his Xpos augments by 3 pixels.

Please add or link to preexisting info.